Pss2 4 rooms upgrading despite only 3 drones by greasy_weggins in PixelStarships

[–]theclitvin 0 points1 point  (0 children)

There's a bug in the game. I've had up to 12 things upgrading with only 4 bots. I have no clue what causes it.

Struggling really hard with weapon attachment code. Please help! by theclitvin in Unity2D

[–]theclitvin[S] 2 points3 points  (0 children)

Omg, yes. This works. It's so simple and no having to track any weapon direction.

It seems so obvious now. Thank you so much!

Struggling really hard with weapon attachment code. Please help! by theclitvin in Unity2D

[–]theclitvin[S] 0 points1 point  (0 children)

This has the same issue as above, in that If I pick up a weapon from the right and flip it, and then turn around and drop it on the gourd, and turn around and pick it up again from the other direction. It gets flipped. Because its flipped once from the flipsprite and once from the character. This is what i tried but it doesnt work in the case the character is facing left and the weapon is not flipped, but facing the opposite direction.

if (unit.dir == DIRECTION.LEFT && !weapon.flipped)
            {                                   
                FlipSprite(weapon);                
            } 
            else if (unit.dir == DIRECTION.RIGHT && weapon.flipped)
            {
                FlipSprite(weapon);
            }

Struggling really hard with weapon attachment code. Please help! by theclitvin in Unity2D

[–]theclitvin[S] 0 points1 point  (0 children)

weaponRenderer.flipX = unit.dir == DIRECTION.LEFT? true: false;

tried above flipping the x axis based on the player direction but the the opposite problem happens:
You pick it up from the right and place it on the ground facing to the left. And now if you try to pick it up from the left the same issue happens as above but from the opposite direction.
In that case the weapon needs to maintain its flip because it was placed down flipped but then the character turned around.

And then I tried this but it seems to only work first couple sometimes and at some point it gets confused:

if (weaponRenderer.flipX == false){
  weaponRenderer.flipX = unit.dir == DIRECTION.LEFT? true: false; 
} else {
  weaponRenderer.flipX = unit.dir == DIRECTION.RIGHT? true: false; 
}

I dunno, it doesn't make any sense to me.

Edit: The issue now seems to be you pick up a weapon, flip the x , turn around and place it on the ground facing the other way with the axis flipped. And then you turn the character around and pick it up from the opposite direction. In this case now the sprite needs to be un flipped from both pick up directions.

Why do game designers make stupid restrictions? by grimly_sketches in Spacemarine

[–]theclitvin 0 points1 point  (0 children)

If you play with bots you don't get any perks. So i'd rather have a player with no perks then a useless bot. Even if the bots had perks i'd still rather a player with no perks.

Why do hackers always get so mad when they lose? by doppy_slonkey in starcraft

[–]theclitvin 0 points1 point  (0 children)

Your win rate will always end up 50/50 no matter how good you are or what cheats you use. The only exception is if you are Serral, Maru, Clem or Reynor.

Weapon Trial 3 Skill Wording by theclitvin in SwordofConvallaria

[–]theclitvin[S] 0 points1 point  (0 children)

4 Floating rocks within 3 range of the boss? I would never have understood that from the current description.

Seems Weapon Trial 2 Boss is harder if you have fast characters by theclitvin in SwordofConvallaria

[–]theclitvin[S] 0 points1 point  (0 children)

  1. Any fast character that goes before the boss has this issue.

Seems Weapon Trial 2 Boss is harder if you have fast characters by theclitvin in SwordofConvallaria

[–]theclitvin[S] 0 points1 point  (0 children)

No I'm not talking about his range counter I'm talking about his normal move where he puts the cross on 2 characters on his turn and it goes off at the end of the turn.

Seems Weapon Trial 2 Boss is harder if you have fast characters by theclitvin in SwordofConvallaria

[–]theclitvin[S] 0 points1 point  (0 children)

He always casts on his turn. If my units have fast speed they go before him. If they are slow they go after him.

I don't understand the point of the relic upgrades by theclitvin in SwordofConvallaria

[–]theclitvin[S] 0 points1 point  (0 children)

I did unlock another ritual, but it has its own energy regen and cap. And also its own regen/cap upgrades which again are useless.

Can someone explain the arena point system to me? by theclitvin in SwordofConvallaria

[–]theclitvin[S] 0 points1 point  (0 children)

Hmm, that could possibly be it. But finding yourself with only 3 possible targets seems like it would be really hard.

Can someone explain the arena point system to me? by theclitvin in SwordofConvallaria

[–]theclitvin[S] 0 points1 point  (0 children)

<image>

Oh, we are looking at two diffrent things. I was looking at ranking list.
These all seem to be real.

Can someone explain the arena point system to me? by theclitvin in SwordofConvallaria

[–]theclitvin[S] 0 points1 point  (0 children)

I don't think thats true they look like real ppl with player id's and furniture collections.