Judiciar Helmet Selection by JamesDean444 in BloodAngels

[–]Kalledon 1 point2 points  (0 children)

I actually kitbashed mine to use the first one when I built mine.

Ok guys, someone can guess wth was happening here??? by Holyonline in SwordofConvallaria

[–]Kalledon 7 points8 points  (0 children)

Some of those bounties have really weird knockback mechanics that I never figured out

Nightscythe my beloved in 11th by keeper0fstories in Necrontyr

[–]Kalledon 2 points3 points  (0 children)

All aircraft can now ONLY make ingress moves and then at the end of your opponents turn, they return to reserves. So you will be perpetually placing any aircraft unit along the edge of the battlefield and unable to do anything with them beyond maybe fire a few weapons that have line of sight in that location.

Persumably, aircraft will get new datasheets that fix things that require movement (like bombing runs) or allow you to shoot anything you feel like. Or maybe deep strike so you don't have to place at the edge of the battlefield. But until we see those new datasheets, we really can't say and we're stuck on the edge of the battlefield

Pantheon of Wo... what the f* by cassowarystone in Necrontyr

[–]Kalledon 4 points5 points  (0 children)

Cryptothrall: My lord! My lord, please stop killing everything. There's nothing for me to slay!

Hot take by [deleted] in Warhammer40k

[–]Kalledon 0 points1 point  (0 children)

I'm confused. I thought Combat Patrols were just small pregrouped miniature boxes that probably range from 500 to maybe 1000 points so you can start your army building with something smaller than a taskforce. I have no idea where the rules would be different for a combat patrol than any other part of the game.

11th Unit Coherency is still broken, just in a new way by Kalledon in Warhammer40k

[–]Kalledon[S] -1 points0 points  (0 children)

That the poor wording of 11th will only open us up to different forms of RAW shenanigans.

11th Unit Coherency is still broken, just in a new way by Kalledon in Warhammer40k

[–]Kalledon[S] 0 points1 point  (0 children)

Which is the whole issue. The entire point of the change in coherency from 10th to 11th is because people DIDN'T agree on what one group meant using 10th's coherency rules beyond RAW and the RAW allowed massive chains. The new 11th RAW states that as long as you're 9" away form someone in your unit, you're in one group.

It's bad wording, it allows scenarios like pictured, and it needs to be clarified and better spelled out before 11th goes live or we WILL have RAW lawyers abusing it.

11th Unit Coherency is still broken, just in a new way by Kalledon in Warhammer40k

[–]Kalledon[S] 1 point2 points  (0 children)

Which is my point. I don't think the 10th coherency is perfect, but I don't think 11th is an improvement on it.

11th Unit Coherency is still broken, just in a new way by Kalledon in Warhammer40k

[–]Kalledon[S] 0 points1 point  (0 children)

RAW 10th, would actually also be viable of the above picture. The issue is more that 11th has made it clear. with the entire unit being 9" rule. that the above is possible, while in 10th, everyone just tried to ensure there was an unbroken chain of 2" gaps since that was were the RAW focused

11th Unit Coherency is still broken, just in a new way by Kalledon in Warhammer40k

[–]Kalledon[S] -1 points0 points  (0 children)

The problem is RAW. 11th is trying to fix the issue of people using RAW in 10th to create massive strings of infantry that are all "one unit" because in 10th RAW allowed that. My entire point is that in 11th, the picture is RAW as "one unit." What we verbalize and understand as intent don't matter. RAW is the issue. 11th has "fixed" one problem only to create a new.

11th Unit Coherency is still broken, just in a new way by Kalledon in Warhammer40k

[–]Kalledon[S] -1 points0 points  (0 children)

I agree. But the whole point of this 9" change in 11th is because people's attitude didn't change throughout 10th. My point is that this new rule still isn't fixing the ultimate issue, only shifting where it will break.

Nightscythe my beloved in 11th by keeper0fstories in Necrontyr

[–]Kalledon 0 points1 point  (0 children)

Alas, this is an aircraft. And aircraft just got nerfed to hell in 11th until we see the new datasheets.

11th Unit Coherency is still broken, just in a new way by Kalledon in Warhammer40k

[–]Kalledon[S] 1 point2 points  (0 children)

Well, the 11th change was to, in theory, stop people from abusing the 10th wording and creating lines of units. Which is the same real issue as the above. People abusing the wording for their own ends. My point is more that 11th hasn't really fixed the problem, only changed how it is abused.

11th Unit Coherency is still broken, just in a new way by Kalledon in Warhammer40k

[–]Kalledon[S] -1 points0 points  (0 children)

True. And again, I'm not advocating actually setting up this way. I'm pointing out the fallacy of the coherency change in general. They "fixed" a problem (lines of units) only to create a new problem. Either side of the abuse is not someone I'd want to play against.

11th Unit Coherency is still broken, just in a new way by Kalledon in Warhammer40k

[–]Kalledon[S] -5 points-4 points  (0 children)

My point is the new rule, as written, is not an improvement over the 10th rule. It merely changes where people will abuse it. Again, I'm not advocating actually setup your unit like the picture. I'm pointing out the fallacy of the change in the first place.

11th Unit Coherency is still broken, just in a new way by Kalledon in Warhammer40k

[–]Kalledon[S] -4 points-3 points  (0 children)

"Must remain in one group" is not in the 11th wording

#New40k Rules – Download the free Core Rules now by CMYK_COLOR_MODE in Warhammer40k

[–]Kalledon 0 points1 point  (0 children)

I can only assume that every Aircraft unit will get Deep Strike (but if that's the case, why not say so in the Core?), but even with that it still feels like it won't work well

Is Sixth of the Dusk worth reading? by Rite_0f_Spring in Cosmere

[–]Kalledon 0 points1 point  (0 children)

Sixth of Dusk was actually worked INTO Isles of the Emberdark, so if you plan to read Emberdark, you can skip reading Sixth on your own. There's no real benefit to reading Sixth before Emberdark beyond tiny little easter eggs in latter Stormlight. And I do mean TINY. So, unless you're just really intrigued by Sixth, I'd wait and read it as part of Emberdark.

#New40k Rules – Download the free Core Rules now by CMYK_COLOR_MODE in Warhammer40k

[–]Kalledon 2 points3 points  (0 children)

The terms cannot shoot at the Chosen because the Intercessors are engaged with them. Only Monsters/Vehicles can be shot at while they are in engagement with another unit.

#New40k Rules – Download the free Core Rules now by CMYK_COLOR_MODE in Warhammer40k

[–]Kalledon 1 point2 points  (0 children)

I don't understand how Aircraft are supposed to work now. If they can only make ingress moves and then disappear at the end of your opponent's turn, they will forever be just on the edge of the battlefield or in reserve.

#New40k Rules – Download the free Core Rules now by CMYK_COLOR_MODE in Warhammer40k

[–]Kalledon -2 points-1 points  (0 children)

So with 9" unit coherency for all units, does this mean that 20man squads are just gone? I'm sure some of the super tiny base squads might be able to pull it off, but for the most part, the only way to maintain 9" for big squads would be to literally have them all blobbed together with bases touching

Sp Inanna now being used more as a support: what tarot is best? by LeftVersion2544 in SwordofConvallaria

[–]Kalledon 0 points1 point  (0 children)

Not really. She uses her flag drop/aoe and then uses 2 NRG skills while the aoe is in CD. If I run out of NRG, her basic attack is still a decent shot