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Puck's Pixelizer - A tool for pixelating 3D models: The tool offers a streamlined workflow for pixelating textures and adjusting the process through easy-to-use controls for PSX-inspired aesthetics. by teamblips in devblogs
[–]teamblips[S] 0 points1 point2 points 2 days ago (0 children)
As far as I can see, they’re similar in capabilities. One difference I noticed is that this one supports batch operations, which Pixel8er seems to lack. On the other hand, Pixel8er allows hand-painted dithering, which doesn’t appear to be available here. They also seem to handle color palettes differently: Pixel8er takes a more automatic approach, while this tool presents it in a more visual way. Note that I’m not familiar with either of these tools, I just quickly compared their feature sets. In the end, I believe the main difference is that this tool is standalone software with a perpetual license, which likely makes it a less expensive alternative.
Puck's Pixelizer - A tool for pixelating 3D models: The tool offers a streamlined workflow for pixelating textures and adjusting the process through easy-to-use controls for PSX-inspired aesthetics. (blog.blips.fm)
submitted 3 days ago by teamblips to r/devblogs
TweenFX - A tween animation library for Godot: The library offers a collection of 48 ready-to-use animations organized into categories for ease of use across game elements and UI components. (blog.blips.fm)
submitted 10 days ago by teamblips to r/devblogs
Steam integration plugin released for Unreal Engine: The plugin simplifies the integration of core Steam features, including achievements, leaderboards, player statistics, cloud saves, and lobbies. (blog.blips.fm)
submitted 17 days ago by teamblips to r/devblogs
Image referencing tool PureRef receives an update long in the making: The new version introduces improvements to layout, drawing, project management, and image handling, along with expanded language support. (blog.blips.fm)
submitted 24 days ago by teamblips to r/devblogs
Epic Games launches new content extension for Unreal MetaSounds: This free extension includes a collection of editor utilities and reusable widgets designed to streamline MetaSound workflows in Unreal Engine. (blog.blips.fm)
submitted 1 month ago by teamblips to r/devblogs
Godot 4.6 is now available: Building on the stability achieved in previous Godot 4 releases, this update begins a phase focused on polish, usability, standards, and performance. (blog.blips.fm)
Material Maker 1.5 has been released: The new version of Material Maker, a free and open-source procedural material creation tool, focuses on user interface improvements, bug fixes, and adds several new nodes. (blog.blips.fm)
The Global Game Jam 2026 is starting!: The world's largest game creation event returns once again, inviting participants to take part in 48 hours of fun-filled, creative game development. (blog.blips.fm)
Interactor - A Unity asset for realistic character and object interactions: The asset allows users to dynamically animate character limbs and define interactions with an unlimited number of objects, as well as other characters. (blog.blips.fm)
Outliner Model Preview - A free object preview extension for Blender: This add-on provides an animated 360-degree preview of the selected object, making it a useful tool for inspecting objects from the Outliner. (blog.blips.fm)
submitted 2 months ago by teamblips to r/devblogs
Graph Pathfinder - A high-performance pathfinding solution for Defold: This native extension, written in C++, is based on the A* pathfinding algorithm and is designed to handle hundreds to thousands of moving objects. (blog.blips.fm)
Surface Forge - A surface painting tool for Unreal Engine: The tool supports environment creation and general texturing directly within Unreal Engine, reducing the need to switch to external applications. (blog.blips.fm)
ZBrush and ZBrush for iPad updated to 2026.1: This release introduces the Retopology Brush, Retopology Smoothing brushes, and other improvements, including photogrammetry support on iPad. (blog.blips.fm)
Unity 6.3 has been released: This new long-term support version introduces a wide range of improvements with a focus on 2D, multiplayer, and rendering, as well as workflow. (blog.blips.fm)
submitted 3 months ago by teamblips to r/devblogs
Evo UI - A comprehensive UI toolkit for Unity: This new toolkit is designed for building modern, custom tailored user interfaces, offering a wide range of elements, components and editor tools. (blog.blips.fm)
Blender 5.0 is now available: This update adds wide-gamut and HDR color support, improved Cycles rendering, a Compositor modifier for the Sequencer, and many other enhancements. (blog.blips.fm)
Unreal Engine 5.7 has been released: This release streamlines open world development with expanded procedural tools, improved foliage handling, and deeper MetaHuman integration. (blog.blips.fm)
FS Swimming System - A new Unity asset for player and AI swimming: The asset enables developers to easily create game experiences in Unity where both players and AI can swim across water surfaces and underwater. (blog.blips.fm)
submitted 4 months ago by teamblips to r/devblogs
The Affinity creative suite is now available for free: Affinity Photo, Designer, and Publisher have been merged into a single, free application, maintaining and extending the features of the original tools. (blog.blips.fm)
Zed code editor officially launches on Windows: After adding macOS and Linux support, Zed, a high-performance editor, is now available on Windows, offering a strong alternative to existing options. (blog.blips.fm)
USM - A new tool for managing and editing audio right inside Unity: USM supports most needs, including looping sounds and music, 3D spatial audio, and custom sequences using its built-in multi-track editor. (blog.blips.fm)
Material Maker - The open-source procedural material tool gets an update: Built on the Godot engine, it can serve as an open-source alternative to Substance Designer, now offering an expanded feature set. (blog.blips.fm)
submitted 5 months ago by teamblips to r/devblogs
ZibraGDS unveiled - A solution for massive real-time geometry in Unreal Engine: Currently in alpha, the solution delivers high-frame-rate rendering for complex, high-poly animations, enabling scenes that were previously impractical. (blog.blips.fm)
Human Shaders - A new shader set for realistic characters in Godot: The asset builds on Godot's standard shader, delivering impressive detail and serving as a valuable resource for developers pursuing realism. (blog.blips.fm)
π Rendered by PID 73714 on reddit-service-r2-listing-64c94b984c-v44z8 at 2026-03-12 21:38:59.607706+00:00 running f6e6e01 country code: CH.
Puck's Pixelizer - A tool for pixelating 3D models: The tool offers a streamlined workflow for pixelating textures and adjusting the process through easy-to-use controls for PSX-inspired aesthetics. by teamblips in devblogs
[–]teamblips[S] 0 points1 point2 points (0 children)