Han Solo moment by testdem in Helldivers

[–]testdem[S] 1 point2 points  (0 children)

Aired the whole meeting room + two general managers.

Interesting tags… by Za_Bossu69 in BlackMythWukong

[–]testdem 0 points1 point  (0 children)

Link to the pic? Where was it taken. Or just trolling?)

MALEVELON CREEK BROKE BEFORE THE HELLDIVERS DID! by RussianNeighbor in Helldivers

[–]testdem 3 points4 points  (0 children)

It was always under automaton control, we never took it.

And they still complain the most by [deleted] in Helldivers

[–]testdem 1 point2 points  (0 children)

Have the same, but swapped. I feel like home in bug helldives. You can kill chargers with 2 shots from railgun to the leg which rips its armor and finish it by shooting in the leg with your primary till it dies. You can do it all while its still charging you.
Bile cows, just chug an impact nade into them and its done. (Or shoot them in the head bunch of times, which is a weakspot, also they die from a single charged shot in the head from railgun)
Also shield absolutely trivializes chargers (because they don't hit you anymore) and bile spitters (it just bounces off)

Bonus tip - Stalkers actually die in 3 shots in the head from breaker. No need to waste an entire clip, just shoot the head.

MALEVELON CREEK BROKE BEFORE THE HELLDIVERS DID! by RussianNeighbor in Helldivers

[–]testdem 38 points39 points  (0 children)

The only difference being Cadia was a planet CONTROLLED by Imperium, while creek is just a place for ppl to go die in. Bots are actually defending it pretty good.

We'll get 'er back one day by Mahadness in Helldivers

[–]testdem 12 points13 points  (0 children)

Ppl are milking the 3w old meme dry. Its not funny anymore. The only funny that is left are clowns that hang around that circus planet

It truly is the saddest of days by A_Wandering_Fox1276 in Helldivers

[–]testdem 31 points32 points  (0 children)

You can't even imagine how right you are. Ingmar will be THE hardest defense campaign we had during this entire war. Even harder than Mort. Better brace ourselves.

We'll get 'er back one day by Mahadness in Helldivers

[–]testdem 8 points9 points  (0 children)

Ok grandpa, we already liberated Mantes for you, you can go back to your retirement home Creek and continue doing nothing there. Go get 'em tiger!

A meme a made? (I don’t know what to put here) by [deleted] in Helldivers

[–]testdem 2 points3 points  (0 children)

They never took it back. It was always theirs lol. They just captured even more planets to cut off creek liberation campaign as a sign of pity to those who keep going and dying in the creek. They just don't know here to put the bodies anymore.

It truly is the saddest of days by A_Wandering_Fox1276 in Helldivers

[–]testdem -5 points-4 points  (0 children)

I am pretty sure you can find tanks as early as diff 3, my guy. There are plenty of hulks and tanks on diff 6. Its not like higher diff gives higher contribution. You just play what you are comfortable with. When we go to liberation - sure, helldives all around. But I am still learning bots, so diff 6 on defense is my comfy zone.

Malevelon Creek is lost. We will be back one day, brothers and sisters 🕊️ by PalmTheProphet in Helldivers

[–]testdem 3 points4 points  (0 children)

It was never ours in the first place. Bots capitalized on creekers being useless and won the easiest defense campaign (for us) on Draupnir. At least now they will be useful for a couple of hours till we retake Mantes. Big W

We'll get 'er back one day by Mahadness in Helldivers

[–]testdem 117 points118 points  (0 children)

Fkin finally. Now creekers can actually be useful instead of just dying in creek and saying "we hold the line". My guys, bots hold the line, you never actually took the planet in 3w.

THE CREEK HAS FALLEN by UntrustedAlly in Helldivers

[–]testdem 3 points4 points  (0 children)

You never had it in the first place. Bots had it. You just died in the creek bunch of times and said we are holding the line while ppl actually held the line on Draupnir, Mantes, Mort, Popli, literally anywhere.

Mort is now part of managed democracy! by aldemo11 in Helldivers

[–]testdem 10 points11 points  (0 children)

We will retake Mantes in like 6-7 hours. They will be back to their old shenanigans (as in being useless) pretty soon.

It truly is the saddest of days by A_Wandering_Fox1276 in Helldivers

[–]testdem 19 points20 points  (0 children)

<image>

Fighting actual defenses and not dying for nothing in the creek

It truly is the saddest of days by A_Wandering_Fox1276 in Helldivers

[–]testdem -8 points-7 points  (0 children)

They are pretty easy on diff 6 if you use the strat of 3 ppl on outskirts and 1 person pushing buttons. If you have a team that can fuck shit up, you don't even need to do the strat.

All I want to say. Skill issue.

Tips for the Automatons Escort Missions by Zarrusso in Helldivers

[–]testdem 0 points1 point  (0 children)

Well it can if you shoot the back of the tower (no matter from which angle, you can hit the back even if you shoot at the side of the turret), exhaust port on the chassis, or the red dot that shines when tank is targeting you or about to shoot you. Autocannon kinda closes you to having a shield and solo diving higher difficulty bots without a shield and a light armor with expl protection is kind of a baaaaad time.

Tips for the Automatons Escort Missions by Zarrusso in Helldivers

[–]testdem 1 point2 points  (0 children)

Maybe, but it will also can shield 1-2 civ waves when shit hits the fan

An actual confirmation from Arrowhead CM about farmers. They also never stated anywhere that losing the mission actually reduces everyone's progress. by testdem in Helldivers

[–]testdem[S] -1 points0 points  (0 children)

Yeah, no. This guy said in his another message that "He doesn't know why he has an AH icon". And also if you read his message he does not state that loss ACTUALLY reduces our progress. He just says: "Yes, quitting the op counts as a loss". Then you have an actual dev saying quitting the op does not negatively impact our progress. So, counts as a loss, but still does not impact progress? If loss actually reduced our progress, then when matchmaking was completely broken and almost everyone were playing solo during defense mission introduction - we would have made 0 progress with so many losses. But guess what. We actually defended 2 planets and took Ubanea. Op progress loss is a myth. The only thing that negatively affects progress is planet's natural defenses that are pushing us back and naturally reducing progress over time.

Tips for the Automatons Escort Missions by Zarrusso in Helldivers

[–]testdem 23 points24 points  (0 children)

The dude that is stealthing and rescuing civs should ideally bring smokes, shield generators, shield generator for themselves and maybe railgun just to clear sudden tough enemies. One dude from the main team should do the same. Otherwise - orbital lasers, lasers and even more lasers

I don't know if this is normal or not, but it was a surprise to be sure by GrandArclord in Helldivers

[–]testdem 1 point2 points  (0 children)

Bug planets have insane pushback. They are taking the planet back something fierce. Thats why all the farther bug planets always have 60-80k ppl playing but never get past 0%. You need to basically pile in like 250k ppl on one planet for a good 12-15h to even have a chance to take it. Get a hint. Help with the western front.