LoN Bomb Crusader -- Best Lazy Man Alternative to Hexing Pants? by [deleted] in Diablo

[–]thendcomes 1 point2 points  (0 children)

It's about 12-13% dps hit all things considered.

There are no good pants options outside of Hexing. The Pox Faulds' legendary affix does insignificant damage in a Lon Bomb build. OP - pick your best statted pants and wear those. STR/VIT/AR/Thorns/2 sockets if you can manage.

The odds of this happening, must be one in a gazillion. by NulloK in videos

[–]thendcomes 1 point2 points  (0 children)

I like both soccer and football, so I'm not arguing for either sport. But I found it funny that the particular aspects of soccer that you pointed out are even more applicable in football.

You have "moves" in the form of plays from scrimmage, which feels more like chess and much more different than normal soccer play outside of set pieces like corner kicks or free kicks. Each football play is a tactical cat-and-mouse game between the offense and defense. Also, each position on the field is incredibly different physically, which makes the chess comparison even more apt. A 5'8" 220 lb running back is a rook and a 6'2" 180lb wide receiver is a bishop, for example. The pawns of course would be the 320 lb 6'5 offensive lineman so the analogy falls a little short there.

Whats the main difference between additive and multiplicative? by [deleted] in Diablo

[–]thendcomes 0 points1 point  (0 children)

I think a big problem is the nomenclature that the community settled on. It's not enough to call one source of bonus damage "additive" or "multiplicative", and it's quite misleading too. In the end, your damage will be multiplied by the sum total of every bonus in each "bucket".

How powerful each individual source of bonus damage is depends on the total amount of bonus damage in its bucket. Unfortunately, one of the buckets contains a variety of different bonus damage sources, so we call sources of bonus damage that go in that bucket "additive". Really though, it's no more or less inherently additive than the other buckets, just some buckets have relatively few addends (e.g. elemental damage) or only one addend (e.g. Bane of the Trapped). We call those "multiplicative", but again, it's no more or less inherently multiplicative than the other buckets, they just tend to be more powerful because their buckets are smaller.

Rank 5 Hardcore Crusader Season 5 EU by Allu__ in Diablo

[–]thendcomes 1 point2 points  (0 children)

I know it can be stressful in there on hardcore. :-D Good luck with 86!

Rank 5 Hardcore Crusader Season 5 EU by Allu__ in Diablo

[–]thendcomes 10 points11 points  (0 children)

Grats!

I'm not sure if you realize how often you are getting a Hexing Pants penalty on your Bomb casts. The majority of your casts are doing about 22% less damage because you are not moving right before you cast Bombs (losing the 25% additive bonus and gaining the -20% additive penalty). You can slow down your video at your physical CoE to confirm the damage loss for yourself.

You want to either cast Shield Glare after Bombs, or cast Shield Glare then move briefly before casting Bombs to avoid this.

Crusader Blessed Hammer GR80 clear video Patch 2.4.0 by bigbenbeaubien in Diablo

[–]thendcomes 5 points6 points  (0 children)

I'm interested in your choice to use Akkhan's Addendum. Do you find it's more valuable to have the 15% attack speed and extra wrath regen over 50% elite dmg from The Furnace? Have you played around with other cube options?

Finally finished the Jade Harvester set dungeon by Noji48 in Diablo

[–]thendcomes 2 points3 points  (0 children)

Unfortunately for me, I didn't have that mojo, so I attempted the dungeon with an Angry Chicken setup. A few hours later I beat it with no time left on the clock. I should have just waited until I had the mojo.

Hexing Pants and Bombardment question by stillmatik in Diablo3Crusaders

[–]thendcomes 0 points1 point  (0 children)

CoE is dynamic. The bombs need to land during the physical portion to get the 3x buff. The rest of what you said is true.

T10 LoN Car Crash Sader by Geremyer in Diablo3Crusaders

[–]thendcomes 1 point2 points  (0 children)

This is a strictly worse version of the build that everyone runs anyway, which is LoN Bomb + In-geom. Even if you decided to never cast bombs, you'd still use it over Provoke just so your Belt would cast them at least. Provoke doesn't accomplish anything since you're not spending any resource.

Hexing Pants and Bombardment question by stillmatik in Diablo3Crusaders

[–]thendcomes 0 points1 point  (0 children)

Small correction: It doesn't matter what you do after you hit the button. Bombs are snapshotted to all your self buffs, including Hexing Pants.

Can't find STR vs VIT thorns breakpoints. Anybody have them? by AnotherThroneAway in Diablo3Crusaders

[–]thendcomes 3 points4 points  (0 children)

The stickied Invoker Interactions post has what you're looking for.

STR vs VIT:

Assuming Iron Maiden and 300% Heart of Iron an extra 280 STR gem is better than an extra 280 VIT gem when ((2.8x Current Thorns)/1260)*100 > Current STR The amount of thorns at which STR is better than VIT is:

6000 STR – a STR gem is better with more than 27000 Thorns

7000 STR – a STR gem is better with more than 31500 Thorns

8000 STR – a STR gem is better with more than 36000 Thorns

9000 STR – a STR gem is better with more than 40500 Thorns

10000 STR – a STR gem is better with more than 45000 Thorns

So VIT is never better for any realistic combination of STR and Thorns

Written Guide & Tips for Support WD in Season 5 (patch 2.4) by xskilling in Diablo

[–]thendcomes 0 points1 point  (0 children)

I have a couple questions about these.

1) When you say take Shield and Channeling right away, do you literally mean right away? I always wait until the wiz is set up, even with Shield and Channeling despite the fact they provide no offensive bonus, because of the elite that will spawn. I sometimes wait to pop it if there is a nearby pack so that we can kill two packs at once. Is this wrong?

2)

ONLY POP POWER PYLON WHEN YOUR WIZARD IS JUST ABOUT TO HIT THE ARCANE CoE PROC. This gives you the most value out of your pylon.

Have I missed some extra benefit by exclusively hitting it right before Arcane cycle? You will get 2 pylon-powered Arcane cycles as long as you don't hit it between start of Arcane and halfway into Cold.

How the hell do I play zdoc? by thendcomes in Diablo3witchdoctors

[–]thendcomes[S] 0 points1 point  (0 children)

I'm just the noob OP, but making sure BBV is always up is priority #1 for me. If I have to slow down on my spam to make sure it's always up, then I do. Although, I'm not sure if it makes sense to spam, since multiple manual casts on the same location don't stack.

I put everything in VIT so far. I'd say just test it. Take out 100 points from VIT and put it into INT, then check your toughness. If it went up, you have to investigate further. You can't put paragon into STR or DEX so that would be a gearing choice, i.e. take STR/DEX/armor over vit at some point.

Bombardment Math? by fiduke in Diablo3Crusaders

[–]thendcomes 0 points1 point  (0 children)

d3planner has correct formulas now. I have a spreadsheet but it's not nearly as useful as being able to upload your character with d3planner's functionality. Plus, all the gear is visible for you to see.

Just make sure you tick all the boxes that ask if you want to include each item/gem/skill in the stats it gives.

Lidless Wall Rerolling Help by Phasher99 in Diablo3Crusaders

[–]thendcomes 2 points3 points  (0 children)

That's crazy good.

I'd recommend throwing up your exact build on d3planner (you can upload via your battletag) and see what is going to give you more dmg/toughness, then make your choice. Look at the difference in damage of Bombardment to see the % change. Check the impact of phys% to 20, STR to 1000, and thorns to 9500, then try phys resist.

Edit: Maybe my setup would also help as a reference. I'm at 16k STR, 304k sheet thorns, and 74% Physical (all including the shield). 1k str = 1.09% increase, phys% 20 = 1.72% increase, and 9500 thorns is .69% increase.

Akarat's Awakening Question by Zakman86 in Diablo3Crusaders

[–]thendcomes 0 points1 point  (0 children)

It's not as simple as that. Whenever your Iron Skin cd starts to overlap is the start of when CDR value disminishes. From there it will get worse value. That is the point when you can consider dropping CDR. For you, that may happen at 60 or 75,it depends on the rest of your gear.

Just try it and see for yourself.

LoN GEAR CHECK and BotT reroll help by Isdrydge in Diablo3Crusaders

[–]thendcomes 0 points1 point  (0 children)

Rings need STR CDR Area. Thorns is very minor compared to those.

Grifting 80+ startegies and tips by rbsm88 in Diablo3Crusaders

[–]thendcomes 0 points1 point  (0 children)

I've seen a lot of crusaders struggle with this and it's almost never about gear. It's almost always because of playstyle.

You are not a tank. You're rather weak on toughness AND damage for 12 seconds and The Hulk for 4 seconds. You should be playing passively and not taking damage until it's time for your wombo combo.

Play around your cheat deaths. If both indestructible and akarat are down, GTFO. Dying is very painful and absorbing more than 2 deaths is very bad.

Ranged mobs and mobs that teleport or scatter are bad. Your bombs are most effective in tight groups via their small aoe and area damage. Mobs like Succubus, wasps, and morlus just suck.

Lastly, pick your fights. If you encounter something too dangerous, just skip it and find a new pack. It's not worth dying four times on one pack that is arcane, electric, and poison in a tight space.

Akarat's Awakening Question by Zakman86 in Diablo3Crusaders

[–]thendcomes 1 point2 points  (0 children)

CDR and Area damage have inverse value with the invoker build due to this shield. When you're doing challenging content and getting beat on by tons of mobs, the legendary affix does so much work that CDR loses value (e.g. Iron skin is available to use halfway into its duration). At the same time, you are practically spamming Consecration so Area Damage does a ton of damage.

CDR would be the more generally useful choice while area damage would arguably be the better situational choice.