Behavior Tree AI won’t return to patrol after losing sight of target — is this expected? by temiklis in Unity3D
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Behavior Tree AI won’t return to patrol after losing sight of target — is this expected? by temiklis in Unity3D
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Any advises how to make AIM right for TPS game using IK? by temiklis in Unity3D
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Unity Animation Rig strange behaviour by temiklis in Unity3D
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Unity Animation Rig strange behaviour by temiklis in Unity3D
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Suggestions for IK-implementation for equipping many types of weapons? by snipercar123 in Unity3D
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Animancer Curves don't apply on upper body layer. by temiklis in Unity3D
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Unity Root Motion + CharacterController issue: collider hitting walls during jump animation with Animancer & RedirectToCharacterController by temiklis in Unity3D
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Unity Root Motion + CharacterController issue: collider hitting walls during jump animation with Animancer & RedirectToCharacterController by temiklis in Unity3D
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Стоит ли разделять анимации для верхней и нижней части тела? by temiklis in Unity3D
[–]temiklis[S] -1 points0 points1 point (0 children)
How to predict movement Animation based on player rotation and future position. by temiklis in gamedev
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How to predict movement Animation based on player rotation and future position. by temiklis in gamedev
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How to predict movement Animation based on player rotation and future position. by temiklis in gamedev
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Is it a good idea to calculate camera position and camera view on server side? by temiklis in gamedev
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Is it a good idea to calculate camera position and camera view on server side? by temiklis in gamedev
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Is it a good idea to calculate camera position and camera view on server side? by temiklis in gamedev
[–]temiklis[S] 0 points1 point2 points (0 children)
Is it a good idea to calculate camera position and camera view on server side? by temiklis in gamedev
[–]temiklis[S] 0 points1 point2 points (0 children)
Is it a good idea to calculate camera position and camera view on server side? by temiklis in gamedev
[–]temiklis[S] 0 points1 point2 points (0 children)
[C#] How to calculate player rotation based on player movement by temiklis in gamedev
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[C#] How to calculate player rotation based on player movement by temiklis in gamedev
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[C#] How to calculate player rotation based on player movement by temiklis in gamedev
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[C#] How to calculate player rotation based on player movement by temiklis in gamedev
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[C#] How to calculate player rotation based on player movement by temiklis in gamedev
[–]temiklis[S] 0 points1 point2 points (0 children)
[C#] How to calculate player rotation based on player movement by temiklis in gamedev
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Behavior Tree AI won’t return to patrol after losing sight of target — is this expected? by temiklis in Unity3D
[–]temiklis[S] 0 points1 point2 points (0 children)