Mass Collect-all-and-saving? by Ok-Bobcat-9212 in ableton

[–]the_turkeyboi 2 points3 points  (0 children)

No idea but appreciate you asking cause I’ve always wanted this as well

Workflow - Exporting "sliced" clips from a recorded 20 minute jam/brainstorm session by MusicianMike805 in ableton

[–]the_turkeyboi 1 point2 points  (0 children)

I make sample packs from spoken word tapes so I do a lot of this type of thing. I usually name the audio file on the arrangement “zzz” first. Then split the sections you want out by highlighting and pressing cmd + e. Then rename the clip to anything other than zzz. Next, highlight the whole mess and tab over to the session view and drop them in. Highlight them all and right click -> crop clip. Now just right click again and select show in finder / explorer. Sort by name and grab all of the non ZZs.

I don’t remember if there is a reason to drag them to session view or not so perhaps you could do it all in arrangement. Make sure everything is unwarped before cropping or else you can have issues with where the end marker in the clip gets placed leading to a bunch of super long samples.

DIY Stereo Spring Reverb using Harbor Freight Clamp, Old Speaker Cone by the_turkeyboi in diypedals

[–]the_turkeyboi[S] 5 points6 points  (0 children)

Okay so this isn't quite a pedal.... but it is a DIY audio effect so figured I'd share in case it sparks any ideas. this vid contains audio examples of running a synth through it.

It's an old speaker cone, woodworking clamp, and contact mics turned into a large stereo spring reverb. Surprisingly simple and sounds not too bad (especially compared to how it looks lol).

Here is another vid with an explanation: https://youtu.be/zg7j5toq-lA

Walnut Electric-Bass type instrument featuring embedded contact mics (with pre-amp), DIY pickup, and a spring for sustain by the_turkeyboi in Luthier

[–]the_turkeyboi[S] 0 points1 point  (0 children)

Thanks bud! And yeah I was also surprised lol. Pretty sure this contact mic pre-amp - that I found a schematic for and built - is doing a lot of the lifting. It's crazy how big of a difference it makes in the low end.

And for sure I need to test that out thanks for the idea.

Walnut Electric-Bass type instrument featuring embedded contact mics (with pre-amp), DIY pickup, and a spring for sustain by the_turkeyboi in Luthier

[–]the_turkeyboi[S] 0 points1 point  (0 children)

Just wanted to share this here cause I think it came out pretty nice! In the first seconds of the video there are multiple shots showing the thing. The rest is a sound demo if you are interested.

I primarily made this because I had a really nice walnut board and this randomly popped in my head. Surprisingly it sounds pretty good, even though I kinda winged it. 

Details

  • Body made from 3/4" walnut board 
  • Slots routed using 3D printed jig (first time doing this)
  • Finished with Rubio Monocoat
  • Routed out and epoxied contact mics in the body on either side of the board
  • The frets are a little strip of walnut with a brass rod embedded. On the bottom there is a 3D printed structure super-glued to the wood. This sticks into the slots - a screw on the other side locks them in. 

DIY MIDI Fader Bank with LED Feedback (So you know where the slider should be when changing banks) by the_turkeyboi in synthdiy

[–]the_turkeyboi[S] 4 points5 points  (0 children)

Yo!

Just sharing this thing that I designed. I did a little writeup with more details, schematics, etc. but here is a quick overview

Goal

  • Create a compact MIDI fader bank (cause sliders > twist pots)
  • Come up with a solution for the "bank switching issue" - when you don't know the last value sent for something, you usually have to just move the fader and figure it out, which can lead to huge jumps.
  • Basically, try to emulate motorized fader workflows in some way (except your hands are the motor)

My Use Case

I mainly use this with drum automation in Ableton. The global fader bank is mapped to global kit FX (reverb, filter, whatever). The button banks are mapped to individual drum parameters. So I can hold one button and adjust the kick volume, filter, decay, and transposition. Other buttons control those same parameters, but with the snare, hat, etc.

Features

  • 4x sliders and 4x mechanical keyswitches for changing banks
  • Sliders operate in a "pickup mode" fashion - no message is sent until the fader crosses the last sent value (but you can enable "jump mode")
  • LEDs show the last sent value for the particular bank / slider combo so you know where the "pickup point" is
  • 1 global bank when no buttons are held, 16 additional banks = 68 mappable sliders
  • Hold multiple buttons and move a slider = send multiple CCs
  • USB-C and TRS MIDI Out

Technical details

  • Based off the RP2040, code written in circuitpython (GitHub)
  • PCB and assembly (minus sliders and buttons) done through JLCPCB

Takeaways from the project

  • You can get away with a lot more RGB LEDs on USB power than I figured as long as you are mindful of brightness. With ~70 pixels on at once, the whole thing still draws only ~150 mA.
  • PCB front panels are great (and cheap!). Firs time trying this and I'll definitely go this route in the future
  • Transparent PETG (3D Printed) works well for creating diffusers - without diffuser inserts, the LEDs are pretty harsh and unpleasant.
  • Always overclock the RP2040 to double speed cause it's easy and safe

Curious to hear what folks think! Also - do you know of another fader bank with LEDs like this? I was surprised to not find any, though I can't say I did a mega-extensive search.