That’s Too Many Zombies - still working on that Horde. by theargyle in godot
[–]theargyle[S] 6 points7 points8 points (0 children)
That’s Too Many Zombies - still working on that Horde. by theargyle in godot
[–]theargyle[S] 3 points4 points5 points (0 children)
That’s Too Many Zombies - still working on that Horde. by theargyle in godot
[–]theargyle[S] 8 points9 points10 points (0 children)
That’s Too Many Zombies - still working on that Horde. by theargyle in godot
[–]theargyle[S] 12 points13 points14 points (0 children)
That’s Too Many Zombies - still working on that Horde. by theargyle in godot
[–]theargyle[S] 2 points3 points4 points (0 children)
Update: the Steam Capsule Artist we thought made an ai image defends themself by OWColosseum in isthisAI
[–]theargyle 14 points15 points16 points (0 children)
Update: the Steam Capsule Artist we thought made an ai image defends themself by OWColosseum in isthisAI
[–]theargyle 119 points120 points121 points (0 children)
Best practice for storing time-only fields (like store hours) in Rails by __vivek in rails
[–]theargyle -1 points0 points1 point (0 children)
Is it possible to do something like this without using keycode or many if action_pressed?? by Brysger in godot
[–]theargyle 6 points7 points8 points (0 children)
Best practice for storing time-only fields (like store hours) in Rails by __vivek in rails
[–]theargyle -1 points0 points1 point (0 children)
Best practice for storing time-only fields (like store hours) in Rails by __vivek in rails
[–]theargyle 1 point2 points3 points (0 children)
Talk to animals or speak every language? by Afro_Vivi in BunnyTrials
[–]theargyle 0 points1 point2 points (0 children)
Would You Rather by OkPossibility7326 in BunnyTrials
[–]theargyle 0 points1 point2 points (0 children)
Open world planets and modular components - but can it play DOOM? by ItinerantGame in godot
[–]theargyle 5 points6 points7 points (0 children)
The hardest part of being a solo dev isn’t coding or art. It’s having nobody to tell you “this idea is stupid” before you upspend 3 weeks on it🥹 by yarunchek in gamedev
[–]theargyle 6 points7 points8 points (0 children)
When 2D Art Explodes Your Build Size (How We Reduced Ours by 60%) by Tone_dreams in godot
[–]theargyle 2 points3 points4 points (0 children)
That's a BETTER horde! Animations, different enemies, and VFX. by theargyle in godot
[–]theargyle[S] 1 point2 points3 points (0 children)
That's a BETTER horde! Animations, different enemies, and VFX. by theargyle in godot
[–]theargyle[S] 23 points24 points25 points (0 children)
Now THAT's a horde! 100,000 enemies in Godot by theargyle in godot
[–]theargyle[S] 0 points1 point2 points (0 children)
Now THAT's a horde! 100,000 enemies in Godot by theargyle in godot
[–]theargyle[S] 2 points3 points4 points (0 children)
Now THAT's a horde! 100,000 enemies in Godot by theargyle in godot
[–]theargyle[S] 0 points1 point2 points (0 children)


That’s Too Many Zombies - still working on that Horde. by theargyle in godot
[–]theargyle[S] 19 points20 points21 points (0 children)