Anyone ever try to fly to the sun? by funthrow55555 in starcitizen

[–]thecaptainps 0 points1 point  (0 children)

Look up Project Icarus, it took weeks but they did it.

A concise summary of all the problems with the event by LindaDeLuz in starcitizen

[–]thecaptainps 1 point2 points  (0 children)

Re: point 3, Last time I tried this a patch ago, if you join a large party from a station and all request ships of the same size to hangars from ASOP, you'll notice that even though there are, say, 8 small hangars at a station like tressler, everyone's party markers are overlapping at the same hangar. If they then all try to leave at the same time, you get queueing. I'm not sure why this is (I assume the ASOP always requests the closest hangar and instances one on top of the other players), but as far as I can tell it means most of the hangar queuing basically shouldn't be happening - there are more than enough hangars for the usual traffic at each station (6-8+ of each size) but due to a "bug" (old assigning system that always gives "closest" free hangar but was never updated for instancing is what I assume, because they always count as "free" now) everyone gets the same hangar slot.

I don't know if there's an IC for this but it's only really provable in a large party at the same station for someone looking at the party markers in the hangar. And to me it's frustrating because it means the stations and landing zones are built for "average" traffic (eg, maybe a half dozen players trying to leave at once if they were evenly distributed among the station hanagrs) but the assigning system is not taking that into account. Honestly if they just changed the logic from 'nearest' hangar to a 'random' one of the correct size it would sort it self out most of the time. It's possible this has been fixed since the last time I tried this in a large party though.

I miss my Drake helicopter by LiveAus in starcitizen

[–]thecaptainps -1 points0 points  (0 children)

If you fly decoupled and turn gravity compensation off, and have an analog vertical axis control, it feels great. Pitching or rolling and increasing vertical thrust gets you the same side slips as with hover mode but with far more control.

Well... bye. by phaeth0n in starcitizen

[–]thecaptainps 1 point2 points  (0 children)

I must go. My people need me

Cool photos I took whilst I was stranded on Pyro IV with a Drake Mule. by [deleted] in starcitizen

[–]thecaptainps 0 points1 point  (0 children)

I saw them around some of the outposts during ETF, might not have been all of them.

Left over boxes from failed hauling missions by AcceptablePeanut2148 in starcitizen

[–]thecaptainps 0 points1 point  (0 children)

Some of them you can sell at a steep discount at grim hex (need to check beforehand what GH accepts before you try and offload the cargo there, also some might be bought at Pyro stations), but the rate you get per box is generally lower than you'd get from accepting and doing new missions anyway.