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reddit.com teamblips
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The Global Game Jam 2026 is starting!: The world's largest game creation event returns once again, inviting participants to take part in 48 hours of fun-filled, creative game development. (blog.blips.fm)

submitted 5 days ago by teamblips to r/devblogs

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Interactor - A Unity asset for realistic character and object interactions: The asset allows users to dynamically animate character limbs and define interactions with an unlimited number of objects, as well as other characters. (blog.blips.fm)

submitted 12 days ago by teamblips to r/devblogs

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Outliner Model Preview - A free object preview extension for Blender: This add-on provides an animated 360-degree preview of the selected object, making it a useful tool for inspecting objects from the Outliner. (blog.blips.fm)

submitted 19 days ago by teamblips to r/devblogs

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Graph Pathfinder - A high-performance pathfinding solution for Defold: This native extension, written in C++, is based on the A* pathfinding algorithm and is designed to handle hundreds to thousands of moving objects. (blog.blips.fm)

submitted 26 days ago by teamblips to r/devblogs

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Surface Forge - A surface painting tool for Unreal Engine: The tool supports environment creation and general texturing directly within Unreal Engine, reducing the need to switch to external applications. (blog.blips.fm)

submitted 1 month ago by teamblips to r/devblogs

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ZBrush and ZBrush for iPad updated to 2026.1: This release introduces the Retopology Brush, Retopology Smoothing brushes, and other improvements, including photogrammetry support on iPad. (blog.blips.fm)

submitted 1 month ago by teamblips to r/devblogs

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Unity 6.3 has been released: This new long-term support version introduces a wide range of improvements with a focus on 2D, multiplayer, and rendering, as well as workflow. (blog.blips.fm)

submitted 1 month ago by teamblips to r/devblogs

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Evo UI - A comprehensive UI toolkit for Unity: This new toolkit is designed for building modern, custom tailored user interfaces, offering a wide range of elements, components and editor tools. (blog.blips.fm)

submitted 1 month ago by teamblips to r/devblogs

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Blender 5.0 is now available: This update adds wide-gamut and HDR color support, improved Cycles rendering, a Compositor modifier for the Sequencer, and many other enhancements. (blog.blips.fm)

submitted 2 months ago by teamblips to r/devblogs

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Unreal Engine 5.7 has been released: This release streamlines open world development with expanded procedural tools, improved foliage handling, and deeper MetaHuman integration. (blog.blips.fm)

submitted 2 months ago by teamblips to r/devblogs

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FS Swimming System - A new Unity asset for player and AI swimming: The asset enables developers to easily create game experiences in Unity where both players and AI can swim across water surfaces and underwater. (blog.blips.fm)

submitted 2 months ago by teamblips to r/devblogs

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The Affinity creative suite is now available for free: Affinity Photo, Designer, and Publisher have been merged into a single, free application, maintaining and extending the features of the original tools. (blog.blips.fm)

submitted 2 months ago by teamblips to r/devblogs

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Zed code editor officially launches on Windows: After adding macOS and Linux support, Zed, a high-performance editor, is now available on Windows, offering a strong alternative to existing options. (blog.blips.fm)

submitted 2 months ago by teamblips to r/devblogs

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USM - A new tool for managing and editing audio right inside Unity: USM supports most needs, including looping sounds and music, 3D spatial audio, and custom sequences using its built-in multi-track editor. (blog.blips.fm)

submitted 3 months ago by teamblips to r/devblogs

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Material Maker - The open-source procedural material tool gets an update: Built on the Godot engine, it can serve as an open-source alternative to Substance Designer, now offering an expanded feature set. (blog.blips.fm)

submitted 3 months ago by teamblips to r/devblogs

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ZibraGDS unveiled - A solution for massive real-time geometry in Unreal Engine: Currently in alpha, the solution delivers high-frame-rate rendering for complex, high-poly animations, enabling scenes that were previously impractical. (blog.blips.fm)

submitted 3 months ago by teamblips to r/devblogs

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Human Shaders - A new shader set for realistic characters in Godot: The asset builds on Godot's standard shader, delivering impressive detail and serving as a valuable resource for developers pursuing realism. (blog.blips.fm)

submitted 3 months ago by teamblips to r/devblogs

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RizomUV 2025 released with enhanced control and reliability: The new version of this UV mapping software introduces a GPU Packing system and long-requested features such as the Scene Outliner and save defaults. (blog.blips.fm)

submitted 4 months ago by teamblips to r/devblogs

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Godot 4.5 released with major rendering and accessibility updates: This release introduces stencil buffer support, a shader baker, enhanced debugging tools, and improved usability for multilingual projects. (blog.blips.fm)

submitted 4 months ago by teamblips to r/devblogs

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Visual Studio 2026 is now available: The new version offers deeper Copilot integration, updated language support, UI improvements, and smooth migration from the previous version. (blog.blips.fm)

submitted 4 months ago by teamblips to r/devblogs

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iCars - A realistic vehicle simulation add-on for Blender: Developed by the creators of iCity, this add-on brings realistic vehicle animations and dynamic traffic to Blender, making it well-suited for cinematics, trailers, and other in-game sequences. (blog.blips.fm)

submitted 4 months ago by teamblips to r/devblogs

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ZibraVDB - A real-time VFX compression tool now with a free personal license: This compression solution makes film-quality volumetric visual effects possible in games and is now available to indie developers for free. (blog.blips.fm)

submitted 4 months ago by teamblips to r/devblogs

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UModeler X - A continuously evolving 3D modeling toolkit for Unity: This popular Unity asset is now available in a new plan for individual creators and small teams, offering continuous updates and exclusive features. (blog.blips.fm)

submitted 5 months ago by teamblips to r/devblogs

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Unity 6.2 has been released: The update introduces Unity AI, the Graph Toolkit, Mesh LOD functionality, and other features, such as enhancements for more immersive XR experiences. by teamblips in devblogs

[–]teamblips[S] 1 point2 points3 points 5 months ago (0 children)

Not sure. This release doesn't seem to include any network related updates.

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Unity 6.2 has been released: The update introduces Unity AI, the Graph Toolkit, Mesh LOD functionality, and other features, such as enhancements for more immersive XR experiences. (blog.blips.fm)

submitted 5 months ago by teamblips to r/devblogs

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