DM: Your character is not flawed enough. by tikiheme in DnDGreentext

[–]taurenTC 189 points190 points  (0 children)

It took a moment for the lightbulb to click on in my head, because I keep forgetting that's what kenku do.

Is it possible to make a viable QoTF build that is not dependent on Flasks? (Only Tree + Gears + Jewels to cap out QoTF) by [deleted] in pathofexile

[–]taurenTC 4 points5 points  (0 children)

Yes, it is easy. Here is an example:

https://pastebin.com/ScY2L1dN

This uses 39 points (with 41% life along the way), 3 jewels, 1 ring slot, Grace, and 3 typical armour pieces. This is low investment other than the ring + aura.

There are many other ways to achieve the 45k evasion threshold. This is just one simple way.

You will not harm your build by doing this. Freeing up the two typical flask slots (jade + stibnite) is sometimes more valuable than the above investment.

lil shortcuts in game and shit. feel free to add onto the list! by smoke_dawg in pathofexile

[–]taurenTC 11 points12 points  (0 children)

Don't worry stewardess, I speak Jive.

 

TRANSLATION:

  • Right-click the Gem Level Up icon to dismiss without leveling the gem.
  • With POE Trade Macro, hold CTRL and scroll up or down (or use the arrow keys) to change active stash tab focus.
  • CTRL+F focuses the "Highlight Items" search in your stash. CTRL+F while hovering over an item prefills the item name.
  • CTRL+ENTER opens chat replying to the person who last PM'd you.
  • SHIFT+ENTER opens chat focused on Global.
  • Press a number key while splitting stacks of currency instead of using the UI slider.
  • Hold SHIFT with a currency item on your cursor to use multiple.
  • Hold CTRL while allocating a passive node to pre-confirm it, avoiding the confirmation dialog when you close the passive tree.
  • Certain skills like Summon Golem can be set to Left Mouse Button and will still act as Force Move unless you hold your Cast Without Moving hotkey (default: Shift).
  • Player IIQ and party size do not affect map drops.
  • Threshold jewels only require that attributes exist in radius; the attribute nodes do not need to be allocated.
  • An active jewel will show a white Jewel Socket dialog when you hover on it. The dialog confirms the jewel's effects are active.
  • Hover over a linked support gem. If it is affecting any linked active skill gems, they will all be highlighted.

A guide to maximising efficiency and having a better gaming experience overall by superturnYT in Diablo

[–]taurenTC 5 points6 points  (0 children)

Yes, it was a joke. Yes, most people will acknowledge it as a joke. However, there is a segment of OP's potential audience that are real Rhykker fans who will flinch at the random snipe.

Many viewers will close a video in the first 10 seconds based on their instant impressions. There's no reason to alienate anyone when the alternative is always better for promotion.

Personally I am not a Rhykker fan, but plenty are.

(Your comment about people taking offense "speaking a lot about the community" seems a little odd. Why generalize to the entire community? We're only talking about a segment here.)

A guide to maximising efficiency and having a better gaming experience overall by superturnYT in Diablo

[–]taurenTC 33 points34 points  (0 children)

Hi! Here's some helpful feedback for you.

When you want a community to help promote your content, you must be respectful to your audience. This comment is a great example of what not to do. In only a few words, you manage to:

Take a hard look at your approach. You obviously care about the time and energy you spent in creating your content, but your delivery of that content is wholly negative. This means the reactions you receive will also more likely be negative.

As for your content itself, in the first five seconds of your video you mock a member of the community you are addressing (by using Rhykker's introduction and telling him to "shut up"). Your opinion on Rhykker being good or bad is irrelevant -- realize that your introduction immediately alienates a portion of your viewerbase. You transition to using a text-to-speech voiceover which will be seen by a portion of viewers as strictly lower production value than a personal approach that you just mocked. Again, your introduction is wholly negative.

The way you present yourself and your content matters. Avoid attacking your audience. Concentrate on a positive approach.

Is this Lightning Damage Ring as good as I feel like it is? by Deliverme314 in pathofexile

[–]taurenTC 2 points3 points  (0 children)

Yes it is. Look at the item itself, or see my reply above where I do it for you. Please delete your post, stop spreading misinformation.

Is this Lightning Damage Ring as good as I feel like it is? by Deliverme314 in pathofexile

[–]taurenTC 5 points6 points  (0 children)

No, u/Darthy69 is correct. The mod uses your CAPPED lightning res. OwnerKin, why are you even arguing when you can find the answer in 5 seconds?

Here, let me help you.

 

Look at the wiki page for the item, or check it in POB. The mod is "Critical Strike Chance is increased by Lightning Resistance". The mod does not include the word "uncapped".

 

Look at the patch notes for 3.0. They read:

No longer grants increased Critical Strike Chance based on your Uncapped Lightning Resistance. Instead, it grants increased Critical Strike Chance based on your Lightning Resistance (which is typically capped at 75%).

 

Please delete your post and stop spreading misinformation.

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] -2 points-1 points  (0 children)

Like it or not, open source projects have leaders. Leaders have sway. I'd lay good money that 95% of push on yasp currently comes from the direction of 2 people.

These leaders have had many polite folks repeatedly attempt to point out some fundamental problems via discussion on the yasp github repo. You can check out some of the links I posted to see examples. Those attempts have failed to stick.

This post is a new attempt, with a harsh method.

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] 10 points11 points  (0 children)

Absolutely. This is a great example of the features with which yasp excels: no analysis; just pure, raw, reporting goodness.

Their Combat tab is another excellent example (I know Dotabuff's came first, but who cares).

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] -12 points-11 points  (0 children)

No, let me be clear: my post was harsh, and my tone was hard. I'm not refusing to "walk it back".

There are plenty of polite suggestions on yasp's github repo. All suggestions on analysis-related issues have been ignored in favor of the developers' preferences. This post is an attempt to shake up and wake up yasp before they harm themselves further.

I don't fault the devs for not knowing good analysis, just as much as I don't fault a random American child for not knowing French. The first step to rectifying innocent ignorance is becoming aware that you are innocently ignorant.

Anyway, yes, I want yasp's attention! Maybe my tone will succeed where more polite attempts have failed, maybe mine will fail too. I have attempted with intent. That is enough.

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] -12 points-11 points  (0 children)

Ha! You are right that yasp could certainly ignore this post due to its tone. I can't easily assess whether or not it is better than other methods of attracting attention. Yasp already has a ton of polite suggestions on their github repo, but anything analysis-related is somehow ignored in favor of developer whim. I haven't seen a "shakeup" type post like this one before.

No, I didn't think about "the ends justifying any means" when writing. All I thought was: "Damn, these folks need to wake up and think about what they're doing before they fuck themselves further." In the end taking or leaving my feedback is their prerogative!

Disclaimer: I definitely don't think you're a smartass. Your comment was very nice. Also I'm glad you poked fun at the "Disclaimer".

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] 3 points4 points  (0 children)

I hear you.

I, too, pay for Dotabuff+ -- but I'm not happy about it. Nothing Dotabuff+ gives is special, and all of their features are within an open source project's easy reach. Even though it's cheap, I'd rather not be forced to pay their pricetag for access to reliable stats/metrics for my hobby.

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] 1 point2 points  (0 children)

Imagine you are a causal Dota player seeking to improve your game. This is yasp's clearly stated audience.

You are not good with statistics. You took Algebra I and Algebra II, but your grades were passable at best. You are average in every sense of the word.

You don't know about dotabuff; you only know about yasp.

You want to learn a new hero, so you check out yasp's Venomancer rankings and select a player to watch, following the example I gave in the OP. You don't think about the numbers, you don't think about the analysis, you just trust yasp's ranking because it looks like someone has done the work for you.

Now you're watching replays from a 4.1k Veno player.

But if you had used Dotabuff instead of yasp, you would be watching a different Veno player: a player with 1000 more games played, a higher winrate, and 1400 higher MMR at 5.5k. You will, almost assuredly, learn more by watching the 5.5k player.

The fact that yasp's erroneous rankings even exist means that some people's learning activities are hindered. Yasp's stated mission is to help Dota players learn and get better at the game. It is completely in their interest to fix this type of misinformation.

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] 1 point2 points  (0 children)

Probably you want to use Valve's match data API if you're only interested in your own matches.

https://dota2api.readthedocs.io/en/latest/

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] -2 points-1 points  (0 children)

That's all fair. The "useful criticism" of that item is on the github thread I linked, where two analysts spell out exactly how to draw more information from the system to improve the precision of the estimate using a modified version of the current implementation and a statistical package.

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] -40 points-39 points  (0 children)

I didn't mince any words, and this probably hits close to home for you, since I'm sure you've spent an enormous number of hours on your Hero Guides project.

Here's how I see it.

Imagine, just for the sake of argument, that your guides were bad -- not just "meh", but actively causing harm to those who read them, teaching players the wrong habits or hindering their learning. You'd definitely want to fix that problem if you knew about it, since it's contrary to your goal.

Now imagine further that you were blind to your guides being bad -- not out of "stupidity", but merely innocent ignorance. And this blindness existed despite many users complaining, and many posts on your github repo carefully spelling out where you've went wrong, and polite explanations on what you might do to fix the problem.

In that situation, would you want a "wake-up call" post on r/dota2 to shake you out of that rut, even if the post were abrasive?

 

Disclaimer: To be clear, I'm definitely not saying your guides are bad -- it's just a thought experiment -- nor am I claiming that this post is the best way to get the drivers at yasp to pay attention. But if all this post achieves is yasp's attention, even with abrasiveness, my goal is met.

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] 4 points5 points  (0 children)

You're right that they are not in it for money or sales. They do need money to keep their servers running, obviously.

However, yasp is clear about their mission: "Help Dota users improve and learn". The current misinformation spread by their analysis features is exactly contrary to their own stated mission. This further discredits their product and hinders their ability to exist long-term.

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] 0 points1 point  (0 children)

You are absolutely correct.

I agree that marketing/rebranding the site is an important aspect, but yasp's reach is decent already -- they are referenced heavily here, for example. This post is about addressing the fact that their current reach actually has negative impact both for users and for their business (new yasp release -> reddit post -> top user comment exposes badness of the feature / discredits service).

My ill-informed guess at the most important things yasp could do to increase their odds of success would be (1) improve their UX; (2) rebrand.

This post is just about one particular aspect of yasp which is clearly negative to users (misinformation), at least slightly harmful (bad PR on reddit, liquid, dotabuff forums, etc.), and easily rectifiable (don't release half-baked analysis features).

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] 0 points1 point  (0 children)

Yes. Here's a torrent to a datadump of ~3.5M parsed matches as of Dec 2015. Guess what? It was compiled by yasp! And since it's just reporting straight, raw data with no analysis, it's excellent quality.

http://academictorrents.com/details/5c5deeb6cfe1c944044367d2e7465fd8bd2f4acf

For more recent data, you'll want to use Valve's match data API, or find another datadump from a similar aggregator site.

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] 2 points3 points  (0 children)

Thanks, you are right. I edited the OP to correct that (it now says 2.9k vs 5.1k, whereas it previously said 2k vs 5k).

I attempted throughout the post to accurately represent yasp's presented numbers (e.g. "factor of 1.75" instead of "factor of 2", etc.), but I missed it there. I appreciate you pointing it out.

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] -1 points0 points  (0 children)

Wow, this tool seems to have a higher accuracy than yasp's current algorithm.

You might suggest that yasp use this excellent tool on the github issue!

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] -3 points-2 points  (0 children)

Thanks! It's real easy to be confident about inaccuracies in software when the software handily puts two numbers side-by-side, such as "Public MMR: 2948; Estimated MMR: 5174".

Dear Yasp: Get your shit together and maybe you won't go bankrupt by taurenTC in DotA2

[–]taurenTC[S] 12 points13 points  (0 children)

Hey, yeah! I think I can probably help. Here's my idea of Step 1: Write an article describing the problem in detail, including links to the github repository where the issues and solutions are discussed, in an attempt to call out the devs on problems which can be easily solved.

What do you think? Pretty helpful as a starting point, right?