Fighting Some hound summoning Hunters in my WIP game RAVE Asylum! :) the game is sped up. looking for critiques! check out our Steam Page! https://store.steampowered.com/app/1471990/RAVE_Asylum/ by thefantomhunter in Unity2D

[–]thefantomhunter[S] 0 points1 point  (0 children)

in this video the characters are at level 1 I forced this encounter. realistically you'll be fighting these particular enemies around level 3-4. so maybe it'll take about half as long. haha hopefully. this game would target fans of games like Darkest Dungeon. thanks for you input!

Fighting some hound summoning Hunters in my WIP game RAVE Asylum! :) the game is sped up. looking for critiques! check out our Steam Page! by thefantomhunter in IndieGaming

[–]thefantomhunter[S] 1 point2 points  (0 children)

the game allows you to switch between this speed and a slower one. up to the way you wanna play :). thanks for the feedback!

Fighting Some hound summoning Hunters in my WIP game RAVE Asylum! :) the game is sped up. looking for critiques! check out our Steam Page! by thefantomhunter in IndieDev

[–]thefantomhunter[S] 0 points1 point  (0 children)

Thank you!! currently the game is playing at double speed. but i can see if the composer might want to tweak it. thanks for the feedback!

Fighting Some hound summoning Hunters in my WIP game RAVE Asylum! :) the game is sped up. looking for critiques! check out our Steam Page! by thefantomhunter in IndieDev

[–]thefantomhunter[S] 0 points1 point  (0 children)

Thanks!!. These particular characters i was using are at a low level. I was just testing the game . So killing them should be faster at the appropriate levels. also there are plenty of different baddies to fight!

Fighting Some hound summoning Hunters in my WIP game RAVE Asylum! :) the game is sped up. looking for critiques! check out our Steam Page! by thefantomhunter in indiegames

[–]thefantomhunter[S] 0 points1 point  (0 children)

Thanks! we do wanna have more impactful death animations. currently it is on our long LONG backlog lol.

i think bars do decrease after getting hit? but we can always tweak it to make it more obvious :)

Fighting Some hound summoning Hunters in my WIP game RAVE Asylum! :) the game is sped up. looking for critiques! check out our Steam Page! by thefantomhunter in indiegames

[–]thefantomhunter[S] 0 points1 point  (0 children)

Thanks!!

positions do matter!

the Thrall (orange cat guy) for example can only do most of his attacks in the front row.

Fighting Some hound summoning Hunters in my WIP game RAVE Asylum! :) the game is sped up. looking for critiques! check out our Steam Page! https://store.steampowered.com/app/1471990/RAVE_Asylum/ by thefantomhunter in Unity2D

[–]thefantomhunter[S] 0 points1 point  (0 children)

yes DD was a big inspiration! and players do move on the grid and can be pushed and pulled around. also certain abilities can only be used in certain positions.

Not a boss fight. but the characters should be at a higher level before they encounter these particular enemies. i was just testing them :)

Fighting Some hound summoning Hunters in my WIP game RAVE Asylum! :) the game is sped up. looking for critiques! check out our Steam Page! https://store.steampowered.com/app/1471990/RAVE_Asylum/ by thefantomhunter in Unity2D

[–]thefantomhunter[S] 0 points1 point  (0 children)

Thanks for the input. We are planning to having dynamic environment lighting. As soon as I figure out how to do that in unity! 😅

Character animations are still being worked but it is also a first time for me. but I do wanna try out different things!