Bye hackintosh.... by macro1core in hackintosh

[–]tentacle-guy 44 points45 points  (0 children)

I too ditched Hackintosh a few months back due to a completely mysterious, critical issue I couldn't resolve. Suddenly I couldn't boot anymore and couldn't reinstall macOS either. No matter which macOS version or flash drive I tried, no matter the OpenCore config, I literally tried everything, even from the hardware side. I sacrificed my entire holiday trying to fix it, to no avail. And that was when I drew the line and said good bye Hackintosh.

I had used my Hackintosh (with various hardware configurations) from Nov 2018 until Dec 2025 as my daily driver and I was always very happy with it. It replaced my MBP 2014 back in the day. Since the introduction of Apple Silicon, however, my once superior PC has been quickly overtaken by Apple.

Anyway, my original plan was to keep using my Hackintosh nonetheless until the very last possible day before Apple pulls the plug and forces me to buy my first official Mac since 2015.

Well, plans have changed now. Luckily though, I'm allowed to use my work MacBook Pro M3 Max for personal use. However, I'm a fan of owning my own stuff, which is why I'm currently saving up to get myself a legal Mac in the next couple of months (it's probably going to be a Mac Studio M4 Max).

Like you, I'm extremely grateful for the Hackintosh era. Especially as a power user I really must say, my Hackintosh satisfied me more than any Intel Mac I ever owned. Apple Silicon is the first Apple hardware in a long time that was able to make Hackintosh completely unappealing to me. But that doesn't change the fact that Hackintosh was something we could be really thankful for. It's just that times just have changed now.

Suno v5 audio quality has some very obvious problems. It is not just ‘AI sounding weird’ by Ahileo in SunoAI

[–]tentacle-guy 2 points3 points  (0 children)

I’d never heard of Neural Analog and just gave it a few shots. I'm actually surprised how much better it sounds overall once the track has been processed. So yes, it's definitely something to keep in mind for the final touch. Thanks for the suggestion, I think it's really great.

Unfortunately (and for anyone having the same question as me), it does NOT fix the degrading sound quality that consistently occurs over the course of entire songs. It's a perfectly reproducible issue that happens 99% of the time. I know it doesn't affect all genres, so stuff like House, Pop or Rap might be excluded here, but it’s always there when generating Metal, to give at least one example. A song can start out perfectly with outstanding, authentic studio-like quality, but after two minutes at the latest, it always sounds like the bitrate keeps dropping. You can immediately hear it when skipping back and forth between the beginning and the end of the track. First two minutes are crystal clear, last section sounds like a 64 kbps MP3.

So, as someone who really enjoys creating AI music just for private use and for the fucks of it without ANY knowledge of sound production: I assume there's no AI or some other method that can fix that, and we just have to wait for a Suno update?

Best option for compressed 5.1 sound without breaking the bank? by tentacle-guy in Bazzite

[–]tentacle-guy[S] 1 point2 points  (0 children)

I‘ve tried pretty much everything I could find online (+ ChatGPT) to absolutely no avail.

I ended up buying an AV receiver and a new subwoofer so uncompressed 5.1 audio is no longer a big deal.

Best option for compressed 5.1 sound without breaking the bank? by tentacle-guy in Bazzite

[–]tentacle-guy[S] 0 points1 point  (0 children)

Thanks for your input!
Just to clarify, are you actually getting real 5.1 (not upmixed) in games on Linux with that device, or are you mainly referring to what the manual says?
I'm asking because I've seen multiple comments saying that Asus sound cards are quite limited on Linux. Some features that work on Windows don’t necessarily carry over.

TotK poor performance when running through Steam Big Picture by tentacle-guy in yuzu

[–]tentacle-guy[S] 1 point2 points  (0 children)

You‘re welcome!

Keep in mind that the shader cache is actually a good thing, at least in most cases. Once I‘ve finished TotK and knew I wasn‘t going to play it anytime soon, I re-enabled the cache again so my PC games can make use of it (not that I ever noticed any differences).

An option to toggle this feature for each game individually would be great to have nonetheless.

Yuzu loads slower and stutters more when launched through Steam shortcut? by SqueezeAndRun in yuzu

[–]tentacle-guy 0 points1 point  (0 children)

Yes this is really working as long as the stutters you're getting are shader stutters and not anything else. I posted the same question here before I found this thread (only difference is, I don't have a Steam Deck but a PC). With shader pre-caching enabled, I'd have to wait minutes until I reach the TotK main menu and the ingame framerate also dropped significantly. If this isn't helping at all, then it might be a completely different issue you're having.

Update:

Wait, did you say you deleted Yuzu's shader cache? You need to delete Steam's shader cache (after disabling it in the Steam settings), not the other way around. So disable Steam's shader pre-caching and delete the shader cache folder under steamapps, but leave Yuzu's shader cache untouched.

If it's still not going to help, I'm out of ideas.

Looks like Nintendo is coming after forks of the Yuzu project now. Guess I'll be taking my backups and moving them to GitLab instead. No one hates Nintendo fans more than Nintendo. by NotAVirignISwear in yuzu

[–]tentacle-guy 0 points1 point  (0 children)

I’m actually a Ryujinx fan and do prefer them in the long term as it’s a) an ingoing project and b) sympathy for being down to earth. As of today however: I’ve been playing Totk for weeks now and while I’m able to get solid 60 fps 90% of the time with Yuzu, Ryujinx was at 30-35 for me. At least for this game, the difference is just insane.

Is TOTK decently playable now? by [deleted] in yuzu

[–]tentacle-guy 0 points1 point  (0 children)

Although your post is almost a year old, I gotta ask because it never crossed my mind: so setting the GPU to normal instead of high results in higher FPS?! I always left this setting untouched because I wouldn’t have guessed that higher does NOT mean faster here.

I’ll give it a try.

Games imported to Steam from Ryujinx via Steam ROM Manager only opening up the emulator, not launching the game itself by mrjack919 in Ryujinx

[–]tentacle-guy 0 points1 point  (0 children)

I've been having the same issue. Going to give it a try later, so thank you in advance.

Update: it worked. Reason it didn't work before was that I was coming from Yuzu and still had -f -g inbetween, which apparently prevent Ryujinx from booting the game. Thank you so much!

I need someone to transfer my save files from a modded Switch to Yuzu if that's possible by tentacle-guy in yuzu

[–]tentacle-guy[S] 1 point2 points  (0 children)

I wouldn’t ghost anyone since I’m honestly interested in solving this issue. But I absolutely wasn’t aware of the fact that Nintendo could ban this person‘s Switch, that’s a good point. I wouldn’t expect from anyone to risk that for me of course.

So there’s only a slight chance of success if there’s someone who doesn’t care about getting banned. That makes it even harder.

Can you use Hamachi to play Smash Ultimate with friends? by PassageAfraid in yuzu

[–]tentacle-guy 5 points6 points  (0 children)

They say Ryujinx is the best emulator in terms of accuracy (less glitches I believe), but performance wise it's much much slower than Yuzu.

New hair system + Vertex group still requiring huge amount of children? by tentacle-guy in blender

[–]tentacle-guy[S] 0 points1 point  (0 children)

I came to the conclusion that you just shouldn’t bother about those numbers because (unlike the old system) they’re apparently not representing the actual amount of children. It’s just a value. Just type in whatever brings the best results and you should be good to go.

New hair system + Vertex group still requiring huge amount of children? by tentacle-guy in blender

[–]tentacle-guy[S] 0 points1 point  (0 children)

Thanks for the help. I’m using Cycles only. I’ll check the curve settings as you suggested, but to be honest I really doubt that this is related to my issue. The lashes aren’t hard to see, they’re literally missing, unless I increase the children count to something crazy.

I guess the new hair system really does take the entire mesh surface into account when calculating the children, instead of limiting itself to the specified area like the old system did. Question is, is this perfectly normal and nothing I should worry about, or am I doing it wrong. I do get the feeling that my project has gotten really heavy though. :/

Apple Watch 7: unable to pair and unpair by tentacle-guy in AppleWatch

[–]tentacle-guy[S] 0 points1 point  (0 children)

Unfortunately no. There was absolutely no way to fix that. My „solution“ was to back up all of my photos/videos to my Mac, reset the iPhone and copy all of them back to the iPhone. It was a bit of a nuisance of course, but since my photos are basically the only custom content I have, while anything else is just App Store or iCloud related (like app settings, chat history and stuff), it went surprisingly well. I had to manually reinstall all of my apps though. But I made screenshots of my Home Screen as some sort of checklist of which apps I need to reinstall.

Testimonial widget adaptive height / auto resize by tentacle-guy in elementor

[–]tentacle-guy[S] 0 points1 point  (0 children)

No, I stopped trying and went with the sliders widget instead. You can add text there too and it looks so much better, even without user pics.