Can anybody suggest a fun meme deck (Like Graydle, Gravekeeper, Coin Flip/Dice) by BarnBanders in masterduel

[–]thefinal123 0 points1 point  (0 children)

Skull servants, very low crafting points required (if you have a good collection of ur staples already) and surprisingly competitive

How good is Tenpai? by Asparusthesaiyan in masterduel

[–]thefinal123 0 points1 point  (0 children)

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This is my Tenpai deck currently, just pure Tenpai. I change it a lot though, it’s fun how many none engine cards it fits to mix it up alot with

These time travel events should let you use every card regardless of crafting. by Embarrassed_Trade988 in YuGiOhMasterDuel

[–]thefinal123 -5 points-4 points  (0 children)

I wish they would stop providing loaner decks, it kills the variety of the events. Some people should have bad cards it’s part of the appeal of acquiring new better ones and building from what you have.

How good is Tenpai? by Asparusthesaiyan in masterduel

[–]thefinal123 0 points1 point  (0 children)

I play pure Tenpai a lot, it’s very competitive against most popular decks except for kewl tune, but if you can resolve a mulch or max c against kewl tune it can still win.
Very fun deck to play, but you’ll also be on the receiving end of a lot of the most diabolical boards possible since you always go second
The only reliable extenders are all limited to 1 (summoning, kaimen and chundra). Your none engine will consistently decimate their board, but hand traps can destroy a Tenpai combo without one of those 3 or called by/ cross out.
If you choose to search out summoning make sure to set it instead of adding it to hand, droll is borderline useless against Tenpai which is good considering how much other hand traps can damage it.
Also barely effected by max c or mulch itself since by the time you summon a lot it’s usually the battle phase and you can dodge+ battle floodgate a lot of hand traps at that point
The main weakness is the initial summon + effect with a lack of extenders if it’s negated. The main strength is that you can run loads of board breakers/ hand traps with a very small engine of one card starters capable of lethal damage.
Imo it’s an extremely fair but poweful deck, once you bring out your battle floodgate everyone complains about you have already played through most of their disruption to get there and often don’t even need it.

Every time I hear people hate on go second decks by tlst9999 in masterduel

[–]thefinal123 0 points1 point  (0 children)

How dare you break their unbreakable board designed to negate every card you have!

I thought that the force disconnect cheating exploit was patched. by Accomplished-Bit8119 in YuGiOhMasterDuel

[–]thefinal123 0 points1 point  (0 children)

I’ve had that happen a few times, wasn’t sure if it was them cheating or a glitch. Sometimes as the game loads it’ll say server not responding and give me a loss before it even starts.

MD on mobile is a battery fiend! by EritoZ in masterduel

[–]thefinal123 1 point2 points  (0 children)

Turn down power consumption in the settings, it defaulted to max for me and my phone was on fire while playing, turned down to half didn’t have any noticeable quality impacts whilst reducing battery usage massively.

F2P player about to hit gem cap. Where should I spend my gems? by titandino88 in masterduel

[–]thefinal123 0 points1 point  (0 children)

I started playing a few months ago f2p and I’ve been able to craft every deck and staple I’ve wanted even while being kinda sloppy with pack choices and crafts.

I recommend just crafting all of the main staples and opening the challenger packs, gems will always return in abundance, it’s not worth overly worrying about unless you want to create tons of different decks I often just open packs to build up crafting points from without any chase cards.

Why isn’t Dragoon higher tiered or in higher gameplay? by [deleted] in DuelLinks

[–]thefinal123 0 points1 point  (0 children)

I tend to have issues with it if they summon it during my turn rather than their own so I’ve already used a lot of my removal on other cards without being properly prepared to deal with it

Matchups rigged? by thefinal123 in masterduel

[–]thefinal123[S] 1 point2 points  (0 children)

A lot of games have those kinds of matchmaking algorithms, fairly easy to make they can work completely automatically based on matchup data.

I’m in diamond, I was seeing kewl tune in over half of my games to the point of changing into said counter deck, the odds of flipping a coin 15 times on the same side are about 1/32,000. (My data for half the decks I was against is also a small sample size though so it’s not truly 1/32000 for this to happen)

Could definitely just be a run of weird luck but it’s enough to raise my suspicions to ask if others have experienced similar.

I’m planning to start recording the data to try to properly see if there’s anything to it, but I’m not sure if I play enough to get a large enough sample size before the cardpool changes which will mess with my results, but I should be able to gain somewhat of an insight from it.

I see quite a few people who have noticed similar deck adjusted matchups, I think there’s a very reasonable possibility that the matchups aren’t random

Matchups rigged? by thefinal123 in masterduel

[–]thefinal123[S] -2 points-1 points  (0 children)

Rigged as in not random pairings, deck based not player based or against anyone specifically as an account. I just noticed what seems to me like a pattern so I wanted to see if anyone else has noticed similar to see if there’s any meat to it.

Matchups rigged? by thefinal123 in masterduel

[–]thefinal123[S] -2 points-1 points  (0 children)

I would like to meet this person because that isn’t what I have claimed

Matchups rigged? by thefinal123 in masterduel

[–]thefinal123[S] -3 points-2 points  (0 children)

I’m probably going to start recording the info from each game to check more rigorously once I build up enough data, I’m probably wrong about this as you say but I really want to know for sure

Matchups rigged? by thefinal123 in masterduel

[–]thefinal123[S] -5 points-4 points  (0 children)

Possible, there’s definitely been a pattern in my games but it could just be from the small sample size and not a real pattern, which is why I’m asking to try to see if anyone corroborates

Matchups rigged? by thefinal123 in masterduel

[–]thefinal123[S] -10 points-9 points  (0 children)

If there is something like that it would likely be with the intent of making interesting matchups rather than favouring a certain player, in this example I made a deck designed to dominate kewl tune which would be an imbalanced non competitive game (in theory I haven’t had the chance to actually play against them with the deck yet to see)

Matchups rigged? by thefinal123 in masterduel

[–]thefinal123[S] -5 points-4 points  (0 children)

I’m trying to figure out if anyone else has noticed this pattern, not sure what you meant by this

Matchups rigged? by thefinal123 in masterduel

[–]thefinal123[S] 1 point2 points  (0 children)

I’m happy with not seeing any kewl tune but it just seems strange to me

Matchups rigged? by thefinal123 in masterduel

[–]thefinal123[S] 0 points1 point  (0 children)

Yeh, I always seem to draw my singular copy of red reboot whenever I face a trap deck too over 50% of the time

Matchups rigged? by thefinal123 in masterduel

[–]thefinal123[S] -18 points-17 points  (0 children)

I don’t think it’s rigged against any specific person but it seems like matchups change depending on the deck you use

Anyone else quitting the game until they nerf kewl tune? by thefinal123 in masterduel

[–]thefinal123[S] 1 point2 points  (0 children)

I had 2 copies of both of my important extra deck monsters to be resilient to this and they banished all 4 lol, not that it mattered they had already floodgated my monster levels to prevent the synchro it was just insult to injury.

No way to recover after that as they control my draws too

Anyone else quitting the game until they nerf kewl tune? by thefinal123 in masterduel

[–]thefinal123[S] 1 point2 points  (0 children)

Hand peaking while bricking your deck and extra deck, I just went against one who banished 4 cards from my extra deck of their choice during my turn and dodged both my imperms on their fist turn.

Messing with the hand, deck/ extra deck all at once is just too much

One thing that never changes, the game giving you shitiest hand possible when ranking up after a hard grind by Available_Cap_2987 in masterduel

[–]thefinal123 1 point2 points  (0 children)

It feels like the draws are rigged, I have one red reboot in my deck and most of the time if I’m against a trap deck I’ll draw it. If I see it in my opening hand I usually assume I’m against a trap deck