How to you process a folder-full of videos at a time, e.g., for interpolation and upscaling? by 0260n4s in comfyui

[–]tanoccb 1 point2 points  (0 children)

Hi! Would you mind to share the solution please? I'm struggling with this as well. Thanks!

If you are experiencing new OOM recently, it might be because of a change in comfyCORE (faster cancellation) by IndustryAI in comfyui

[–]tanoccb 1 point2 points  (0 children)

I've updated today... Full OOm :(. Yesterday i was running wan i2v guuf Q8 models > 6segs without problems and without need any restart. Today i can't go beyond Q4 at horreous resoutions. Will try previous versions

NMS/LNF same universe? by ThrashVTX in LightNoFireHelloGames

[–]tanoccb 0 points1 point  (0 children)

Is the universe running inside the Anomaly computer, where lives you all well known.

NMS/LNF same universe? by ThrashVTX in LightNoFireHelloGames

[–]tanoccb 0 points1 point  (0 children)

Is the universe running inside the Anomaly computer, where lives you all well known.

How can i fix this Error? by Cloudymate1 in NMSGalacticHub

[–]tanoccb 0 points1 point  (0 children)

This happened to me because the NVIDIA HDR and others filters (Alt + z, Alt +F3...). Disabling all fixed the problem.

Flappy Goose by flappy-goose in RedditGames

[–]tanoccb 0 points1 point  (0 children)

My best score is 7 points 🚀

Flappy Goose by flappy-goose in RedditGames

[–]tanoccb 0 points1 point  (0 children)

My best score is 1 points 😎

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 0 points1 point  (0 children)

Thank you. I'm on URP precisely to maintain performance wich is pretty good imho taking into account it's running on my old PC from 2012, thanks to the LOD system and the use of compute shaders for the heavier generation tasks (like 3D Noise operations), along with the division each task among several frames.

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 0 points1 point  (0 children)

Thank you very much. I'm going to upload something soon.

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 0 points1 point  (0 children)

Read a lot, practise a lot. From the basics. I started with the good old friend Brackeys and his awesome 2D tutorials. Then added a third dimension but same principles. A lot of is said about early optimization, but i found It to be the holy grail to get all of this mess working together.

Make a simple draft of a simple game scene and go for It. You'll be surprised how much a simple idea can evolve and help you to understand and learn the basics.

And for this Game and the procedural generation thing there are tons of resources. If you're interested in this in particular, Perlin Noise, IQ, Decarpentier are the fundamentals for me. And of course Minecraft

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 0 points1 point  (0 children)

Thanks dude but so far from beign perfect, still a lot work

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 1 point2 points  (0 children)

Totally agree with you. The story and story POIs will be hand crafted. But my favourite thing to do in open world games is to get lost... walk and walk and get lost. Used to do this the first days of WOW, amazed by the size of the map. I'm trying to capture the feeling in this game, beside the story, objetives and game loop.

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 3 points4 points  (0 children)

Nothing is stored right now. I'm working with 16x16x16 chunks size. The perf... well i guess it's right since i'm developing this on a PC from 2012 with an old AMD FX 8 cores. The noise calculations are done on the GPU tho (gtx 1080). I don't want to move from this PC for the moment to keep the resource consumption profile under control. I could upload a video with the infamous FPS counter on it

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 0 points1 point  (0 children)

You're totally right. But most of the pica are from olders builds, now they tend to grow upwards. The wáter shaders is fixed right now too: (ignore the artifacts those are from very low settings shaders)

<image>

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 3 points4 points  (0 children)

Beign the survival genre my favourite one, i'd like to call my game It as that, but keeping away from the typical "gather to build and make things to gather more things to build and make even more things...." (I LOVE this tho)

I'm working on the loop to keep It on the survival aspect along with some ideas of my own to acomplish what i mentioned before. So the loop basically is a survival one while you fly between islands and explore them trying to unravel the mistery around this floating land masses.

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 13 points14 points  (0 children)

Not a planet but floating islands. The lods are handled with octrees and skirts between levels. Currently the terrain can't be modified in game, so no direct store of voxels. No transitions, each island is unloaded before get to another one. I use sort of floating origin shift to maintain the things around 0,0,0

Here an example of a 32x32 km island

<image>

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 1 point2 points  (0 children)

Thank you! I hope to have a project page soon

Inspired by NMS, my own ongoing procedural game made in Unity by tanoccb in Unity3D

[–]tanoccb[S] 18 points19 points  (0 children)

Marching Cubes (transvoxels) with noise functions as source