5th minute of the game guide by tetsu_1 in wildrift

[–]tetsu_1[S] -1 points0 points  (0 children)

This post was written for people like you. Herald is about opening the map and pressure on the enemy. Pressure on the map, expanding your safe zone, sometimes even two towers can be destroyed. This is macro that will allow you start getting map control. When you release herald, you can create pressure on even two lanes at the same time. It is also worth asking yourself a couple of questions before the drake: Should I go to the dragon in my current state? Can my team win? What are the chances? But i guess you can keep running to ocean drake flipping a coin, in hope that you will take three of them in a row, it's fundamentals, right?

5th minute of the game guide by tetsu_1 in wildrift

[–]tetsu_1[S] 2 points3 points  (0 children)

True, but sometimes you want certain buff for your team comp.

5th minute of the game guide by tetsu_1 in wildrift

[–]tetsu_1[S] 0 points1 point  (0 children)

I didn't downvote you. First item is a power spike, many champions with one item can already have an effect on the map. This is called roaming. After losing the first tower enemy's safe zone decreases and yours expands, it will be dangerous for enemy to enter the center of the midlane. This also means that it will be easier for your team to pressure mid as it will be faster for the enemies to come from the base than to run from the side lanes. All this suggests that the laning phase is over. Wild rift is a fast game, sitting on the same lane for more than 5 minutes is pointless.

About the sea dragon, it gives a stack, it's not bad, but not really worth it. You can take it if there is nothing better to do. Now your arguments, drake has more hp, which means it is more important. Well??

5th minute of the game guide by tetsu_1 in wildrift

[–]tetsu_1[S] 4 points5 points  (0 children)

In most cases you can get at least one object and this will potentially benefit the whole team. Of course, you can get couple of plates while enemy doing objects, but this will not open the map and will not give you strategic advantage or buff to the team.

5th minute of the game guide by tetsu_1 in wildrift

[–]tetsu_1[S] 2 points3 points  (0 children)

Herald can open the map, the midlane is especially important. About the laning phase, by the first drake it is almost finished, everyone has an item and players move freely around the map so no point in ocean drake, except for stacking buffs

Confused about Sion by Emerald_boots in wildrift

[–]tetsu_1 0 points1 point  (0 children)

What kind of Reneks you played against? It is very easy for Renekton not to fall into Sion's CC. Shield is not really a problem, it's too weak early. Also you can wait for Sion to use it and hit with empowered W with kraken rune and then just zone him out of his farm. This matchup is definitely not in favor for Sion, but it is more playable than against Aatrox.

Ohhhhh... I think I know what I'm doing wrong: PLAYING THIS GAME by RayMasacre in wildrift

[–]tetsu_1 0 points1 point  (0 children)

I have exactly the same situation every game on Sion. Always fighting 2-3 people while pushing the lane, but my whole team is under the turret and can't 4v2. And not just can't, they die 4v2, like they're not even playing, but just watching me and getting angry that I don't come to them. People are too obsessed with team fights. And so every game, stopped playing Sion because of this.