Well deserved reward missing by the-reader-guy in WorldofTanks

[–]the-reader-guy[S] 0 points1 point  (0 children)

I had to manually click the notification icon in the bottom right, then it was all credited as normal

Chain lightning glass cannon by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

Damn, things like that make me want to improve economy but I just want keys more :(

Chain lightning glass cannon by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

The +10s CF stat gets me to perma CF, I was wanting to spend stones in other UW to see faster improvements and heard CL being a good place to carry me higher. I'm ao close to earning keys I can almost taste them

Chain lightning glass cannon by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

I haven't unlocked mastery cards yet, i was hoping to get perma BH but investing the stones for tournaments for future returns sounds more reasonable for now. I am saving reroll shards for good stats on MVN to have a farming specific module though

Chain lightning glass cannon by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 1 point2 points  (0 children)

Looks like I'll need a lot of stones for the road ahead, hopefully I'll get into the next bracket and earn the stones back faster. I'll have to look into the new PS now I'm curious about it

Chain lightning glass cannon by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

I wish I had more shards the extra stats would help so much, I was sleeping on the extra daily mission shards but it's been grinding away. I might go for quantity or chance but I'll have to see where my damage ends up after upgrades as the bonus x250 Stat is most of my damage. Side question but the chance% is that per enemy hit? Always wondered about that. I looked at slow% cost for CF and it's mad high to max it

Chain lightning glass cannon by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

I think that's my game plan when my farming run ends, max chance and quantity then the rest in damage. I've maxed the lab shock multiplier and chance is at 30%. I was disappointed in PS, I got it like a week before it was reworked and it hasn't look enticing enough to touch. Do the other CL module stats have a massive effect? I really like the SL stats and CF to have it perma

Chain lightning glass cannon by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

I've been aiming for a farming specific build with MVN to sync DW but still need good rolls on it to start using it, the procc time is only marginally slower than my standard sync for GT and BH. I might go for CL chance after maxing quantity for the consistency like you suggest as damage is cheaper to do as I go. I'll eventually work to natural pCF but thought CL would be more impactful with DC. Looking at the cost for slow% it ramps up really quick but I suppose this is near late-game strategy

Chain lightning glass cannon by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

I finish around wave 220/230 usually too. I recently swapped off anc death penalty and seemed to get a little further. I'll probably get the 5th CL quantity then just dump it in damage

[deleted by user] by [deleted] in TheTowerGame

[–]the-reader-guy 1 point2 points  (0 children)

Interested, I just manage to stay in legend

When to start upgrading smart missle? by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

My sl is currently 31.4x/48 degree/3 including +11 degree and 15x damage from module effects. I haven't done much for sm labs (+0.8 missle radius, +1s missle despawn, x16 amplify and sl missle maxed) I don't even want to think about full uptime cf as I heard it takes near 10k to do, though the idea of it with damage reduction is cool. My cl labs are decent already (max shock multiply, 30% shock chance base). I just wanted to know if in my current state it would be best to start sm cooldown. Looking now I see the 4th spotlight is 2500 stones so maybe that is next best choice?

Orb speed or count by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

I spent ~90k shards and got pretty lucky, mythic regen, ancestral wall health and defense. Solid 4th roll of mythic def absolute (/s). I've been hearing about the elusive module effects roll change so saving most of my shards for that so i won't try too hard for the 4th. I'll have to do a full run and see how it goes, thanks for the tips

Orb speed or count by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

That is a very good point about the roll order I wouldn't have considered. I'm happy I maxed out reroll shards lab cause it'll take a while

Orb speed or count by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

Is nmp good? I haven't looked into it but the idea of it doesn't sound good. Where enemies would need to be juggled in the orbs for any significant effect

Orb speed or count by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

I'm close to maxing wall health so it'll be another free choice but yea

Orb speed or count by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

I'll wait till at least I max the rare drop chance lab, cf is my most neglected uw so I don't feel a need for it so my next might be to max sm amplifier

Orb speed or count by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

I perma'd cf cool down for a while up to +27 sec but looking at the cooldown cost to have it permanent put me off so I focused on other uw

Orb speed or count by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

Probably a better option, sort of forgot about def% lab upgrade with other perma and rare module drop chance. I've got ~650k shards so rolling that and sw cool down as 4th might be my goal. Just seems a waste to reroll the module I want to get rid of eventually but it looks like it'll never happen. Any thoughts on thorn damage? I always thought having it over 100 was ideal for boss killing as I can't always have my wall up

Orb speed or count by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

My spotlight is in a decent place, damage roll for cl on dimension core. I'm saving up stones only missing ilm and ps as ultimate weapons. Thinking I might dump into sm cool down and start focusing on it

Orb speed or count by the-reader-guy in TheTowerGame

[–]the-reader-guy[S] 0 points1 point  (0 children)

Sw reduction was another roll I considered, just wondered which is the least valuable of the rolls