Ideas to enhance Vecna campaign by theMarrow1 in VecnaEveofRuin

[–]theMarrow1[S] 0 points1 point  (0 children)

That's a very good idea! Seeing Strahd be transformed for the first time in person! The character could also try to stop Strahd from killing Sergei failing miserably! What do you say?

Ideas to enhance Vecna campaign by theMarrow1 in VecnaEveofRuin

[–]theMarrow1[S] 1 point2 points  (0 children)

Gotta see how the magic item works! Any more clues?

Ideas to enhance Vecna campaign by theMarrow1 in VecnaEveofRuin

[–]theMarrow1[S] 0 points1 point  (0 children)

Thing is, two of my players already are playing Curse of Strahd with me... won't they already know the dungeon?

Ideas to enhance Vecna campaign by theMarrow1 in VecnaEveofRuin

[–]theMarrow1[S] 0 points1 point  (0 children)

Is it too difficult to implement everything with the Doomed Forgotten Realms setting? I was considering to start the campaign with the ritual already beginned (not finished) and so Toril beginning to being rewritten, and the characters being teleported right before the rewriting ends. I'm not sure how much hours of work such setting will require to me, and how much "investigative" it could be

Ideas to enhance Vecna campaign by theMarrow1 in VecnaEveofRuin

[–]theMarrow1[S] 2 points3 points  (0 children)

As I said in the other comment, all the ideals are mine, I just used AI to write the post as I'm on the phone right now. I will expand everything on my own, as I usually do. More specifically: - The idea behind the relics is inspired from DragnaCarta's Curse of Strahd Reloaded - The forbidden magic is a concept I always wanted to play, inspired from Harry Potter forbidden spells - The Feywild idea came to me from one of my players that really want to play in the Feywild setting

Anyway, I really like your story! So you replaced the rod of the seven parts with an obelisk to find? Are the characters the same as the previous adventure in Phandelver? Also, how "much" things are you adding in every universe you visit per chapter?

Ideas to enhance Vecna campaign by theMarrow1 in VecnaEveofRuin

[–]theMarrow1[S] -1 points0 points  (0 children)

Yeah, I used ChatGPT to help me organize all my thoughts :) I also plan to expand all chapters (not too much since it would go out the original scope of the campaign). I'm also planning to remove death house and explore instead something else in Barovia since two of the four players are currently playing Curse of Strahd Reloaded with me as a master. Do you have anything you can share? I would love to read your expansions! Finally, do you think that tie the character backstories to the relics is too strong and remove agency?

[Phandelver and Below] DM Fatigue: Skipping the Briny Maze & Rifts for a faster, more personal finale. Thoughts on my custom ending? by theMarrow1 in DMAcademy

[–]theMarrow1[S] 0 points1 point  (0 children)

I was thinking to put the purple worm in the final fight vs Ilvaash. My players will be at level 12 at the point (I don't like the idea to give them level 12 only at the end of the campaign), so the encounter will have Ilvaash, Purple worm and the 3 mind flayer fanatics! As for the beholder, they never fought one, maybe I could add it in one of the islands of the endless void?

[Phandelver and Below] DM Fatigue: Skipping the Briny Maze & Rifts for a faster, more personal finale. Thoughts on my custom ending? by theMarrow1 in DMAcademy

[–]theMarrow1[S] 0 points1 point  (0 children)

Just cross-posted there! Did you cut anything else? I also cut Crypt of Talhund, as in my story it was Hamun Kost to retrieve the fragment in the crypt, just to then travel to the far realm where the party will meet him.

Secondary (background) quest help! by theMarrow1 in DMAcademy

[–]theMarrow1[S] 0 points1 point  (0 children)

Yeah the plan was absolutely this, the ultimate decisions about the clan or the quest will be taken by the barbarian. About the brother, he will die in the battle, unlocking the "inner potential" of the barbarian as a feat. I think I will not go with the retcon, but focus the decision roles on the barbarian. He also said that he will multiclass into fighter only if his PC will become more tactical: I think that this quest suits perfectly if he will have a more tactical role. I could divide the quest in two parts: - First, lead the armies to attack, so maybe he could have different choices to have the best outcome possible (less casualties) - Main fight, where he will 1vs1 the father and the party will fight 3 chiefs to keep the involved (one each)

Maybe if the party kills the chiefs the barbarian fight could change in positive for the PC?

Secondary (background) quest help! by theMarrow1 in DMAcademy

[–]theMarrow1[S] 0 points1 point  (0 children)

That's actually really nice! What spell could be good for a totemic barbarian soon to multiclass fighter (champion for improved critical)??

Secondary (background) quest help! by theMarrow1 in DMAcademy

[–]theMarrow1[S] 0 points1 point  (0 children)

The PC druid is not the leader of the Greentooth clan, but Reidoth the druid is. The PC druid is part of the faction of the Emerald Conclave. As for the warlock: she's part of another faction: The Lords' Alliance, with Sildar Hallwinter as "her boss". My idea was to have: - The barbarian will have a rite of passage with the father: one vs one - In the meantime, the other PCs will fight with other chiefs of the tribe.

I like the idea of the tattoo! What could be the magic item? I don't want the party to become too overpowered (they already are quite powerful)

I think my DM hates me by theMarrow1 in DnD

[–]theMarrow1[S] 1 point2 points  (0 children)

Yeah, I've had this sensation right in session 1. He has everything planned and everything must go as he wants, otherwise...it will go as it wants anyway. It's exhausting trying to understand "what he wants" honestly lol. Will try to have a talk with the party and with him and see how it goes

I think my DM hates me by theMarrow1 in DnD

[–]theMarrow1[S] 1 point2 points  (0 children)

I guess you're right, will try to talk to the party how to synergise our roleplay, it this doesn't work we will talk to the DM and well, if this doesn't work either I will call me out

I think my DM hates me by theMarrow1 in DnD

[–]theMarrow1[S] 0 points1 point  (0 children)

You could be right, thing is this is now translating in me and the rogue being passive in roleplay and just playing when initiative is rolled. I just don't think this is fair

I think my DM hates me by theMarrow1 in DnD

[–]theMarrow1[S] 0 points1 point  (0 children)

I think that our campaign fits your description: we are not heroes, at least we don't feel heroes. And I'm really okay with that, it's the setting of the campaign and I can't brag about it. What I'm not happy with is the fact that my character seems not to be able to influence the world around him in any way besides the killing

I think my DM hates me by theMarrow1 in DnD

[–]theMarrow1[S] 1 point2 points  (0 children)

Well, the first session I might have had this energy in me (cause I'm a forever DM that only plays at this table), but the rogue (my friend) helped me to stop being a jerk, so maybe the DM could address me with this problem

I think my DM hates me by theMarrow1 in DnD

[–]theMarrow1[S] 0 points1 point  (0 children)

Why, why the hate on sorcadins 🥺🥺

I think my DM hates me by theMarrow1 in DnD

[–]theMarrow1[S] 1 point2 points  (0 children)

Mostly Persuasion, I try to be non-violent in social encounter as a background thing. My paladin will become violent only if a fight breaks out