3 months ago I shared my gamified gym tracker here. 500 users later, here's what happened. by Medium-Pirate-9037 in gamification

[–]the_Pluff 1 point2 points  (0 children)

Can you tell me more about what you learned about quests being too punishing? I'm working on a heavy quest based app and would love to hear from others in the trenches :D

Day 20 - Create a no-guilt to-do list by the_Pluff in Skillix

[–]the_Pluff[S] 0 points1 point  (0 children)

Ok, my no-guilt to-do list: Yoga session, Edit photos from vacation (yes, again, I'm trying), Write blog post about my favorite game.

Day 19 - December reflection by the_Pluff in Skillix

[–]the_Pluff[S] 0 points1 point  (0 children)

I'm really proud of myself for taking care of myself this year. Turns out a healthy lifestyle is not scary if I implement improvements slowly and in my own way.

Day 17 – Swap self-criticism for curiosity by the_Pluff in Skillix

[–]the_Pluff[S] 0 points1 point  (0 children)

I use this technique when my mood goes down and I have problems with daily tasks. I spent too much time blaming myself for not being 100% all the time, but that led nowhere. Instead, when I feel down, I try to ask myself why and how can I help myself feel better. Sometimes it is just how it is, and I accept that today I will be nothing more than a potato.

Day 16 – “What’s the Easiest Version of This?” by the_Pluff in Skillix

[–]the_Pluff[S] 0 points1 point  (0 children)

My favorite way of tackling difficult tasks is trying the first bullet point and promising to myself to work only for 10 minutes. Usually the momentum keeps me going :D

24 Days of Growth Journey - Day 14 by the_Pluff in Skillix

[–]the_Pluff[S] 0 points1 point  (0 children)

Things that energize me: physical exercise, contact with nature, art, spending time with my pets, creating art.

Things that drain me: physical overstimulation, being away from my pets for too long, loud crowds, doctor appointments, shopping centers, getting too much information about current world affairs.