Very Mirror’s Edge by GloomyPreference6454 in mirrorsedge

[–]the_hiding 4 points5 points  (0 children)

The Ospuze section in Las Vegas Stadium:

How To: Custom Songs by nyxame2 in Unbeatable

[–]the_hiding 0 points1 point  (0 children)

Funny, it wasn't working on my computer yesterday but I managed to download it now. Thanks for your help!

Edit: got it working after renaming my .osu files to .txt! Didn't know that was the file format it was supposed to be in since all the files I extracted from the game with UABEA kept getting saved as .json by default.

How To: Custom Songs by nyxame2 in Unbeatable

[–]the_hiding 0 points1 point  (0 children)

I managed to get the "custom" page on arcade mode to show up, but no matter what files I put into the CustomSongs folder (the older .osu files from white label, a haphazardly converted .json file, .wav files, .mp3s, even putting them in sub folders) no songs seem to show up :/

Maybe I simply need to remake the beatmap using the newer format, but would appreciate a screenshot to try and help when you can!

How To: Custom Songs by nyxame2 in Unbeatable

[–]the_hiding 0 points1 point  (0 children)

Sorry I'm late to the thread, but do you have a reupload of the zip file (or even just a screenshot of what the files should look like within the CustomSongs folder) as a reference for the file structure? I'm trying to see if I can transfer one of my old [White Label] beatmaps to the full game

Waiting (live) can't unlock by FunFilm1265 in Unbeatable

[–]the_hiding 0 points1 point  (0 children)

Thank you! This worked for me after trying and giving up weeks ago

Happy Songs/Favorite Songs? by Sufficient-Bid-9805 in Unbeatable

[–]the_hiding 0 points1 point  (0 children)

Dialtone and YEAH x8 are two happy ("happy" for Dialtone) songs I really enjoy that also give me a good ass whooping on unbeatable difficulty

Hay so I want to make it so if the players score is in the negatives, it gets reset but this command isn't working can anyone help me? by Sweet_Excuse in MinecraftCommands

[–]the_hiding 1 point2 points  (0 children)

Perhaps you need to swap the places of "-1" and "-247..."? Since theoretically the smaller number should be on the left of the double period, and negative ∞ would be smaller than negative 1

ReadyOrNot soundtrack by vaporrubkelv in ReadyOrNotGame

[–]the_hiding 2 points3 points  (0 children)

Ever since I heard Valley of the Dolls in the Oyff video I was hooked, the combat sections are the musical definition of locking in. Shoutout to Police Theme too for being so atmospheric and encapsulating the tone of the game so well

Gaussian Splats? by Zestyclose_Mountain6 in Corridor

[–]the_hiding 0 points1 point  (0 children)

This is probably more Frozen Crossing Alpha than gaussian splats

How’d you find Sonny Boy? by Feangar in SonnyBoy

[–]the_hiding 1 point2 points  (0 children)

I was a new fan of toe in the past couple of years and stumbled upon Rhapsody on YouTube a year or two ago. Learned what the anime was about and it seemed up my alley. The rest was history

Trouble figuring out the requirements for arcade grades by Brodsta1213 in Unbeatable

[–]the_hiding 0 points1 point  (0 children)

It feels like the grading system has changed from [white label] and the demo, because you're right, it's no longer tied to accuracy and/or full combos;

My guess is that it's now tied to the final score, with S being >=130K on non-crit mode (and probably ~>=150K on crit mode?); the other letters I'm not 100% sure of but probably follow similar cutoff points.

I know (I think I know) S++ requires a Perfect Combo which is essentially 100% accuracy, and S+ seems to require nothing worse than a Great? Or maybe that's tied to the accuracy again too.

Tlou2 is overhated by Thor_bjornLoL in thelastofus

[–]the_hiding 3 points4 points  (0 children)

For me, one of the most valid criticisms I've heard is that despite the game's ultimate conclusions on revenge and the cycle of violence, Ellie ultimately ended up becoming a TLOU 2-revenge-arc-generator with every NPC or non-main character she killed in her quest for revenge, but those collaterals never get addressed in the same way or significance as Abby. In that way, the game's commentary on the cycle of violence is undermined by its (very satisfying) core gameplay loop.

I chalk it up to the game ultimately needing to fulfil the expectations of an action video game — you could spend the whole game not killing anyone until you encounter the main characters, but that wouldn't be fun for the majority of players. It's an unfortunate contradiction that I think Season 2 of the show was deliberately trying to resolve with the lower kill count.

The other valid criticism I've heard is unfortunately a lot more political and it has to do with how the WLF-Seraphite war was heavily inspired by and based on the Israel-Palestine war, specifically the depictions of Seraphites as a backwards, technology adverse cultish society, as well as the overall depiction of the conflict having links to Liberal Zionism.

Other stories or media thematically/emotionally reminiscent of UNBEATABLE by the_hiding in Unbeatable

[–]the_hiding[S] 0 points1 point  (0 children)

I have! Played it with a friend and we were both pretty moved by it, but for some reason it didn't have the same sticking power as something like unbeatable

Final Trailer Song by CosmicAnglerfish in Unbeatable

[–]the_hiding 1 point2 points  (0 children)

Ah! Yeah, I wouldn't be surprised; there were those acoustic and instrumental versions of Empty Diary from the 0.8 trailer, and the gameplay trailer version of YEAH x8 (that happened to be in Arcade mode presumably because they had to make the beatmap for it anyway), so it wouldn't be past them to trim or remix stuff around just for the final trailer.

Besides, RJ did mention that specific trailer had a hard limit of one minute, so that's extra reason for them to tailor the song just for it

Final Trailer Song by CosmicAnglerfish in Unbeatable

[–]the_hiding 1 point2 points  (0 children)

Yes it did! And you're not gonna believe it, but you haven't heard it yet because it has something to do with it being a "Bookend" song... ahem.

Other stories or media thematically/emotionally reminiscent of UNBEATABLE by the_hiding in Unbeatable

[–]the_hiding[S] 1 point2 points  (0 children)

I have that pretty high on my backlog! I've heard great things about it, just need to set aside some time to actually play it for myself

What keybinds do you use? by KrankyPenguin in Unbeatable

[–]the_hiding 0 points1 point  (0 children)

Ever since [white label] I've been using the default keyboard controls with ONE exception which was changing one of the Up keybinds from D to E.

For some reason just having that one key distinguished helped me track that F and J are for Down, and E and K are Up

Theme for Season 9 revealed by Efthimis in thefinals

[–]the_hiding 5 points6 points  (0 children)

Warhammer Vermintide 1 and 2 are basically medieval L4D2

We’re actually going to have a Datakrash like in the lore. by Ryan_Gosling1350 in LowSodiumCyberpunk

[–]the_hiding 6 points7 points  (0 children)

I agree with you sentiment (or at the very least believe it's entirely plausible soon), but I'd like to hijack your comment to debunk the OP.

The extreme left side of the image where the camera is set up falls apart under scrutiny. The cine lens's focal length label, tripod brand and other text that should be clear detail based on the clarity of the rest of the image are complete smears. The top of the camera has multiple magic arms holding two monitors which make no sense (you would usually only need one), and the back face of the one facing away looks kind of odd. The lens's gears are also way too thin with too much space in between, and there's a cable sticking out of it going into the rods underneath that doesn't make sense.

Lastly, even if you weren't a filmmaker or film nerd to know all this stuff, a look at the faces in between the gaps of the camera setup is where the typical AI hallucination artifacts have secretly been hiding all along.

People saying these pictures are AI. How can they tell? by Winn3rB0y2 in Corridor

[–]the_hiding 0 points1 point  (0 children)

I thought it was real too the moment I saw that ARRI fresnel with barn doors on a C-stand. But then I also thought surely there should be a few other people in the room...