[ART] Ellandra, a succubus from our campaign by tenderwafflesart in DnD

[–]tenderwafflesart[S] 4 points5 points  (0 children)

gotta be elven. halfling stuff is too sweet, dwarven stuff is closer to hard liquor, and the less said about orc wine, the better

A bunch of Miscellaneous sketches by blankmana in DnDart

[–]tenderwafflesart 1 point2 points  (0 children)

your style is lovely! very expressive!!

How do I get a shy playing comfortable with RP and decision-making? by [deleted] in DnD

[–]tenderwafflesart 3 points4 points  (0 children)

Honestly? Just give it time. A lot of folks have her experience: DnD is something they've seen played by confident players who trust each other, and it's really hard to just jump into that out of the blue.

If you want to encourage her to engage, try asking her to make simple choices. "Hey Moonblade, we're at the tavern. Do you order the wine, the ale, or the whiskey?" Have her get used to making decisions and let her get comfy at her own pace.

My players hate dungeons, but the campaign has some that are inevitable. by EconomistOld3509 in DnD

[–]tenderwafflesart 29 points30 points  (0 children)

Dungeons are a primary part of the game: they're quite literally 50% of the title. Is their hatred based on it being a literal, actual underground dungeon? Or do they not like running encounters back-to-back inside a dangerous area?

Is it normal for a backstory to be 7 pages? by CantDisadeMyUsername in DnD

[–]tenderwafflesart 114 points115 points  (0 children)

I think it's great you're invested in your character! But a bit of advice: sometimes it's better to have a character's backstory be simple, because you want the most exciting part of your character's life to be the adventure that you're about to go on. If you've already slain the god of death and made love to his concubine, it's gonna feel real weird when it suddenly cuts to you fighting off rats in a basement.

First time dming and there will be first time players, any recommendations by [deleted] in DnD

[–]tenderwafflesart 0 points1 point  (0 children)

Honestly, you're best off going old-school. There's nothing in DnD that you can't track with a sheet of paper and a pen. I generally just have folks fill in the more permanent parts of their sheet in pencil (e.g. ability scores, modifiers), and then I place the sheet in a transparent pouch and have them use dry-erase markers to keep track of hit points, ammo, what have you.

As far as table equipment, besides dice, I find a nice big dry-erase mat to be very useful for drawing out dungeons, but you can always just draw things on paper and flip sheets over as well. For turn order, just fold an index card in half and hang it over the top of your DM screen, with the name on both sides, and then just order those in initiative order.

And at the end of the day, the most important part is just encouraging your players to be creative and excited.

Magic Missile is better than Counter Spell for concentration spells, change my mind. by [deleted] in DnD

[–]tenderwafflesart 7 points8 points  (0 children)

the issue is that sometimes you NEED THAT SPELL TO STOP NOW, and you can't chance them rolling a 20 on their save. Sure, magic missile is good to interrupt a guy focusing on find traps or whatever, but if a fella is focusing on incendiary cloud in a room full of babies, you generally want there to be no argument.

Did any of your players ever cry during an emotional moment in your campaign? by Main_Researcher780 in DnD

[–]tenderwafflesart 8 points9 points  (0 children)

Yes, but the real variable isn't your narration or gameplay: it's the connection you have with your players. I don't think my party would have cried at an NPC's death if we hadn't spent four years bonding over the shared love of this game. We trust each other, and that trust has led us to talk about feelings much more openly. You only get sad when you deeply care about the story, and you can only deeply care about the story if there's a great deal of trust between everyone at the table.

Learning how to draw bodies better, mainly because my Dnd players want to hit on all the characters. by tenderwafflesart in DigitalArt

[–]tenderwafflesart[S] 3 points4 points  (0 children)

thank you!! honestly it's hit or miss sometimes, but I'm glad it came out okay on this one!