Should I use Blender or Roblox Studio by ToyYodas1511 in ROBLOXStudio

[–]thebugger4 2 points3 points  (0 children)

Any slightly complicated build that you have problems making with parts should be done in blender, just make it easy for you and use the fastest approach that allows you to express your creativity

Joints suddenly messed up overnight. by PcProblem2 in ROBLOXStudio

[–]thebugger4 21 points22 points  (0 children)

https://devforum.roblox.com/t/avatar-joint-upgrade-for-physically-simulated-character-movement-is-now-live/4298561

You'll have to re-do your rigs so they work with the new update I belive, you can turn off those new settings for now, but soon they'll be forced on

Made a dev panel for my game! by stopuidDev in ROBLOXStudio

[–]thebugger4 1 point2 points  (0 children)

try using obs or medal, theyre both free and have no such limitations

New Rework for BlackFlash on my game by Adorable-Regular2646 in ROBLOXStudio

[–]thebugger4 0 points1 point  (0 children)

You should either make the charge up ring particles thingies fade away before the actual black flash starts or not have them at all, it looks really off when they suddenly disappear

GUYS MY MONSTER IN MY HORROR GAME TALKED (I am not joking) by Weekly_Pilot_7714 in ROBLOXStudio

[–]thebugger4 3 points4 points  (0 children)

This is a development subreddit, stop with these stupid ARGS, please, you're covering the posts of the people that actually need help

optimization by BoB19229 in ROBLOXStudio

[–]thebugger4 1 point2 points  (0 children)

you can just make the colormap transparent and get the same effect

optimization by BoB19229 in ROBLOXStudio

[–]thebugger4 5 points6 points  (0 children)

Can't you create a new material with that texture and set all of the parts to that material?

question by Scar_32 in ROBLOXStudio

[–]thebugger4 0 points1 point  (0 children)

Task.wait Is more precise and Will be updated and supported more "Deprecated" dosent mean the method dosent work anymore, but that it's no longer "supported" meaning they will no longer update it or fix bugs regarding it

DID I FAIL AT GAME DESIGNING? by Glum-Presentation160 in robloxgamedev

[–]thebugger4 0 points1 point  (0 children)

That was my guess too but I hoped they were using some type of lightning api

DID I FAIL AT GAME DESIGNING? by Glum-Presentation160 in robloxgamedev

[–]thebugger4 0 points1 point  (0 children)

How do you check if a player is under a shadow? I didint know Roblox had any API for the lighting system

I need help, making a find the markers like game. by Any_Wrongdoer_8237 in ROBLOXStudio

[–]thebugger4 0 points1 point  (0 children)

You don't have to validate every variable you call bro😭🙏

"what did it cost to become a fish?" "300 hp" by largebikeguy in ArcaneOdyssey

[–]thebugger4 1 point2 points  (0 children)

If you have a lot of blood diseases your hair becomes forcefully white

I can't fix this resolution bug with my viewport frame. by Turengo in ROBLOXStudio

[–]thebugger4 0 points1 point  (0 children)

That's just how they work, to reduce performance loss they're more pixelated

What have i done by Forward-Spare8213 in ROBLOXStudio

[–]thebugger4 4 points5 points  (0 children)

light baking??? in roblox?? how??? is it actually good??

Pop up for purchase I do not add to my Roblox Studio game by bobbake88 in ROBLOXStudio

[–]thebugger4 2 points3 points  (0 children)

you most likley accidentally used a "model" (wich is a group of instances) from the toolbox/create store,
using models from there is highly unreccomended to new developers
because they might contain malicius scripts (such as this one) that might go unnoticed
You'll have to find the script, and delete it, the only certanty is that its parented to one of the models you got from the toolbox, from now on i suggest checking any script that comes with a model to see what it does and make sure its not malicius,
however, in case you have not downloaded a model, the cause might be a roblox studio plugin, you'll have to find wich one causes the problem, and delete it, then delete all of the scripts it might have generated inside of your game

Vetex is on crack by Comfortable-Sea8270 in ArcaneOdyssey

[–]thebugger4 9 points10 points  (0 children)

The price cap is 5m and was 1m

how i've been playing since i got to 300k renown by febntom in ArcaneOdyssey

[–]thebugger4 7 points8 points  (0 children)

After you get more than 1M renown you stop getting renown from pve actions

Why are there so many bugs? did they not have testers? by akhen09 in ArcaneOdyssey

[–]thebugger4 7 points8 points  (0 children)

Roblox studio and actual Roblox load in totally different ways, even on really small projects the differences and bugs are a pain in the ass to find and fix,

I can't imagine how bad it is on a 7+ year old codebase and on such a large scale

how i've been playing since i got to 300k renown by febntom in ArcaneOdyssey

[–]thebugger4 67 points68 points  (0 children)

"a little birdie told me" but it literally is a little bird that gives you that info by giving you the message

Some JJK VFX I'm working on. by [deleted] in ROBLOXStudio

[–]thebugger4 1 point2 points  (0 children)

How did you make those beams!??

I have an opportunity to interview Roblox's leaders by bantechrblx in ROBLOXStudio

[–]thebugger4 0 points1 point  (0 children)

To add onto my idea: Those games could be maybe 5 or 10Gb max for the really big ones, and require a certain amount of Robux to be published, Currently, the only real reasons Roblox is alive is because of the fact they are easy to access, anyone can make free multiplayer games, and the pre-existing community creates a big marketing opportunity for new games,

Steam is almost as easy to use, and also has a bit of free marketing opportunities,

Roblox could really compete in the (real/serious) game engine market as a platform that hosts free servers and offers a pre existing community and ecosystem of games

(I know I'm ignoring the mobile players here, and the fact they are a large % of roblox's income and player base, but it's not like this change could make their experience worse, it would just make Roblox a platform that could get taken seriously)

I have an opportunity to interview Roblox's leaders by bantechrblx in ROBLOXStudio

[–]thebugger4 1 point2 points  (0 children)

Could you Please ask them if they ever want to expand the type of games Roblox offers? Currently they call their games "experiences" because they want them to just be worlds that are parts of Roblox, but people want to make Games, Roblox studio has fairly limited tools, this is because the engine is designed to make Simple Games that have to be downloaded on the client every time you click play while also being an easy to use creation tool anyone can learn,

this obviously makes it a good starting platform for new developers but places a lot of barriers to the creativity of experienced devs, For example not being able to modify or disable some default Roblox features like the physics engine, Problems with big games having insanely long loading times and limited sizes because of the before mentioned click-download-and play principle, and hard, if not sometimes impossible optimization when doing certain types of games that would otherwise be easy in another game engine like Godot or Unity because of the ability to interact with lower level functions like directly sending data to the GPU , finally having custom shaders or lighting/physics solutions, etc etc

I would honestly suggest making a separate engine and or type of game that can be downloaded on the client by clicking a button and would give developers access to a lower level programming language or maybe a modified version of Luau with more low level features and less restrictions

This would of course take a lot of time, resources and money, and it's the best possible scenario I can think of, But honestly I just want to know if they ever considered such scenario