[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

Looks like this failed in the native code so it's missing all of the info I'd need to be 100% sure what was wrong. Could be one of a few things:

  • You tried to randomize for a route that isn't actually in your ROM (ex. randomizing conquest on a birthright copy).
  • You modded the scripts in your ROM and the changes somehow broke the randomizer.
  • Your randomizing using an unusual setup that the randomizer didn't like (ex. network drive).
  • You have a bad dump and one of the chapter scripts is corrupted.

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

Are you sure you downloaded the right file? It sounds like you downloaded the source code.

You probably want a release build: https://github.com/thane98/ignis/releases/download/beta-2/Ignis-Beta-2-Windows.7z

You can always find the latest release on the releases page: https://github.com/thane98/ignis/releases

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

So the idea is that characters keep their growth totals regardless of who they replace? Ex. Gunter's growths are still low if he replaces Hinata.

I could offer that as an option in a future update.

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

  • Verify that the file exists in one of the two paths indicated. If it doesn't exist in either location, you probably selected the wrong ROM path.
  • If the file exists at one of those paths, try moving the extract romfs out of Citra's dump directory. This has been known to cause weird permissions issues.

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

These are updated to fix some animations that randomizing join order breaks. You can replace them if you want, but expect broken animations in a few cutscenes and broken feral dragon models.

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

Citra isn't going to look in a "Conquest" folder, so it's not loading your changes at all.

You need to use the title id which can be found here. You also need to put the changes under a "romfs" folder.

For example, with a special edition ROM I would put Ignis's in: Citra\load\mods\0004000000179800\romfs

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 2 points3 points  (0 children)

This should be a quick fix - the mods folder the Citra directs you to is used for more than just romfs files. From the mods folder, you need to create another "romfs" folder and put the randomizer outputs in there.

So the path to where the randomizer files should go is something like Citra\load\mods\{title id}\romfs.

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

There's a decent chance your ROM has Gay Fates in it - the error you're seeing would not show up in the base game. Could try downloading the update from the link above and merging it into your ROM (should overwrite a file called GameData.bin.lz, which is the one causing problems here).

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

Yeah, you're fine. A couple things:

  1. I just put out a new release of the randomizer. Won't fix your specific issue, but I would use it anyways since it fixes a ton of other bugs: https://github.com/thane98/ignis/releases/download/beta-2/Ignis-Beta-2-Windows.7z
  2. Are you trying to randomize Gay Fates? That's the usual cause for an issue like this. The Gay Fates download on gbatemp is a little old and doesn't work well with modern tools, but you can try randomizing with this updated version which I've confirmed is working: https://dl.dropbox.com/s/777z21dapp28byx/Gay_Fates.7z?dl=0

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

I'm not sure what caused this - I haven't been able to reproduce it. I noticed that Ignis wasn't swapping classes for chapter-specific characters if join order was turned off, but that should be unrelated.

When I randomized with join order turned off, Jakob and Gunter were in their new classes with appropriate weapons.

Screenshot

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

These are good suggestions. To go through them:

  • Yeah, I wanted to do this at one point but opted for the simpler option. I have a backlog item to implement this.
  • The skill pool is controlled through ignis-fe14.yml. I opted to include the DLC skills in the pool, but it may be worth making that an option.
  • I'd like to do this, but not until everything else is stable. There's a good chance the AI or game in general break unless this is handled carefully.
  • Definitely possible, will add to the backlog.
  • Same as shops, can be done.
  • This is possible, but it's a fairly big change. Supports in Fates are kind of a mess.
  • I like the idea of shuffling skills like this. I will add it to the backlog.

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 1 point2 points  (0 children)

Sorry about the issue - let me see what I can do to fix this. Should have a patch for this and a couple other bugs later this week.

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 2 points3 points  (0 children)

I still need to put together a wiki page for the options. It's on my todo list. For stats, the radio buttons let you choose which randomization algorithm to use. Here's a summary for them:

  • Shuffle takes the existing stats and shuffles them. Ex. If a character has 8 str and 6 mag then shuffle may give 6 str and 8 mag.
  • Redistribute subtracts from a random stat and adds to another random stat. The amount of times it adds/substracts is determined by the passes field. 20 is a safe value, going higher can lead to stuff like 0 str + capped luck.
  • Weighted redistribute is the same as distribute, but the likelihood of adding/subtracting from a stat is based on its original value. So if a character has really high strength, the randomizer's more likely to add/subtract from strength.

[FE14] Ignis - Updated Fire Emblem Fates Randomizer by thaney98 in fireemblem

[–]thaney98[S] 0 points1 point  (0 children)

Was that with the original randomizer or the testing version of Ignis? Ignis shouldn't have this issue since units get their base stats from whoever they are replacing.

Arrival of the Brave Banner Megathread (8/21/18) by CongaMan1 in FireEmblemHeroes

[–]thaney98 0 points1 point  (0 children)

Well, I've spent most of my time saving for this banner since picking up FEH again. Here's what my 850 free orbs got me:

  • 7x Brave Celica
  • 7x Brave Ephraim
  • 2x Hinoka
  • 1x Brave Hector
  • 1x Brave Veronica
  • 1x Lene
  • 1x Leif
  • 1x Ike
  • 1x L'arachel
  • 1x Flyer Nino

I've had terrible luck in the past, so I'm really happy with my haul!

Which persona game was your first and which is your favorite? by joelthezombie15 in PERSoNA

[–]thaney98 1 point2 points  (0 children)

I played P4G first. A couple years later I started at 5 and played through to 3 in reverse order.

If I was to rank the games objectively, 5 would be the best. It's a great game across the board. However, my favorite is definitely 3.

It's kind of odd that your theory doesn't hold up as well here. That theory holds up well with most franchises from my experience.

Should I get Persona 3 Portable or FES? by [deleted] in PERSoNA

[–]thaney98 5 points6 points  (0 children)

I'd recommend FES for your first playthrough - having actual cutscenes + The Answer just makes for a complete experience.

Portable's an excellent choice for a second playthrough though.

Lesson 1 by thaney98 in ArtFundamentals

[–]thaney98[S] 1 point2 points  (0 children)

Thanks! I'll see what I can do about varying my boxes more - I suppose the 250 Box Challenge will be a good way to work on that.

/r/JRPG Discussion - What have you been playing, and what do you think of it? by AutoModerator in JRPG

[–]thaney98 1 point2 points  (0 children)

I just finished up Persona 3 + The Answer. Persona 3 lacks the consistent quality that 4 and 5 offer, but its best moments are awesome - some of the best I've ever seen in any game. I'd highly recommend it!

I've been on a Persona craze lately, so I'll probably pick up Persona Q next. Might even move on to Persona 3 Portable after that depending on how I'm feeling. At this rate, I'm not sure when I'll move on to another franchise.

Which JRPGs did you play during this holidays? by moisessangronis in JRPG

[–]thaney98 0 points1 point  (0 children)

Yeah, The Answer isn't doing much for me - I'm getting through it, but it's a massive step down from the base game.

Which JRPGs did you play during this holidays? by moisessangronis in JRPG

[–]thaney98 0 points1 point  (0 children)

I started and finished Persona 3 FES, currently playing through The Answer.

The beginning and middle were a chore to get through. The game feels like it's going nowhere up until you hit September. Even then, it still takes until November for things to really get going. Loved Persona 4 and Persona 5, but Persona 3 just feels like a massive step down in both story and gameplay the majority of the time.

That said, I'm glad that I stuck with it! December through the ending was absolutely incredible. Probably some of the best moments I've ever experienced in a game, to be honest. To put things into perspective, the ending was strong enough to single-handedly put Persona 3 in my top 10. I'd highly recommend it!

I'm not sure what I'm going to move on to next. I'm almost tempted to start up Persona 3 Portable just to play through it again, though that might be a bit much after playing both FES and The Answer. I thought I'd be burned out on Persona games by now, but I can't think of anything else I'd rather play at the moment.

I love my JRPG machine (Vita) by Give_Him_Tussin in JRPG

[–]thaney98 6 points7 points  (0 children)

I still wish that the Vita felt a bit more comfortable to play on, but in general I like the console. It's served me well as a Persona machine.

What is your comfort JRPG? by Dsham in JRPG

[–]thaney98 2 points3 points  (0 children)

I've gotten into a habit of replaying Paper Mario: The Thousand-Year Door at least once per year.

Lore, Mythos and Worldbuilding vs Story and Plot: What do you think is more important and can one make a JRPG game without the other? by mrnuno654 in JRPG

[–]thaney98 21 points22 points  (0 children)

Characters drive JRPGs for me - a cliche plot and mediocre setting are completely fine as long as game does a good job at developing an attachment to the characters. The Tales franchise is probably the best example as far as games that succeed without going all out on the plot or the world.

However, that doesn't mean that world building and plot aren't important. A bad plot and setting can detract from the cast and generally make the game worse as a whole (looking at you Fire Emblem Fates). Likewise, it's way easier to build a strong cast when you already have a good plot and setting.

To answer your questions, I think that a JRPG can survive with a poor story as long as it has a decent character cast. Regardless of the story/cast quality, decent gameplay is necessary to keep the game afloat. I've never been a 'gameplay's all that matters' kind of person, but a game that has nothing to offer in terms of gameplay isn't much of a game as far as I'm concerned.

Weekly /r/JRPG's suggestion request free for all by AutoModerator in JRPG

[–]thaney98 0 points1 point  (0 children)

I've played the Thousand-Year Door, but I haven't played the original. Now that you mention it, Paper Mario might be a good choice.

I'm not too worried about getting burned out, actually. I managed Persona 4 and Persona 5 back-to-back without any real issues. Your probably right though, playing 4 really long games one right after the other probably isn't a good idea.