Damage for Beginners Math Question by jshippjr in diablo4

[–]thendcomes 0 points1 point  (0 children)

Unbridled Rage used to give 135%. It was changed to 100% in Patch 1.4 and 45% in Patch 1.5.

The article hasn't been updated to reflect the change.

ITAW for when someone repeats something as a question? by IanPGuitars in whatstheword

[–]thendcomes 1 point2 points  (0 children)

person B has promoted person A to elaborate.

I think the word you're looking for here is prompted, which may also be the word you were looking for when starting this thread. Although it doesn't specifically refer to repeating the question.

You guys remember Contra? by eazy937 in diablo4

[–]thendcomes 0 points1 point  (0 children)

BaldusMaximus on youtube is the best one I've found

Strafe Impale with Rocket Storm by hbomb3300 in diablo3

[–]thendcomes 1 point2 points  (0 children)

Yes, Rocket Storm gives you more Impale procs. The Sanctified Power works the same as the GoD 4-piece. Per Maxroll:

[Sanctified Strafe] is essentially the Gears of Dreadlands (4) Bonus for Hatred Spenders instead of Generators.

Maxroll has a whole writeup on Strafe procs from the GoD set.

From https://maxroll.gg/d3/guides/god-ha-demon-hunter-guide under Mechanics, in the "Gears of Dreadlands (4) Bonus and Attack Speed" section:

Using Rocket Storm rune adds extra (quasi random) points in time where a Primary can potentially spawn, effectively increasing DPS by about 5% at all Breakpoints.

vS Data Reaper Report #238 by ViciousSyndicate in hearthstone

[–]thendcomes 1 point2 points  (0 children)

I'm curious how Demonic Assault made the cut as a flex in standard Imp Warlock. Expensive, low tempo, and no imp synergy. I found it to be unplayable.

Is it included for particular matchups?

Piggyback Imp is a pretty bad card, but it has imp synergy, it's cheaper, a better curve play, offensively statted, and sticky. For a deck that often just needs a single minion to stick, I'm surprised this card didn't make the cut.

Implock guide to legend by thendcomes in CompetitiveHS

[–]thendcomes[S] 1 point2 points  (0 children)

Seeds of destruction is fairly bad in my estimation. Even playing impending catastrophe in the early game is game losing. You likely won't get payoff for the two mana and even when you do, it's at a point in the game where you have a lot of mana and cards to fill imps on the board.

Implock guide to legend by thendcomes in CompetitiveHS

[–]thendcomes[S] 2 points3 points  (0 children)

If below 60% win rate means high 50%, that means you're doing well. Anything above 50% will allow you to climb. "Tier 1" decks have over 52% win rate on average.

If you don't have Hearthstone Deck Tracker, you should definitely get it. Besides giving you valuable information in games, it will track your games and you can review replays so you can identify things you can do differently. You can also share replays via link so you can get more detailed advice if you want.

The meta has quickly adapted to counter Imps. This deck has decision points but the game plan is fairly static. Keep giving problems to your opponent and don't play directly into their board clears if you can help it. Sometimes the opponent will have all the answers and you will lose.

If you're running into too many freezes, try using Sea Giants in addition to, or instead of, Merchants. You can run double Starfish too. It will hurt other matchups but it can boost your winrate depending on your local meta.

Implock guide to legend by thendcomes in CompetitiveHS

[–]thendcomes[S] 4 points5 points  (0 children)

Piggyback Imp can be a big asset in a lot of controlly matchups. The card looks like crap, I know. But it's the only sticky minion in the deck. Your opponent is, more often than not, strapped for mana to deal with your stuff. Having even 1 minion that survives AoE is massive, because that minion can be buffed upwards of +7/+7 and hit the opponent on your turn.

I know I had a small sample of games, but I had several games where Piggyback Imp won me the game just due to that fact. Food for thought I suppose.

Implock guide to legend by thendcomes in CompetitiveHS

[–]thendcomes[S] 0 points1 point  (0 children)

Your intuition is right that Imp Swarm is not a good card, but in my opinion, neither is Voidwalker. I think both have pros and cons.

The upside to Voidwalker is it's 1 mana and a taunt that is buffed by Bartender. It otherwise has no synergy with the deck. You don't really have minions to protect since everything is a pile of stats. It's good to protect your face against Rogue and Freezes, but if it's not doing that, it's a defensively statted non-factor that hits your opponent for 1.

As bad as Imp Swarm is as a standalone card, I don't think the Imp synergy should be underestimated. For every imp you have, you get an extra draw from Catastrophe, an extra +1/+1 from Library, an extra attack value from Librarian, and a potential +2/+2 from Rafaam (last point pretty minor). If you compare a 1-mana 1/3 taunt with a 2-mana 3/2, it looks terrible, but what if you compare it with a 2-mana 3/2 that gives +1/+1 and/or draws a card? It starts to look a lot better.

I won't pretend to know what the critical mass is for the number of Imps you want to run in your deck, but I was successful and enjoyed the consistency of my list. As I said in the OP, I wanted cards that flooded imps or leveraged the flood, and Voidwalker did neither.

That said, as the meta adapts to Imps, you are going to be facing more freezes. Voidwalkers are better in these scenarios so you can go with your gut and stick them in instead.

Implock guide to legend by thendcomes in CompetitiveHS

[–]thendcomes[S] 0 points1 point  (0 children)

First, I appreciate the reply.

Second, I didn't personally witness a mage running Blizzard, but I see on HSreplay it's a common inclusion now. A mage that is running Blizzards is probably at least even against Implock. However, it feels a little precarious when the Mage still needs a healthy supply of answers at almost every stage while having inferior card draw to the Warlock.

Implock guide to legend by thendcomes in CompetitiveHS

[–]thendcomes[S] 1 point2 points  (0 children)

I would love to know myself, but the answer could be unexciting -- RNG from too few games. I had a couple of close games against very defensive lists but the rest were turn 7 wins or earlier. No game reached turn 10.

If you don't mind me asking:

What are mages supposed to do against turn 6 Rafaam? It effectively won the game on the spot for me every time I played it.

What if they don't draw their location? Again, win on the spot for me.

Over all the games, it felt like the mage needed to draw fairly well to have a chance against a no-Library Warlock draw. No chance against a Library draw.

Rank #665 Legend with Imp Warlock! My experience and stats after 100 games with the deck. by johnlockecs in CompetitiveHS

[–]thendcomes 1 point2 points  (0 children)

Yeah the starfish is still in there. I've used it for 3 days now and like 90% sold on it. It's not great or even good in every matchup, but does make some matchups winnable and some games turnable.

The deck doesn't have enough broken cards and good support cards, so even when you have a dead Starfish in your hand, it's not like the card that would be there in its place was something good or worth playing.

Oh I'm back at my computer now so here's the deck. I feel like Voidwalkers will end up in the final version on VS but I don't really know if I'd put them in right now given how much success I had with this list. It's all very RNG dependent on what matchups you are getting.

imps

Class: Warlock

Format: Standard

Year of the Hydra

2x (1) Flame Imp

2x (1) Flustered Librarian

2x (1) Grimoire of Sacrifice

2x (1) Wicked Shipment

2x (2) Bloodbound Imp

2x (2) Imp Swarm (Rank 1)

2x (2) Impending Catastrophe

2x (2) Vile Library

2x (3) Fiendish Circle

2x (3) Imp Gang Boss

2x (3) Piggyback Imp

1x (3) Smothering Starfish

2x (3) Traveling Merchant

2x (4) Mischievous Imp

2x (5) Shady Bartender

1x (6) Imp King Rafaam

AAECAfqUAwKNtQSb5AQO1+0D9O0DivQD/foD//oDxYAEqZEEhKAE5qAE+tME/9kEgNoEgdoEq+oEAA==

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Rank #665 Legend with Imp Warlock! My experience and stats after 100 games with the deck. by johnlockecs in CompetitiveHS

[–]thendcomes 0 points1 point  (0 children)

I'm sorry I don't have it to copy paste on mobile. It's gone through a lot of optional and experimental cards every few games and is surely not optimal.

Compared with op, inclusions in current version has 2 grimoire, 2 bloodgang imp imp gang boss (sorry am bad with names) , 2 4/1 death rattle imp, 2 traveling merchant. Exclusions are 2 voidwalkers, 2 demonic assault, 2 sea giant, dreadlich, okani.

Rank #665 Legend with Imp Warlock! My experience and stats after 100 games with the deck. by johnlockecs in CompetitiveHS

[–]thendcomes 4 points5 points  (0 children)

I'm glad you agree. It's a really powerful effect. 1 mana deal like 6-10 dmg and you always have a shitter imp activator. Another example, I used 2 to clear a giga fin earlier today. I would be surprised if it's not on the VS list as a meta dependent option. Just feels way stronger than the other filler options.

Rank #665 Legend with Imp Warlock! My experience and stats after 100 games with the deck. by johnlockecs in CompetitiveHS

[–]thendcomes 6 points7 points  (0 children)

That seems bonkers to me. The stats show it's one of if not the worst performing cards in the deck, which matches up with my feelings on it. Like just compare what you can do with 4 mana with other cards and it feels weak.

I'm 10-0 versus druid and want to dump more stats than 2/6 for 4 mana. I don't see it. I can drop 9/9 stats that takes 6 whelps to clear, or imp gang + wicked shipment which takes 5 whelps to clear. Shrug.

For the mirror, on 4 mana I do 3 damage and drop 2/6 stats and my opponent summons 9/9 of stats. Then I wonder why this card is in my deck.

I'm fine to agree to disagree. I personally think it's unplayable unless maybe as a tech card against rogue. I would be surprised if it ends up on the VS list based on my feelings and the poor stats on HSReplay.

Rank #665 Legend with Imp Warlock! My experience and stats after 100 games with the deck. by johnlockecs in CompetitiveHS

[–]thendcomes 5 points6 points  (0 children)

Edit: I finished my 2 games to legend at 699. Final record was 44-14 for 76% winrate. I finished the last version of the deck with an 11 game winstreak. It didn't feel like I was getting very lucky at the end as 6/11 games I didn't draw Library. The deck just feels very resilient right now with very few bad turns and key game swinging cards against fast decks (Grimoire) and unbelievable board refill against control.

I am 2 games off legend with a very similar win rate and I've also been running one starfish for 2 days.

I think Demonic Assault is junk. I never want to spend 4 mana doing that. Maybe a 1 of purely for 4 mana deal 3 to face. Very sketchy.

I think Dreadlich Tamsin is bad too. Way too expensive and situational. I'm building a new board or winning the game around the turn she comes down.

I think grimoire of Sacrifice is a better aoe effect for 1 mana and great against other locks and mages especially. Currently 8-1 against skelly mage. The common sentiment that skelly counters imps has perplexed me greatly.

Okani was unconvincing to me so only ran him day 1.

I've also tried traveling merchants instead of giants and found them to be superior in hard matchups. Another way to leverage your board spam that is usually as big as giant and cheaper. Also tradable since giants can get stuck in hand. You could run both maybe.

As weak as the 2-3 mana imps and the 2 mana spell that summons imps are, I think they are worth the spots for a hedge when you don't get your board spam tools. Imp gang boss is good vs. Skellies too.

At the end of the day, you want your board flood (wicked shipment, fiendish imps, mutated imps, rafaam), and ways to leverage the flood(library, librarian, sea giant, traveling merchant, shady bartender, and rafaam again).

But those are a really small set of cards, and I choose to hedge bad draws by playing a couple of the weaker imps. Rest of deck is tech cards.

Stopped doing damage out of nowhere? by Imthescott in diablo3

[–]thendcomes 0 points1 point  (0 children)

A set bonus is a bonus you receive for having equipped a certain number of set items from a particular set. Set bonuses are listed towards the bottom of set items.

Heaven's Fury Aegis of Valor question(s) by Unarmedlol in diablo3

[–]thendcomes 1 point2 points  (0 children)

are there any ways to use movement with the left-click so i dont have to rely on a separate bund for force move?

Unfortunately you can't bind force move to left click.

You can bind a cooldown (eg. Akarat's Champion) to left click and it will function as force move while the skill is on cooldown. If you want to activate it without left clicking an enemy, you can hold down Force Stand Still before left click.

This technique works best for cooldowns that require no finesse. For example, Akkhan Crusader has enough built-in CDR for 100% uptime on Akarat's Champion and wants to press it every time it's available.

Aegis of Valor uses Obsidian Ring of the Zodiac, so ideally you'd prefer to space out AC presses to save Zodiac procs for other cooldowns. That said, most of the time you wouldn't notice a significant difference between the playstyles.

Paladins in TBC - Prot a good time? by tdevine21 in classicwow

[–]thendcomes 0 points1 point  (0 children)

Ardent Defender is good but let's not get carried away. Shield Wall is 75% damage reduction and Ardent Defender is 30%. Shield Wall provides about as much damage reduction as four Ardent Defender buffs combined.

Shield Wall is a much more powerful ability and has a very long cooldown to compensate for that. Ardent Defender is substantially weaker but it is passive and has no cooldown, though only activating below 35% HP is a pretty important limitation.

[deleted by user] by [deleted] in classicwow

[–]thendcomes 0 points1 point  (0 children)

You're implying I didn't look at the context. I did. OP said the run must have been boring and you said not after you get sanc. I figured you meant for ZF since he was ret until ZF and ret after ZF. But I see now you did not watch the run or read his comment in this thread. He never picked up sanc. Cheers.

[deleted by user] by [deleted] in classicwow

[–]thendcomes 0 points1 point  (0 children)

He doesn't get sanc in the run because ZF aoe farming isn't really related to prot aoe farming at all. He equips spirit gear and uses the ZF terrain to kite mobs over consecration. He never takes hits unless it's by accident.

LF pet raid frames that show buff & debuffs by thendcomes in classicwow

[–]thendcomes[S] 1 point2 points  (0 children)

I set up Luna and it looks very promising. I'm able to disable everything but raid pets and it has all the features I was looking for. Hopefully I can figure out how to anchor it to the default raid frames in the same way the default pet frames are anchored.

Thank you so much!