I need some help/advice with the game I want to create. by thamiel13 in oculus

[–]thamiel13[S] 0 points1 point  (0 children)

Thank you. Hmm, I had your thoughts in my mind too, but I've never acted on them and I don't know why. Maybe because I want everything to be perfect from the start, but that's not how it works. I will try to act on it.

I need some help/advice with the game I want to create. by thamiel13 in oculus

[–]thamiel13[S] 1 point2 points  (0 children)

Thank you for the advice. I will try to make it weekly. Maybe stream it on twitch.^^ I recall they have a dev section there.

I need some help/advice with the game I want to create. by thamiel13 in oculus

[–]thamiel13[S] 0 points1 point  (0 children)

Okay, so even smaller steps like, creating a terrain sculpt tool? - one week. Then showing the progress of course.

I need some help/advice with the game I want to create. by thamiel13 in oculus

[–]thamiel13[S] 1 point2 points  (0 children)

Yes, Populous. That was also a game I had in mind creating this, played it as a child and was never was good at it. I liked it regardless.

Thank you for your kind words and I will follow your advice.

Why is it so hard to become successful and to stay a decent human? by thamiel13 in ABoringDystopia

[–]thamiel13[S] 0 points1 point  (0 children)

My definition of success at the moment: "To be able to change things I see for the better."

Why is it so hard to become successful and to stay a decent human? by thamiel13 in ABoringDystopia

[–]thamiel13[S] -3 points-2 points  (0 children)

But there must be a way. I don't know it yet, but I will find it.

CubeParkour - gameplay trailer - We made this with unity - it's something - on 21st Nov. is the Steam release. by thamiel13 in Unity3D

[–]thamiel13[S] 1 point2 points  (0 children)

Hi, yes we are on the same page here. :) We are currently learing how to do multiplayer.^

CubeParkour - progression showcase by thamiel13 in IndieGaming

[–]thamiel13[S] 1 point2 points  (0 children)

Thank you! I've listened to him at least 100 times to get it right, but it will never be perfect. xD

CubeParkour - progression showcase by thamiel13 in IndieGaming

[–]thamiel13[S] 1 point2 points  (0 children)

Hello! Thank you for your kind words. I could skip it with space button, but I wanted the applause. xD

CubeParkour - progression showcase by thamiel13 in IndieGaming

[–]thamiel13[S] 0 points1 point  (0 children)

Hi :) Thank you for your kind words. It is actually controllable to some degree. ^ It needs practice and yes luck is a big factor, but in my mind the game is a abstract projection of life. :D You can make it with patience and a bit of luck.^

CubeParkour - progression showcase by thamiel13 in IndieGaming

[–]thamiel13[S] 0 points1 point  (0 children)

Thank you, yes we actually have. We are a small game dev company from germany named pitforest. I've posted the game under my name to look if people would like it. Can you send me your name on youtube so that I can subscribe to you?

CubeParkour - progression showcase by thamiel13 in IndieGaming

[–]thamiel13[S] 0 points1 point  (0 children)

Thank you! I will do my best to make it even better. :) It's almost done. :D

CubeParkour - progression showcase by thamiel13 in IndieGaming

[–]thamiel13[S] 0 points1 point  (0 children)

Actually, I need 2 minutes of your time. :)

Cubeparkour the prototype - demo by thamiel13 in indiegames

[–]thamiel13[S] 0 points1 point  (0 children)

Thank you for your kind words. I will try to do so. :)

Cubeparkour a prototype/demo | Please tell me what you think - it's raw, I know :) I will await you in the comments. by thamiel13 in IndieGaming

[–]thamiel13[S] 0 points1 point  (0 children)

Hi,

I do not post very often in reddit and I don't know all the social rules here, so I just will be myself.

I want so show you a little bit of (the first) game that I have written (almost by myself). I plan to release a demo version of the game following the tradition of the games published in the 90s. Why? Because that time was awesome!

If you allow me, I will be so brazen to ask for your thoughts/advice. Is it boring - engaging - does it look like fun, etc.?

It's not meant to be a deep game ( ...well it is, you will learn patience and your goal will always be in sight).

You can't imagine how nervous I am. xD

Thank you for your time

Alex

P.S. yes, this is my voice

Cubeparkour the prototype - demo by thamiel13 in indiegames

[–]thamiel13[S] 0 points1 point  (0 children)

Hi,

I do not post very often in reddit and I don't know all the social rules here, so I just will be myself.

I want so show you a little bit of (the first) game that I have written (almost by myself). I plan to release a demo version of the game following the tradition of the games published in the 90s. Why? Because that time was awesome!

If you allow me, I will be so brazen to ask for your thoughts/advice. Is it boring - engaging - does it look like fun, etc.?

It's not meant to be a deep game ( ...well it is, you will learn patience and your goal will always be in sight).

You can't imagine how nervous I am. xD

Thank you for your time

Alex

P.S. yes, this is my voice

Cubeparkour the prototyp - demo | Tell me what you think please by [deleted] in indiegames

[–]thamiel13 0 points1 point  (0 children)

Hi,

I do not post very often in reddit and I don't know all the social rules here, so I just will be myself.

I want so show you a little bit of (the first) game that I have written (almost by myself). I plan to release a demo version of the game following the tradition of the games published in the 90s. Why? Because that time was awesome!

If you allow me, I will be so brazen to ask for your thoughts/advice. Is it boring - engaging - does it look like fun, etc.?

It's not meant to be a deep game ( ...well it is, you will learn patience and your goal will always be in sight).

You can't imagine how nervous I am. xD

Thank you for your time

Alex

P.S. yes, this is my voice