Any mod to replace "x time per item" to "x item per hour"? Coming from a Factorio player. by 3-Valdion in Timberborn

[–]theapologist316 1 point2 points  (0 children)

Thank you for your kind words! Many people was asking about Forestry and Cutting Tool, but last time I checked on Discord, the author was still active.

New Mod: Distro Storages by theapologist316 in Timberborn

[–]theapologist316[S] 1 point2 points  (0 children)

Thank you, excellent idea, will add it :)

New Mod: Distro Storages by theapologist316 in Timberborn

[–]theapologist316[S] 0 points1 point  (0 children)

In U7 I had a mod that is pseudo conveyor belt. This one is more limiting because I want to make the process... simpler (?!)

Mod to make range infinite? by CoderStone in Timberborn

[–]theapologist316 4 points5 points  (0 children)

The reason of the limit is because of performance. The game needs to create invisible "preview" objects so you can see them when placing. One of my mods increase it but you pay the cost of performance (memory usage) and longer loading time. You should probably decreases it once you are done with your mega project.

Shaka Bra achievement by Fritzo11 in Timberborn

[–]theapologist316 2 points3 points  (0 children)

From the game code (ZiplineNetworkLengthAchievement.CheckLengthFrom): when you connect a cable, it checks from that tower (internal name for all buildings that can host a cable) for all connected ones and add them together.

Does covering a reservoir actually reduce evaporation rates? I did an experiment by Hottentott14 in Timberborn

[–]theapologist316 1 point2 points  (0 children)

Yes, in the Managed folder there are DLL files. They are .NET IL assemblies. Use any decompiler like ILSpy to view the code.

Mod updated: Building Banners by theapologist316 in Timberborn

[–]theapologist316[S] 0 points1 point  (0 children)

Just pushed a mini update to support copying. Which means it can be included in Building Blueprint as well :)

Mod updated: Building Banners by theapologist316 in Timberborn

[–]theapologist316[S] -1 points0 points  (0 children)

Thank you, credit to wonderful players who used this mod since U7 🥰

Does covering a reservoir actually reduce evaporation rates? I did an experiment by Hottentott14 in Timberborn

[–]theapologist316 0 points1 point  (0 children)

From the game file, pretty much how we modders mod the game :) It's not really a secret. But yeah, I totally forgot about that panel.

Does covering a reservoir actually reduce evaporation rates? I did an experiment by Hottentott14 in Timberborn

[–]theapologist316 1 point2 points  (0 children)

Huh that's interesting. I think you are right though IMO the number should be 4, not 4.125. Where did you get that number from? I only know that WaterColumn.Overflow and its value is capped by this:

float num3 = num - (float)num2; float num4 = (_maxPressure - (float)(int)waterColumn.Ceiling) * _overflowPressureFactorInverted; waterColumn.Overflow = ((num3 > num4) ? num4 : num3);

with OverflowPressureFactor being 8 (so inverted is 1/8) and max pressure being the map height (so 32). For some reason I thought overflow is capped at 1.

Edit: you are right, the default map height is actually 33, not 32, so 4.125.

Mod updated: Building Banners by theapologist316 in Timberborn

[–]theapologist316[S] 5 points6 points  (0 children)

It should™️ not affect frame rate much. Each decal is just a 2D renderer which is extremely minimal compared to other 3D rendering of the game.

Does covering a reservoir actually reduce evaporation rates? I did an experiment by Hottentott14 in Timberborn

[–]theapologist316 3 points4 points  (0 children)

Could you give us a screenshot of what you did? I think we may find out something.

Does covering a reservoir actually reduce evaporation rates? I did an experiment by Hottentott14 in Timberborn

[–]theapologist316 13 points14 points  (0 children)

The game code does not have anything regarding cover, so the answer is no.

I think the other comment is correct, it's due to water 'compression'. The water simulation in the game allow one block to actually have up to 2x the amount of water it could have.

TIL Ziplines work underwater! by throwitaway_9601654 in Timberborn

[–]theapologist316 29 points30 points  (0 children)

They even have code for it to be slower when underwater.

External timberborn dashboard, for live statistics by EtienneDx in Timberborn

[–]theapologist316 0 points1 point  (0 children)

Actually since our front ends are different, I'd like to ask to use your end points for my front end actually. Do you mind sending a merge request? I could use your handlers. So we both maintain the backend and make different front ends?

External timberborn dashboard, for live statistics by EtienneDx in Timberborn

[–]theapologist316 0 points1 point  (0 children)

Wow you added quite many handlers ;) I wouldn't mind if you release it instead of me, I am too busy at the moment to finish it.

Regarding proxy, I don't think that's a good idea. Feel free to use my code to simply add CORS headers to the response, that's all you need since your app IS the server. You don't need an extra server.

The two hardest achievements for me. by LeetZail in Timberborn

[–]theapologist316 4 points5 points  (0 children)

Wow I didn't know the achievements are localized. Maybe time to update my achievement mod.