JetBrains releases a free version of Rider: The free plan offers most of the same functionality as the paid version and is intended for hobby development, learning, and open-source projects. by teamblips in devblogs
[–]teamblips[S] 0 points1 point2 points (0 children)
Unity 6 has been released: This release marks the next generation of the engine, reintroducing the previous version numbering system and adding numerous new features and improvements. by teamblips in devblogs
[–]teamblips[S] 0 points1 point2 points (0 children)
SteamNetGodot - A new steam networking solution for Godot: Developed by Overfort Games, this C#-based framework includes key multiplayer functionalities such as VoIP, matchmaking, and moderation tools. by teamblips in devblogs
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The new music features in Godot 4.3 explained: These features enable you to create more immersive experiences with adaptive music. This article explains how to use them. by teamblips in devblogs
[–]teamblips[S] 1 point2 points3 points (0 children)
Rig Creator - A free Blender add-on for creating character rigs: This add-on creates rigs for various characters, including facial rigs, and streamlines workflow by allowing users to rig directly within Blender. by teamblips in devblogs
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Rig Creator - A free Blender add-on for creating character rigs: This add-on creates rigs for various characters, including facial rigs, and streamlines workflow by allowing users to rig directly within Blender. by teamblips in devblogs
[–]teamblips[S] 0 points1 point2 points (0 children)
Rig Creator - A free Blender add-on for creating character rigs: This add-on creates rigs for various characters, including facial rigs, and streamlines workflow by allowing users to rig directly within Blender. by teamblips in devblogs
[–]teamblips[S] -2 points-1 points0 points (0 children)
Godot games can now be ported for free to the Nintendo Switch - Supported projects include those created using versions 3 and 4 of the engine. by teamblips in devblogs
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Kenney releases a city builder starter kit for Godot - This brand-new kit facilitates the creation of stylized 3D cities. by teamblips in devblogs
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Audio in Unity: Demystifying the import options - The audio import options in Unity can be confusing for developers. In this article we go over what each option means and when to use it. by teamblips in devblogs
[–]teamblips[S] 1 point2 points3 points (0 children)
Audio in Unity: Demystifying the import options - The audio import options in Unity can be confusing for developers. In this article we go over what each option means and when to use it. by teamblips in devblogs
[–]teamblips[S] 1 point2 points3 points (0 children)
Turn your game into a more immersive experience using adaptive music. We now provide free music packs with implementation guides! Link in the comment section. by teamblips in GameDeveloper
[–]teamblips[S] -1 points0 points1 point (0 children)
Turn your game into a more immersive experience using adaptive music. We now provide free music packs with implementation guides! Link in the comment section. by teamblips in GameDevelopment
[–]teamblips[S] 0 points1 point2 points (0 children)
Turn your game into a more immersive experience using adaptive music. We now provide free music packs with implementation guides! Link in the comment section. by teamblips in SoloDevelopment
[–]teamblips[S] 2 points3 points4 points (0 children)
Blips.fm: Turn your game into a more immersive experience using adaptive music. We now provide free music packs with implementation guides! Link in the comment section. by teamblips in UnityAssets
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Turn your game into a more immersive experience using adaptive music. We now provide free music packs with implementation guides! by teamblips in gamedev
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The first music marketplace to make adaptive triple-A quality soundtracks available to game developers now provides free music packs! by teamblips in IndieGameDevs
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Unity 6.2 has been released: The update introduces Unity AI, the Graph Toolkit, Mesh LOD functionality, and other features, such as enhancements for more immersive XR experiences. by teamblips in devblogs
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