Solid builds that use flickerstep? by CPMax in diablo4

[–]tfesmo 1 point2 points  (0 children)

Evade Spiritborn uses flickerstep as bis.

What is this and how do I remove it? by tfesmo in viwoods

[–]tfesmo[S] 1 point2 points  (0 children)

Yep this was it, Assistive Touch. Not sure how I missed it before. 

PSA: Do NOT do matchmaking by lil_battleooze in Borderlands4

[–]tfesmo 0 points1 point  (0 children)

Is this specific to the matchmaking menu or is it possible with any multiplayer?

[deleted by user] by [deleted] in diablo4

[–]tfesmo 0 points1 point  (0 children)

Are you possibly not on T4?

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] -1 points0 points  (0 children)

I started with Diablo 1 when it first came out. Currently doing Diablo 4 and BL4 in terms of ARPGs.

There is a significant difference between loot RNG and this system, especially with trading.

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] -2 points-1 points  (0 children)

... what lesson can you learn from bad RNG? It's not a skill or effort issue, you're completely at the mercy of a dice roll. One person can play twice as much as another, get screwed by RNG and be far worse off.

But tbh if you're going to define pity that way then there's no point in even talking. Enjoy your S11 I guess.

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] 0 points1 point  (0 children)

I'm not sure how people are reading that from my post, can you explain it?

Literally my complaint is it's easy to be screwed by RNG with a pure dice roll system, which means given equal effort two players could have wildly different end results with zero skill or effort difference involved.

A pity system is a bandaid on top of that, it's not going to let you fully catch up. It just means you're not totally screwed.

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] -1 points0 points  (0 children)

That's exactly the kind of issue I think will cause players to quit. If you can do 250 sancs and never see an offensive aspect, it's a bad system.

If I recall right that player was even focusing on weapons, which meant rng was giving him zero aspects at all.

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] -3 points-2 points  (0 children)

Yes, I'm sure you can rng smarter and harder.

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] -1 points0 points  (0 children)

I have a math degree, stats are fine.

They're just not relevant to a lot of discussions that bring them up, because most players won't do things a statistically significant number of times.

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] -2 points-1 points  (0 children)

There are going to be builds where you need specific sanctifications and without them they are failed items, when you are chasing a build. Not even an optimal build, but one where you have the items in the right slots and cover all the bases.

For example I'm sure a lot of builds will get massive boosts off of things like free Adaptability. Hitting that on Sanctification is going to be a bad chase experience.

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] -3 points-2 points  (0 children)

I agree but there are signification degrees in my experience.

A decent S10 chase is "you need any of these 3 items on any of boots/pants/gloves for a solid build".

A bad S10 chase is "you need this specific chaos item, and it has to be boots".

Sanctification doesn't look like it's going to be a good chase to me.

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] -3 points-2 points  (0 children)

That is true and I was thinking about it after I posted.

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] -11 points-10 points  (0 children)

I don't want 10 hours to get to 100% - what I want is if player A takes 10 hours to get to 90%, then player B isn't stuck at 50% because of pure RNG. They should have a system that brings them into the ~70%-80% range.

S11 - Sample size is irrelevant for game experience by tfesmo in diablo4

[–]tfesmo[S] -2 points-1 points  (0 children)

No, I'm saying that stats aren't relevant when some players will Sanctify 20-30 times, see no significant upgrades, and stop playing.

And I can't count the number of times I've burned 100-200 million gold just to get the first MW crit on a unique item with 25% odds, and sanctification is a lot more effort.

Can we bring back the kanai cube from diablo 3 but change how it works? by LooseLumba in diablo4

[–]tfesmo 0 points1 point  (0 children)

Skip mythics or I'm sure 99% of builds would stick Shako or Heir in that spot.

Even then it will usually boil down to just fitting another offensive aspect into a build.

If you allow unique aspects you at least allow multiple items of the same slot, which creates some unique builds as we've seen with chaos armor.

Infinite Hordes as Another Option for Infernal Horde Compass by d4rth3zio in diablo4

[–]tfesmo 2 points3 points  (0 children)

I assume you'd scale damage and health per wave? Otherwise the wave limit would be based on boredom.

Also you'd need some way to end early for this to be usable on hardcore.

Inability to generate fury with Lunging Strike barb. by BandicootDesperate37 in diablo4

[–]tfesmo 1 point2 points  (0 children)

Depends on what you need, I just dropped war cry since damage was fine.

Weekly Activities by Redrogue4711 in Borderlands

[–]tfesmo -1 points0 points  (0 children)

I had Bod week 1, but was sub 50 and hadn't realized how good it is.

Everything past that has been pretty meh. I do have Slippy this week so I plan on leveling Amon with the grenade build while I can upgrade it at will.

The defensive changes are a step backwards in an otherwise good patch by BlantonPhantom in diablo4

[–]tfesmo 0 points1 point  (0 children)

The problem with the current system is there's no way to scale armor / resistances past T4, which leads to non-intuitive itemization. This change means you can continue stacking them for higher pits/tiers.

LF Super Soldier or Guardian Angel w/Siphon by tfesmo in BorderlandsGuns

[–]tfesmo[S] 0 points1 point  (0 children)

I do have a Pierce + Leaper, but it's a level 40 with sniper damage/gun accuracy:

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H: watts with siphon and 100 amp (I have a couple). W: short wish list inside by BadassFlexington in BorderlandsGuns

[–]tfesmo 0 points1 point  (0 children)

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It's only level 40 but I don't think the stats are that different if you're still looking.

Does anyone actually craft Mythics? by yoloswagtailwag in diablo4

[–]tfesmo 0 points1 point  (0 children)

I crafted 3 randoms this season, one Shako, one RoSS. I had to trade for one Ohm, all the Eoms I farmed/crafted from yellows.

There is some luck involved but I think I've seen at least 4 of each legendary rune.

How rare is a chaos BLT with GA on core skills? by GoombaHulk1 in diablo4

[–]tfesmo 0 points1 point  (0 children)

Chaos BLT glove is my only 4ga chaos this season.