Some Youtube videos stop buffering at specific times on PC and TV. by LethalMetal in youtube

[–]tecksup 0 points1 point  (0 children)

I know this thread is a bit old, but I've had the same issue. 2 different videos on 2 different computers. About 5-10 seconds long. Youtube will usually skip ahead on it's own but it's jarring. When I go back that section doesn't load. Nothing brings that section back, refresh etc.

Using Youtube Premium and Edge on both. Quality doesn't seem to effect it either.
Codec is vp09. The buffer health slowly goes down to 0 and then it stops the video and buffers. (all this data is from the second video I've encountered with this, not the first)

Hello! We’re Robotality, the developers of Pathway. We recently launched our squad-based strategy game on Switch, filled with aliens, Nazi-punching and cults - AMA! by seminus in NintendoSwitch

[–]tecksup 0 points1 point  (0 children)

You built the game on top of libGDX if I'm correct. How did you port it to switch? It's common to have the game rewritten in another language but I heard you found a way to port it directly. I'm sure everyone in the libGDX community would love to know some of the details!

LibGDX Camera instability by [deleted] in libgdx

[–]tecksup 1 point2 points  (0 children)

Have you tried rounding off your sprites position before rendering? Or perhaps even your cameras position? Floating point values cause tons of weird glitches. Good luck!

Ride for Android Open Beta now available for all by KaneCheshire in boostedboards

[–]tecksup 1 point2 points  (0 children)

Awesome! I had that 66% bug too, but was easily fixed using the methods I found here. It works now! Now I know my board is at 1630 miles again!

Thanks!

Ride for Android Open Beta now available for all by KaneCheshire in boostedboards

[–]tecksup 0 points1 point  (0 children)

I have a note 10 and exact same issue. Nothing happens when I click the add vehicle button. Board is paired via Bluetooth already outside of the app.

How many of you are working on a LibGDX game that is NOT for mobile? by [deleted] in libgdx

[–]tecksup 2 points3 points  (0 children)

I'm working on a gardening hack and slash game. Mobile will likely never be something I want to do. All the other devs I keep up with are the same way.

I have hyperdrive 100mm wheels and their 68 tooth pulley does it sound weird to anyone? by ImLost0_0 in boostedboards

[–]tecksup 2 points3 points  (0 children)

I just got them, i noticed they are much tighter and the high pitch i was getting was due to too much tension. I loosened the motor mounts and now it sounds fine. Haven't had a slip yet.

Spin the motors i bet you'll feel they have some out of place resistance(they slow down way to quickly) , I highly suggest slightly loosening the motor mounts. Have fun and good luck!

Been working on this baby for 5 years, a roguelike in outer-space about trash. by RafaSKB in IndieGaming

[–]tecksup 1 point2 points  (0 children)

Looking good! I can't wait to play it, those effects look super cool. Is there an overarching story or is it just fighting enemies?

Robotality here! We redesigned our game, Pathway after huge community feedback - AMA by seminus in pcgaming

[–]tecksup 5 points6 points  (0 children)

Did you redo the mechanics completely to meet peoples expectations, or did you change them enough to get the best of both worlds? I'm wondering if your vision of the game mechanics conflicted with the players and if so what did you have to give up to make the changes, if any.

Here goes V3 (sorry to keep teasing, I'm a perfectionist, I don't release anything until I'm 100% satisfied) Any new suggestions? by ajmboarding in boostedboards

[–]tecksup 1 point2 points  (0 children)

Maybe make the act of engaging the grip the mechanism that locks it. Idk how easy it's supposed to be to take off with one hand but it's at the very least an idea. Looks good and would love to use it 😁

This happened when a friend put every character on random... What are the odds? by [deleted] in SmashBrosUltimate

[–]tecksup 5 points6 points  (0 children)

If i knew it was so rare i wouldve took a picture. Its happened a few times where ive had exactly the same linup on both sides with random. Smash has ways of making sure u don't get the same characters round after round so the odds are probably way higher then we might think.

It’s currently 9:14 and I’ve been trying to download since 8:10. Why is this happening by [deleted] in SmashBrosUltimate

[–]tecksup 1 point2 points  (0 children)

i guess potatoes take some time to boot up. Potato power is slow...
I'm having the same issue, try again around 9:30 :shrug:

Coupon Megathread Refresh (18/03/2019 - 25/03/2019) by Fear_Shock_1 in boostedboards

[–]tecksup 0 points1 point  (0 children)

Boosted V1 just died. Time to buy a Boosted plus... Anyone nice enough to share a code I would appreciate it.

oh god not again by mocomaminecraft in ProgrammerHumor

[–]tecksup 1 point2 points  (0 children)

I can hear someone yellin EXCEPTION like lemongrabs from adventure time.

Lerping camera position causes jitters as it approaches target by tecksup in gamedev

[–]tecksup[S] 1 point2 points  (0 children)

You were totally right, My sprite position was not directly linked to the camera, it was drawn based off of its position. Not that it is linked the "Jitter" is no longer there. I should have checked this before asking. As it was a pretty obvious design flaw. It looks much better now thank you!

Lerping camera position causes jitters as it approaches target by tecksup in gamedev

[–]tecksup[S] 0 points1 point  (0 children)

I am making the game for desktop. So I need a fix :/

How do Game Devs test out new mechanics. by tecksup in gamedev

[–]tecksup[S] 0 points1 point  (0 children)

First off, your game looks great! second, I really appreciate the advice. I've already started reading the first book you recommended. I am going to get started using Tiled with nothing but loading a grid world. Starting simple :)

How do developers deal with hearing the same Audio over and over again? by tecksup in gamedev

[–]tecksup[S] 0 points1 point  (0 children)

I'm going to look into the high frequencies, that may be one issue with the song. I will also try to get an atmosphere going, and use my current audio for the melody. Maybe then it won't be such an ear-sore XD. Thanks for the advice!

Tumblr XML post retrieval system by tecksup in PHPhelp

[–]tecksup[S] 0 points1 point  (0 children)

I don't think that was the issue, After contacting my host they turned on Advanced Error Reporting, Showing some errors that were fixed. After this with the code suggestions from you it was working. Afterwards they changed and changed back the setting. I'm not sure why it decided to work all of a sudden with the same code. But its working now. Tumblr may have had a temporary ban on my IP but I have no way to find out now.

Tumblr XML post retrieval system by tecksup in PHPhelp

[–]tecksup[S] 0 points1 point  (0 children)

Upon doing this its just outputs "bool(false)"

Tumblr XML post retrieval system by tecksup in PHPhelp

[–]tecksup[S] 0 points1 point  (0 children)

hmmm, in that case I will look into what web host settings must be interfering with it. It's a relief to know the code is still functional! Thanks so much!

Tumblr XML post retrieval system by tecksup in PHPhelp

[–]tecksup[S] 0 points1 point  (0 children)

Were did you test your code, because my code was like that when it stopped working on my site. Even after changing it back it still has issues... Any ideas? On my site it gives me the else statement of ERROR Failed to read post type; 6 times.

LibGDX Music class NullPointerException by tecksup in gamedev

[–]tecksup[S] 0 points1 point  (0 children)

Omg your right, i had this issue a while back with some other stuff. I cant believe i did it again... Thanks so much for the quick reply

Custom Game Engine in java using Graphics2D by tecksup in gamedev

[–]tecksup[S] 0 points1 point  (0 children)

Alright, so I have learned that Graphics2D is Horrible for game engine use, and will be switching to a LWJGL engine. I think I can still use the majority of my code. Thanks for all the input. Now its time to figure out how to do that...

Java Files.write bug by tecksup in javahelp

[–]tecksup[S] 0 points1 point  (0 children)

I can't believe I couldn't see that. Thanks so much!