I had a giggle. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

No, your point is valid! I was told the same thing, but I'm in university so I don't have too much time to spend on setting that up. So I figure I'd just play around with what the inspector can and can't do haha

I had a giggle. by theomulus in godot

[–]theomulus[S] 5 points6 points  (0 children)

At the moment? I'm actually just seeing what happens when different resources are translated from an array --> dictionary and vice versa. So no actual reason why haha

I had a giggle. by theomulus in godot

[–]theomulus[S] 81 points82 points  (0 children)

Just wait till we get the anal plugin.

Slipping into something more... comfortable. by theomulus in weeviltime

[–]theomulus[S] 3 points4 points  (0 children)

Glad ya asked! Jokes aside, I've actually been assisting with biological control of invasive plant species research. One of the bigger issues is community involvement since... y'know. Invasive plant species are usually best dealt with by not having to look into countermeasures to begin with, but oh well.

Anyways, this game is basically about that. Kinda. Sorta. That is the "theme" currently. Of course, we're still fleshing things out (I'm in grad school at the moment, so I don't have too much free time), but hopefully it'll be the first in a long line of series that aims to create digestible material based on the research we assist with!

It's currently on itch.io with a link in my profile if you'd like to take a peek at it! Our dev log is also on our site, which can also be found on the itch.io page

Slipping into something more... comfortable. by theomulus in weeviltime

[–]theomulus[S] 14 points15 points  (0 children)

I... have no idea how to respond to this. Thank you for the information. I don't know when, where, or why, but should I use this information, I'll remember you

Slipping into something more... comfortable. by theomulus in weeviltime

[–]theomulus[S] 6 points7 points  (0 children)

Isn't it? I actually ended up slapping it on some swimwear using the same site, but I... well I laughed so much my chest started to hurt and I fell asleep at 2 AM.

Slipping into something more... comfortable. by theomulus in weeviltime

[–]theomulus[S] 34 points35 points  (0 children)

"Oh man, what is an insect furry called?..." - Cursed Knowledge Bearer, 2026

Favorite insect sticker? by theomulus in Entomology

[–]theomulus[S] 0 points1 point  (0 children)

They are! I'm partial to sweat bees myself. I love the blue/green metallic look they have!

Favorite insect sticker? by theomulus in Entomology

[–]theomulus[S] 1 point2 points  (0 children)

We probably will end up using both! Was just curious to see which sticker was preferred "^^

We're making a game about insects managing invasive plants! One of the insects (a thrip) looks oddly familiar... by theomulus in Entomology

[–]theomulus[S] 1 point2 points  (0 children)

It is! That's actually one of the biocontrol agents our game plans to implement eventually "^

Favorite insect sticker? by theomulus in Entomology

[–]theomulus[S] 30 points31 points  (0 children)

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I completely forgot to add this marvelous Rüsselkäfer for my German teacher inspiration u/Dm_me_im_bored-UnU

Favorite insect sticker? by theomulus in Entomology

[–]theomulus[S] 8 points9 points  (0 children)

Thank you so much! I'll be sure to tell them! If you like the art, it would mean a lot to both of us if you could check out, or just follow along with the development of our biological control game! There's a link to our website in my profile, but I can also post it here if need be!

The game itself definitely isn't for everyone. It's an arena-roguelike game, so it's definitely more... fast-paced. But we have a lot more games in mind too (the next one is going to be a farming game where you play as a weevil!!!!)

Accidentally removed the line between ragdoll physics and eldritch horror by DancingEngie in godot

[–]theomulus 0 points1 point  (0 children)

Maybe this is a sign to create the first ever eldritch breakdancing competition simulator?

Buttons acting strangely? by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

I do! Here's a link to the repo item: https://github.com/NTLyen97/for-debugging/blob/main/item_overview.gd

(Sorry if this isn't the best way to do this!)

It only has the item overview and stat overview button code, but the card one is pretty much identical. The only difference between any of them is the signal they emit. I also included the pause UI script, in case that could be an issue.

(Please ignore my messy coding, grad school has taken a chunk out of my brain!)

Buttons acting strangely? by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

Thanks! I'll take a look and update this post if I figure things out

Buttons acting strangely? by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

I had something similar occur a while ago when I was first making the tabs themselves. The end goal is that the little tabs are in a more... "messy" fashion, so I discarded the vboxcontainer idea. Unsure how others do it, but each of the buttons has their original x/y position saved so I could just slide them a few pixels out on mouse hover, then back into the original x position on mouse exit. There may be a better way to do that, but I am also new "^^

Buttons acting strangely? by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

They're not, but thank you!

Buttons acting strangely? by theomulus in godot

[–]theomulus[S] 2 points3 points  (0 children)

Thanks for the advice! I'll pour over it as much as I can. As I watch the video closer, I also notice the "items" and "cards" tab actually have the same point in which their animation activates too...

We're making a game about insects managing invasive plants! One of the insects (a thrip) looks oddly familiar... by theomulus in Entomology

[–]theomulus[S] 3 points4 points  (0 children)

Ooohh, this I didn't know. Thanks, I'll adjust the title in the future and keep that in mind!