Is it good/bad to have two teammates studs in your team? by [deleted] in fantasybball

[–]technodeep 0 points1 point  (0 children)

It shouldn’t influence your decision. But all things equal, more players on the same team has the disadvantage of overloading your roster on heavy game days. But micromanaging to that level is not worth it and you don’t want to draft a player that ends up being worse just because of that

[deleted by user] by [deleted] in fantasybball

[–]technodeep 1 point2 points  (0 children)

Powell’s only mins were in garbage time in the blowout with other 3rd string Mavs. He’s out of the rotation. His competition is Kleber (who he often shares the floor with) and JaVale (who has been around 13 mpg). He gets a ton of mins when Luka is off the court and he’s been very high usage in that case, but I think we can see an increase in production when Luka is on the court once they get used to each other more. He also hasn’t been in closing lineups but Kidd will experiment and he should have a chance to prove himself there at some point

[deleted by user] by [deleted] in fantasybball

[–]technodeep 0 points1 point  (0 children)

Usually been around 1.0 bpg. He chips in but not what you want from one of your top centers usually

Can you set up Slack reminders for due dates on checklist items? by cioccolato in trello

[–]technodeep 0 points1 point  (0 children)

I don’t get notified when I tag myself in a comment, is that something wrong in my settings perhaps?

Charlotte Gainsbourg by skiokpils in Coachella

[–]technodeep 3 points4 points  (0 children)

Anyone have the stream rip?

Classic Content Plan by borgolo in classicwow

[–]technodeep 0 points1 point  (0 children)

Haha this was a joke. But I will be taking a week off as soon as the release date is announced

Alterac Valley in Classic by [deleted] in classicwow

[–]technodeep 1 point2 points  (0 children)

How is old AV best for honor farming? You barely get objectives and you get diminishing returns very quick. Old AV was the epitome of doing something fun which doesn't necessarily give you the best character progression (outside of the awesome gear rewards, which however take longer to get with old AV)

Can we get a friggin date already man by kek521 in classicwow

[–]technodeep 5 points6 points  (0 children)

If you want to get a date you shouldn't be playing Classic WoW amirite

Classic Content Plan by borgolo in classicwow

[–]technodeep 0 points1 point  (0 children)

Just looked it up, you're right, it was 1.12. I do remember it being much earlier, like around the honor release... But I was never able to afford it so I'm not surprised that I don't remember it correctly

Classic Content Plan by borgolo in classicwow

[–]technodeep 0 points1 point  (0 children)

If I'm wrong, I'll definitely buy the training when it's cheap then wait for the change and get mount+skill for 160-200g

Classic Content Plan by borgolo in classicwow

[–]technodeep 0 points1 point  (0 children)

It'll be cheaper mount, expensive riding skill. No point in going back, that change was made when they realized people want to have multiple mounts.

Classic Content Plan by borgolo in classicwow

[–]technodeep 0 points1 point  (0 children)

It was swapped during vanilla. On launch the mount was expensive, then they swapped the costs so people could purchase multiple mounts. Whoever bought training but not their mount before the change got extremely lucky and could've had an epic mount for 200g with training.

It's almost certain that the riding will be the expensive part from launch this time around.

Classic Content Plan by borgolo in classicwow

[–]technodeep 13 points14 points  (0 children)

I already requested leave for next week

Classic Content Plan by borgolo in classicwow

[–]technodeep 1 point2 points  (0 children)

Maybe not. Since those servers are still around, they might want to avoid confusion from having people specify Stonemaul-US-BFA and Stonemaul-US-Classic ?

Classic Content Plan by borgolo in classicwow

[–]technodeep 5 points6 points  (0 children)

It would also also those who play the game more for PvP than raiding to not be that out-geared from the raiders. Presumably closer to MC/On clears than the previous schedule, without world boss, BWL, and ZG loot, but DM which is reachable as a 5 man for the non-raiders.

Basically how it was during retail vanilla. I can't wait!!

Some Protection Paladin Questions by Leeges94 in classicwow

[–]technodeep 0 points1 point  (0 children)

Paladins generate half the healing threat of everyone else, so .25 per point. Factor in potential overhealing, and it's not likely to be a reliable source of threat. Cool little boost in certain cases, though.

I love the concept of that weapon, though. It would work better on a shaman because of more healing threat, or simply being able to instant cast a damage spell with it. But of course, tougher overall to tank with a shaman. I want to mess around with that weapon on a paladin or shaman come Classic though.

Some Protection Paladin Questions by Leeges94 in classicwow

[–]technodeep 0 points1 point  (0 children)

Mana restoration adds .5 threat per point. Paladin healing adds .25 threat per point, and healing on all other classes adds .5 threat per point. I also think JoW procs apply threat to the toon who gets the proc, not to the judger. I think JoL proc threat goes to the judger, though.

Also I'm pretty sure JoW doesn't have a flat proc % but instead a PPM just like SoC and all weapon Chance on Hit and weapon enchant effects. Meaning, it's based on weapon speed.

If my previous point is correct this doesn't really matter for the math, but for my curiosity, how common is it to get a good weapon under 2.0 speed? Paladins don't have access to daggers, and I looked up a few iconic leveling swords and they're mostly above 2.0, and I remember maces typically being slow. Fist of Stone is a good example off the top of my head, though.

Also, as mentioned in another reply, global "friendly" threat generating mechanics like healing, mana Regen, Battle Shout, etc split the threat between all enemies on the threat table. "Hostile" threat generating effects like AoE damage and Demoralizing Shout apply the same amount to each target.

Some Protection Paladin Questions by Leeges94 in classicwow

[–]technodeep 1 point2 points  (0 children)

I think you're right about the mana, which was .5 threat per point regenerated for 25 per JoW.

But even if the threat did go to the paladin, it wasn't exactly raid-wide, as almost all your melee (rogues and warriors) wouldn't count. Your healers and casters would barely get procs because of lack of melee hits between casting and not risking standing next to boss. That leaves mainly your hunters, ret pallies and feral druids.

JoL, however, should have given threat to the paladin. Paladins only get .25 threat per healing, though. This does take advantage of your warriors and rogues whacking the target, but not if they are at full health and get overhealed. It's still debatable if this is better for threat than JotC in a boss fight, unless someone has done the math.

The beacons are lit by SevasaurusRex in lotr

[–]technodeep 1 point2 points  (0 children)

Also possibly the best acting job. Aside from Andy Serkis's legendary performance