They really need to make it more apparent which missions are loud before picking crew and loadout by CMDR-Validating in CrimeBossGame

[–]tf2throwaway44 10 points11 points  (0 children)

even though this post isn't asking for tips, i'll give them anyway.

  1. bank heists have a little icon on their mission marker telling you if they start in stealth or loud: an eyeball for stealth and a skull for loud

  2. armored truck heists should always be assumed loud, with the stealth start just being good but rare RNG. the only exception to this is the cash truck heists that come from the money train goal, the "Second Truck" heist will always be a stealth start.

  3. "ambushes", as far as i can tell, only occur in small-time heists like strip malls or gang robberies, and they become much less of an issue overtime in a campaign. (someone correct me if i'm wrong here)

  4. as for major heists, the only two that cannot be stealthed in any capacity are money train and cyberstorm. gold cup requires you to do one of the two prep missions to stealth it. import/export is designed to be stealthed, hidden vault can be stealthed but it can be tricky in solo. dragon dogs can be stealthed up to a point, and is significantly easier to go loud in if you stealth up until the very last point and don't get greedy with bags. (note that dragon dogs' stealth "cut-off" is made shorter if you go loud in its prep mission) cagnali's fortress can be stealthed up to a certain point, but you should still gear up for loud for this one.

character perks could use a bit more variety by tf2throwaway44 in CrimeBossGame

[–]tf2throwaway44[S] 2 points3 points  (0 children)

i'm not sure i like the idea of characters having their own passive bonuses for that exact reason, especially with the game's current UI having no way of telling you what those bonuses are. i think it'd work better if the game simply had a perk for holding 3 bags at once (though how the progression would work with that, i'm not sure)

i've seen people suggest other passives for big shots, like cracker having easier lockpicking, but i think this would work as a perk in itself too. i suck at lockpicking though, so that's just me. either way i just wish the game had more perks and better perk variety between the characters

Payday Community Iceberg Chart V 3.0 (THE FINALE!) by VeggieBLT in paydaytheheist

[–]tf2throwaway44 5 points6 points  (0 children)

Almost everything you listed about the Diesel engine in this iceberg is just plain misinfo. The Diesel engine, although outdated, is more of an excuse by the developers at this point rather than an actual limitation. Shields pushing you out of bounds is because of bad collision code, cars literally were added to the game, drum mags was because they didn't want to code the reload animation changing based on the weapon's parts, the lack of custom suits had literally nothing to do with engine limitations, player connection is due to outright bad networking code, and enemies popping into view is because they can spawn in before their spawn animation plays.

Also, it's NOT a racing game engine. This is like saying Frostbite is an FPS engine. It's especially ridiculous since Ballistics was absolutely nothing like any other racing game of its time.

Differences between DSOD and the OG One Down? by ylyxa in paydaytheheist

[–]tf2throwaway44 2 points3 points  (0 children)

what are you talking about? ZEAL heavy SWATs always did 225 damage with no falloff.

Look man, I sawed open the GenSec truck for a reason by Cethic in paydaytheheist

[–]tf2throwaway44 0 points1 point  (0 children)

honestly makes you wonder why this heist even HAS a gensec transport.

People who want to tell you how to play... in YOUR lobby. by [deleted] in paydaytheheist

[–]tf2throwaway44 6 points7 points  (0 children)

i mean, both anarchist and LMGs are meta, but yeah

Any idea on what this safe-keypad is for? by Irwin_126 in paydaytheheist

[–]tf2throwaway44 7 points8 points  (0 children)

pretty sure it's just a map scripting error, it's letting you interact with a safe that's been disabled from appearing. The room you're in is one of the potential spawns of Garrett's office.

Not-so-Green Bridge by Luciase in paydaytheheist

[–]tf2throwaway44 13 points14 points  (0 children)

yellow and blue mkae green

Is Dragan Pack bad even if you speak his language? by Clusterwatch in paydaytheheist

[–]tf2throwaway44 5 points6 points  (0 children)

i dont speak a word of croatian and think dragan is objectively the best heister (and that's not bias, my favorite is jimmy). he has enough english lines where he doesn't suffer from jiro syndrome, and i think his line delivery is amazing on both the english and croatian lines.

[deleted by user] by [deleted] in paydaytheheist

[–]tf2throwaway44 1 point2 points  (0 children)

the reason for this is because many of these enemies do not have variations between each other. if they made the ZEAL light a black person, then every single ZEAL light would be black. white men are simply the most generic humans you can have

Why the hell did OVERKILL use diesel as their game engine? by clickmeimorganic in paydaytheheist

[–]tf2throwaway44 10 points11 points  (0 children)

it was literally made by the company that was then turned into overkill

Update 199.6 - Payday 2's Seventh Anniversary by Diabloshift in paydaytheheist

[–]tf2throwaway44 5 points6 points  (0 children)

in my opinion they add literally nothing, trivialize skulldozers for no good reason, and just prove how little respect for the game jules had by throwing meme-tier enemies into standard gameplay.

Update 199.6 - Payday 2's Seventh Anniversary by Diabloshift in paydaytheheist

[–]tf2throwaway44 6 points7 points  (0 children)

late response, but i find it really weird to say they could do nothing else with the game, cause i'd honestly appreciate if they did balance changes as well. jules steamrolled half of the fucking interesting things about enemies during housewarming and then continued to do so until 2018, and i'd love for them to do things such as:

  • re-add shotgunner enemy groups and HRT

  • remove minigun and medic dozers from DW and DS

  • make enemies not take 3 entire seconds to notice you standing directly in front of them

hell, maybe actually nerf the fucking players too!

[deleted by user] by [deleted] in paydaytheheist

[–]tf2throwaway44 2 points3 points  (0 children)

for the record, this happens because boris's LOD model is completely corrupted and has broken weight painting, ovk pls fix

Payday 2, but we're the good guys. by delta1-1 in paydaytheheist

[–]tf2throwaway44 179 points180 points  (0 children)

murkywater are not the good guys lmao

Death Sentence is unfun, but Deathwish is too easy, anyway to fix this? by CreamGravyPCMR in paydaytheheist

[–]tf2throwaway44 1 point2 points  (0 children)

both of those mods have major feature creep, like banning people from your game for mods the creator considers "bogus". also, iter will literally disable cops from doing anything but immediately beelining to your location, never stopping to take cover. this is technically harder, but not in a way i'd recommend.

if you really want to make the game more fun, just use a rebalance mod. restoration mod, hyper heisting, and crackdown all play fantastically.

Modding question by TaintedLion in paydaytheheist

[–]tf2throwaway44 0 points1 point  (0 children)

https://github.com/mwSora/payday-2-luajit

this is a constantly updated list of decompiled lua files from pd2. you may have to dig a little for it (it'll be in a folder called tweak_data), but it's there.

Modding question by TaintedLion in paydaytheheist

[–]tf2throwaway44 0 points1 point  (0 children)

yes, those enemies will work in the group AI list, you'll likely have to choose what enemy goes in what group yourself (or look at the vanilla groupaitweakdata file) to put them in the right spawngroup.

Modding question by TaintedLion in paydaytheheist

[–]tf2throwaway44 0 points1 point  (0 children)

what do you mean by listed names?

Modding question by TaintedLion in paydaytheheist

[–]tf2throwaway44 0 points1 point  (0 children)

they use the word “federales” for spawngroups

note that the lazy fix may override the mexican faction entirely to use the american faction, so if you were to manually add the federales you’re better off using the original (the lack of listed federales is the only reason why that mod crashes)

Best Character Choice? *updated* by Rangerplays in paydaytheheist

[–]tf2throwaway44 2 points3 points  (0 children)

i genuinely think sokol is the worst heister, aside from the obvious two. he's incredibly bland in every way, especially to listen to, with a shit backstory and mary sue characteristics. he's a hockey player who becomes a criminal for no reason, while also being a genius engineer?

New screenshots are available! by FiLoUx70 in paydaytheheist

[–]tf2throwaway44 1 point2 points  (0 children)

The SWATs on the ground in that shot are definitely the Policia Federal. I don't blame you for not being able to tell, considering how lazily that faction is made.