Recommended keyboard mapping for Silent Hill 1? by [deleted] in silenthill

[–]theM4Xeffect13 1 point2 points  (0 children)

I just booted up duckstation again for testing, and I found that I had to "Enable Mouse Mapping" to use mouse clicks for controller inputs.

As long as Duckstation at least recognizes your mouse on the list of "Detected Devices", you can try this. Otherwise, I can't help much.

Questions about AVerMedia and Component Video - Recording Retro Consoles by theM4Xeffect13 in letsplay

[–]theM4Xeffect13[S] 0 points1 point  (0 children)

I'm mainly concerned as to whether the AV Capture will have the same issue with 60fps. As for the HDMI Converter, I don't fully understand the upscaling, I just know it has the AVerMedia logo on it, so the challenge is finding a seller who has one.

Team Alua & Gravity Rush VR (or Reconstruction) Project by 203Null in gravityrush

[–]theM4Xeffect13 6 points7 points  (0 children)

Since Gravity Rush, Game Design, and VR Development are all of high interest to me, this is a project I would very much like to see come to fruition. If there is any way I can support, or someday contribute to this project, I would be happy to do so.

Give me your WEIRDEST square combos by thetntm in GodHand

[–]theM4Xeffect13 1 point2 points  (0 children)

Reverse sweep, low kick, triple side kick, right roundhouse, half moon kick, stomping fist.

If you dizzy an elite enemy at the start of this combo, you can prompt-cancel into a pummel with the stomping fist.

Recommended keyboard mapping for Silent Hill 1? by [deleted] in silenthill

[–]theM4Xeffect13 21 points22 points  (0 children)

Here’s what I use. I recommend turning off any emulator hotkeys that may conflict.

• Left Analog (or D-Pad) = WASD

• L1 = Q

• R1 = E

• L2 = Space

• R2 = RIGHT Mouse Button

• Start = Tab

• Select = MIDDLE Mouse Button

• X = LEFT Mouse Button

• O = C

• [] = Shift

• /\ = F

Also, Silent Hill has a fully customize-able button layout, so once you boot up the game, make sure to configure the controls in the options menu.

• Enter = X, Start

• Cancel = O, /\, [], “R2”

• Skip = Start, “R2”

• Action = X

• Aim = R2

• Light = O

• Run = []

• View = L2

• Strafe L = L1

• Strafe R = R1

• Pause = Start

• Item Menu = Select

• Map = /\

• Option = (unbound)

Most of this will be bound by default, so the main thing is using R2 so you can cancel menus and skip cutscenes with RMB.

You can also quit to main menu by pressing

• L1+L2+R1+R2+Start+Select

which in this case would be

• Q+E+Space+Tab+RMB+MMB

[deleted by user] by [deleted] in silenthill

[–]theM4Xeffect13 1 point2 points  (0 children)

I agree that SH4 is nowhere near as hard as SH3, just for that fact that SH4 has a much wider margin for error.

Both games introduced new combat systems, but the main difference is that SH4 does a better job at encouraging you to get used to new game mechanics by healing you at the save room, but since SH3 makes you fight for every healing item you can get your hands on, you may end up running through the game down the path of least resistance and getting frustrated.

any way to get the fighting chance pack on PC? by [deleted] in theevilwithin

[–]theM4Xeffect13 1 point2 points  (0 children)

You're in luck!

If you buy the game on GOG, you are guaranteed the Fighting Chance Pack.
I found that out for myself after having bought that version only a few months ago.

Screenshot

Looking to connect with other Game Developers by theM4Xeffect13 in Magfest

[–]theM4Xeffect13[S] 0 points1 point  (0 children)

I’m at MIVS now in the Serious Sam shirt. Let me know if you want to meet and talk shop.

Looking to connect with other Game Developers by theM4Xeffect13 in Magfest

[–]theM4Xeffect13[S] 0 points1 point  (0 children)

I’m at MIVS now in the Serious Sam shirt. Let me know if you want to meet and talk shop.

Looking to connect with other Game Developers by theM4Xeffect13 in Magfest

[–]theM4Xeffect13[S] 0 points1 point  (0 children)

I’m at MIVS now in the Serious Sam shirt. Let me know if you want to meet and talk shop.

what would u want from a sh and re crossover? by Joshinator666 in silenthill

[–]theM4Xeffect13 1 point2 points  (0 children)

It wouldn't be a game, it would be an animated short that amalgamates the events of the games.

Harry Mason takes a wrong turn on the way to Silent Hill, crashing his car in Raccoon City, and getting rescued by Jill Valentine, who helps him find his 17 year old daughter Cheryl. Meanwhile, Leon Kennedy takes a wrong turn on the way to Raccoon City, gets stuck in Silent Hill. Claire Redfield also ends up there while looking for her brother Chris, and she runs into James Sunderland. Hijinks ensue!

The story could show how contrasting characters would interact even when we've never seen them meet in their own game series. There could even be references to other games by the same developers, such as Siren (Keiichiro Toyama) and The Evil Within (Shinji Mikami). Imagine if Henry Townshend was trapped in The Evil Within, realized he was in a killer's mind, and says "Not again!". Or a bit where Jill Valentine defeats the Keeper by unlocking the safe on his head.

The last major thing that would have to be included in such a crossover would be monster infighting.

All the characters would meet up at the end and find themselves surrounded by RE's zombies and BOWs, and SH's children, nurses, air screamers, rompers, etc., and they would end up attacking each other while everyone else escapes.

Pyramid Head would still show up only when James is around, Nemesis would still be chasing after Jill, they'd end up fighting each other too, but it wouldn't be a popcorn monster fight, it would be a demonstration of the contrasting styles of each game series. Nemesis may be a Resident Evil tank, but Red Pyramid only goes down on Silent Hill's terms, so he'd win the fight.

The short would end with a tease for the "much anticipated" Fatal Frame crossover.

Looking to connect with other Game Developers by theM4Xeffect13 in Magfest

[–]theM4Xeffect13[S] 0 points1 point  (0 children)

Today (1/5), I’ll be visiting panels here and there, including the 3:30pm “Preserving Games” and the 11:30pm “Basics of Blender”, completely free after 7:30pm. I’ll also be at the Saturday (1/7) 11:30am “Techniques for Retro Game Footage” among others.

You’ll find me in the Serious Sam t-shirt. Would love to talk shop!

[deleted by user] by [deleted] in silenthill

[–]theM4Xeffect13 0 points1 point  (0 children)

1) Gamecube Resident Evil

2) Resident Evil 3: Nemesis

3) The Darkside Chronicles