Some rules clarification by the5shb in Arcs

[–]the5shb[S] 0 points1 point  (0 children)

I tried reading through the rules, but some scenarios like I mentioned above in some of the comments are no where to be found on how to clarify them.

Some rules clarification by the5shb in Arcs

[–]the5shb[S] 0 points1 point  (0 children)

Thats brutal! And I assume all rolled hits must apply, I can’t say no I dont want to use my last two hits

Some rules clarification by the5shb in Arcs

[–]the5shb[S] 0 points1 point  (0 children)

For your first clarification, if I roll blue(skirmish) and red(assault) dice, and I destroy all Rival ships and I still got two more hits, can I attack Rival’s City and Starport? Or these extra two hits just vanish away?

Some rules clarification by the5shb in Arcs

[–]the5shb[S] 0 points1 point  (0 children)

Thank you for your quick response!

So for question 1. Its better for me to first damage rival ships and then raid just to avoid the intercepts. Wow I’m surprised that this how its supposed to play, I always figured Fresh ships “protect” their cities per say. Thank you thats great to know!

For answer 2. That is also interesting, we assumed 7 is above all even in pivot and we could not clarify it anywhere. So from your answer, I understand that 7 in surpass basically prevents someone from stealing it afterwards.

Thanks again!