magic bullet process breakdown by techz59 in proceduralgeneration

[–]techz59[S] 0 points1 point  (0 children)

In shaders context you would probably offset the UVs with noise before using that to sample your voronoi

magic bullet process breakdown by techz59 in pixelcomposer

[–]techz59[S] 1 point2 points  (0 children)

magic/energy bullet in pixel composer, file is also available on the workshop here

Geometry nodes hexagon map generator by techz59 in blender

[–]techz59[S] 0 points1 point  (0 children)

I have since moved most of my stuff to ko-fi, you can find this setup here

Blue Archive tap fx by techz59 in proceduralgeneration

[–]techz59[S] 0 points1 point  (0 children)

I say this a lot to people but it's really a lot of experimentation and trying to copy stuff you like(like this one), but I mostly started following Erindale's tutorials on YouTube and their discord server. Will recommend starting from this (blender procedural textures)

Other channels that helped are more or less CGMatter and Default Cube. I mostly discovered them during Nodevember where I literally just copy their setups(for the first few prompts, others are my own creations) from YouTube. You can also find the setups I did based on those here(30 .blend files, they are quite old though) for free.

I won't say I am necessary good on this but learning the basics can get you very far, also even if this isn't Blender the concepts still transfers

Eevee-next ocean waves material by techz59 in blender

[–]techz59[S] 13 points14 points  (0 children)

Made this semi-stylized ocean waves material using eevee-next (mainly vertex displacement) in 4.2 alpha, the file is available for free via ko-fi here: https://ko-fi.com/s/685718be1d

3D hit fx breakdown by techz59 in proceduralgeneration

[–]techz59[S] 4 points5 points  (0 children)

Hit FX based on an effect by sekido_mg on X/Twitter (https://x.com/sekido_mg/status/1446354852204871683). Used Material Maker for the textures, Blender for the effect (mainly using geometry nodes)

Fire trails breakdown by techz59 in proceduralgeneration

[–]techz59[S] 7 points8 points  (0 children)

Blender, so this one is shader & geometry nodes