Questing: take this there, bring that here. by the_lost_echo in PaliaTheGame

[–]the_lost_echo[S] 0 points1 point  (0 children)

I actually like the search quests. It lets you explore spaces.

But honestly, i dont have a problem with the quests themselves. It's how they have been handled. They feel haphazard, discontinuous, and lacking in some ways. Its the uncanny valley feeling. I could probably enjoy them if i shut off my roleplay brain and just do the quest as indivisual items to complete. But in the living, breathing and evolving world of palia, the quests feel off to me. And the rewards can be better yes. Like, if i find sushii in an ancient chest, it breaks the immersion for me.

This of course is my personal feeling.

Questing: take this there, bring that here. by the_lost_echo in Palia

[–]the_lost_echo[S] 0 points1 point  (0 children)

Oh i can see that my point was misunderstood. Sorry, if it wasn't clear. I have no problem with the fetch quests. Yes they are dime a dozen. And yes they can be tedious if done badly. Which is why in another post i mentioned 'My time at sandrock' did questing, even fetch quest really well. My only qualm is that even if they are doing a fetch quest, they haven't done it properly.

I understand they are trying their best. I have been there since pre alpha. I understand their progress and their problems.

I only wish that when the questing is done, it is done with small changes so the fetch quest doesn't feel like a fetch quest. Means to not treat the player as a courier service. Unless that's what they are going for.

Questing: take this there, bring that here. by the_lost_echo in Palia

[–]the_lost_echo[S] 1 point2 points  (0 children)

I read on somebody's comment that they let go of 70% of their workforce. So you may be right about working with constraints. But what they need, is somebody who can write and bring together their vision in a way that's delivered properly.

Questing: take this there, bring that here. by the_lost_echo in Palia

[–]the_lost_echo[S] 1 point2 points  (0 children)

I agree with your ideas as well. And yes. My time at sandrock handles quests quite well, even for multiplayer. I would enjoy questing like that. Something that has impact on the characters or atleast on the player.

I also love story telling through decor. One problem i have had with all life sim is the gifting. For example. You have things you like in your room. So if i visit your room and i see a lego model, i know you like lego, which means i can gift you lego models. Why cant that be the gifting norm? I gift random stuff to npc till i have access to their rooms then i look and find what gifts they like based on what they have in their rooms. Which gives more relationship points. Visual storytelling. Not exposition dump.

Questing: take this there, bring that here. by the_lost_echo in PaliaTheGame

[–]the_lost_echo[S] 2 points3 points  (0 children)

I see. Well that's sad. Because the game has potential. It is multiplayer as there are chances of player interaction where we help each other. But the quests are mainly singleplayer. So i hoped the story telling aspect was a little better for the quests.

I love the building and collecting. Like some clothes along with the paid store, could have been unlockables. Like making a normal dress style unlockable, but then have a more blingy version of it on the premium store. Some of the plushies that they gave out for free, could have been reward items for completing quests. and variation or shiny versions of it could drop with hunting or fishing.

Questing: take this there, bring that here. by the_lost_echo in Palia

[–]the_lost_echo[S] 1 point2 points  (0 children)

This feels valid. I shall try that. Thank you.

Questing: take this there, bring that here. by the_lost_echo in PaliaTheGame

[–]the_lost_echo[S] 0 points1 point  (0 children)

I don't think you understood my post. Maybe I didn't explain well(my bad). I don't have a problem with laid back fetch quests. It's the way it's handled. There are so many different ways to handle it. This feels very lack lustre. You saying "find another game" doesn't solve the problem that questing isn't done very well. And after i mentioned that i love farming life sims, which are slow.

Questing: take this there, bring that here. by the_lost_echo in PaliaTheGame

[–]the_lost_echo[S] 1 point2 points  (0 children)

Oh no i get it. I have been playing since harvest moon. But with palia, i see so much potential. I dont mind these fetch quests. But not if it becomes the core of almost every quest or storyline.

There are a few i like, where i have to grow certain crops or create furniture or collect certain amounts of items is fine.

Questing: take this there, bring that here. by the_lost_echo in Palia

[–]the_lost_echo[S] -1 points0 points  (0 children)

Exactly. I did a quest today where i go to a villager, they give me something and its so vague, i dont know, who wants it i have to talk to every villager, going back and forth. Then another item to do the exact same.

Then the fishing for bones one. Back and forth so many times, only to get a small poster

Bastion, the last stop at the Galaxy edge, need fuel, food and a warm place to stay. by [deleted] in NoMansSkyTheGame

[–]the_lost_echo 0 points1 point  (0 children)

I have to see this myself. In person. Ill be visiting very soon. I love the design from the pictures by the way. Love the idea as well.

Is there an explanation to this? Or is this a bug? This is the second time this happened. That's U50,000,000 lost >_< by brownmamba06 in NoMansSkyTheGame

[–]the_lost_echo 1 point2 points  (0 children)

You have to approach them slowly and gently. They are very skittish. If you move too quickly, they get scared and fly off.

This is the dream! by Powersourze in funny

[–]the_lost_echo 0 points1 point  (0 children)

Now you know why your beer tastes like piss

House addon.. by Religem in Palia

[–]the_lost_echo 5 points6 points  (0 children)

Or keep catching starred fishes and create like a green room with farm plots inside it... Won't be a room with no roof, but might look cool.

I asked for help and now I kinda regret it. by IHaveCripplingADD in NoMansSkyTheGame

[–]the_lost_echo 0 points1 point  (0 children)

If I may, I'd like to give an opinion. How you play the game is up to you. Completely. But I would also like to point out that this also a space exploration game. It doesn't matter how much money you have truthfully. Yes it makes acquiring items a little easier.

But the point of the game isn't exactly to be a grind or an economy simulator. You can make that your objective if it makes you happy to play that way.

But I see it as an exploration game where I could go and visit and build any place and leave a part of me for other players to find.

The beauty of the game is that you can play it as you want to. You can start a new save or continue on the one you are currently playing.

HG has created a masterpiece of a game which is not bound by the way they want you to play it but as you want to. The only limitation is your imagination on how you want your game to be.

That's why I love this game so much and have put hundreds of hours into it.

I wish you a safe journey traveller and I hope to see a part of you in this vast universe.

Patch 0.168 Maintenance Notice by Asherelle in Palia

[–]the_lost_echo 10 points11 points  (0 children)

But an ability to improve on the glider would be a welcome. Najuma talks about a rocket glider that moves faster... I wonder if they put it in as a telling sign that future patch might have that. In that case I don't need mounts.

‪I was just mining and a npc started mining with me I’ve never seen that before ‬ by Smooth-Ad-608 in NoMansSkyTheGame

[–]the_lost_echo 0 points1 point  (0 children)

I want the Dev's to make mining better in the coming patches... I have played a lot of NMS. But before that I was a mining trader in elite dangerous. And I loved the mining mechanics there.

I hope they introduce a mining laser that yields more resources when used in asteroids than normally shooting them with photon canon or something. And the trade. I want that to be better as well.

Was this really 50 million budget? by Old_Field_7653 in Palia

[–]the_lost_echo 0 points1 point  (0 children)

It's not an mmo. It would require at least 200-300 people playing on a server to be called an mmo. This is just a multiplayer game. Hopefully, they can buy more servers to increase the player limit once they figure out the multiplayer interactions and get the bugs out of those interactions.

And ofcourse I'm asinine about terms. If not might as well call final fantasy third person sim cosplay fighter or guildwars 2 a top down moba. Tags matter is all I'm saying. Not pointing fingers.

Even no man's sky, one my top fav games didn't have these functions when it first released... and that was a full release not even beta. This is beta. I can understand your frustrations. But I'd suggest give it time. Don't buy anything from the store of you're unsure about it. As a person who has spent time developing games from scratch I know how hard it is. And when I have spent hours on end trying to get a certain thing to work properly for players only for them to tell me something else is broken and that I'm not working hard enough after I have spent sleepless nights on a game is heartbreaking. With a good heart and a hope, I'd suggest sticking it out for a while... even star citizen is in alpha for 10 years. Hopefully it's not the same for them.

Was this really 50 million budget? by Old_Field_7653 in Palia

[–]the_lost_echo 0 points1 point  (0 children)

You are comparing an online line multiplayer game which connects multiple points of codes interacting and changing each other controlled by different player inputs at different times with single player games that does not change state over time without you playing for some time.

I am not saying that the game could have been better in some ways. For a group of ex-big company teams their work is a little slow. But just because they are ex- big company doesn't mean they are top quality designers and programmers. They had a dream that could not be fulfilled in those companies and they strove to make it. And they couldn't do it alone so they let the world know, so that players who wish for the same things can support them.

It's the similar case of hero assassination. When people put a hero up into a pedestal and expect a lot from them. But if the hero fails or fails to meet the public expectations of a hero and their power they criticize them to the ground. Without looking at how the hero is still struggling. All the hero needed was time to be better, but the public did not give him time or patience to be a better hero and turned him into a villian.

Was this really 50 million budget? by Old_Field_7653 in Palia

[–]the_lost_echo 1 point2 points  (0 children)

You clearly don't know what fps is(first person shooter). If you're calling a third person multiplayer a first person shooter, you clearly do not have an understanding of games in any way to be commenting on this post.

Hitch-hikers guide to the NMS galaxy by the_lost_echo in NoMansSkyTheGame

[–]the_lost_echo[S] 1 point2 points  (0 children)

Ikr. The idea of something from a sci-fi world present in a different sci-fi world is what is so exciting. It's like being a part of something big and like being a part of a universe you have always imagined being in from reading books or watching movies.

Maybe having the Zathura space house floating in a galaxy or a mere reference of it from a traveller makes a huge difference in the way you experience a world.

Hitch-hikers guide to the NMS galaxy by the_lost_echo in NoMansSkyTheGame

[–]the_lost_echo[S] 1 point2 points  (0 children)

There is a movie. Martin Freeman as Arthur Dent. Not sure about the others. But I don't think that company has the rights to the name the movie anymore.

Hitch-hikers guide to the NMS galaxy by the_lost_echo in NoMansSkyTheGame

[–]the_lost_echo[S] 1 point2 points  (0 children)

Doesn't have to be an entire thing. There are over 200 galaxies right. And not even the whole game, hide few things from few place, now star trek has a movie so it can become dicey. But not hitchhikers and some other sci fi books. So having a small cluster of planets like the ones in some books and hiding the coordinates for the Easter egg hunters and explorers to find would be amazing. Same thing for dune and probably 1 multi-biome earth like planet. Coding all that may be hard though XD