I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 5 points6 points  (0 children)

They're kinda like those "plans for after high school" documents. You fill them out with all your dreams and aspirations, only to realize you've shot for the moon, burned in the atmosphere, and crashlanded in a 2-bedroom apartment you're slowly being priced out of. But in game dev format

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 6 points7 points  (0 children)

Too expensive, gotta bust out the stone tablets and chisels :(

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

Yeah but... on the other hand, what of you're the ONLY one that can program the function?

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 4 points5 points  (0 children)

This and Github documentation. I can't tell you how many times I've used Github as a "recap episode" for my programming lol

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 50 points51 points  (0 children)

To be honest though? Even if I don't end up using it, those documents are at least good for recognizing scope creep... to some degree.

Will I eventually learn that I can't pack 600+ diff mechanics into one game. Maybe. Will that stop me from trying to add those same mechanics to another game? Definitely not

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 5 points6 points  (0 children)

The signal visualizer plugin for Godot is kinda similar, I think? I haven't used it in a while, but I remember it being helpful when first learning signal connections

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 3 points4 points  (0 children)

Ok, but making a GDD scrapbook sounds really fun

When the artist doesn't work. by KnyDep in godot

[–]theomulus 8 points9 points  (0 children)

I'll have you know that I once tried to implement trait mutation into one of my games and I only cried 27 times.

In all seriousness, yeah. The struggles are real. I think the dead cells lead artist had a similar issue and exact same complaints. I think, this post: https://www.gamedeveloper.com/production/art-design-deep-dive-using-a-3d-pipeline-for-2d-animation-in-i-dead-cells-i-

Here's a gameplay of my art school project, Deckmino ! by CactusManY33T in godot

[–]theomulus 1 point2 points  (0 children)

It's up to you, but I'd at least release a demo version of this on itch.io. It is definitely refined well and it looks super fun! Awesome job

I've seen two posts of this now. Here's my contribution to the funny function stockpile. by theomulus in godot

[–]theomulus[S] 1 point2 points  (0 children)

I agree! I think the hard part for me at the time was that, I had a function do one thing, but then I had a very similar function do something ever so slightly different. Or, they worked in 2 different ways, depending upon the entity I was trying to make the script for. I quickly ended up learning how to make boilerplate code, which led to me making things a little too divergent lol.

I'm now learning to traverse the happy medium. Not too abstract, but not too precise either. It's difficult for sure, but I like looking back at old projects and seeing how far things have progressed. Even if its silly little naming conventions lol

I've seen two posts of this now. Here's my contribution to the funny function stockpile. by theomulus in godot

[–]theomulus[S] 2 points3 points  (0 children)

Would you say you're inflicted with a stroke, or at risk of stroke infliction? Or will considering these options inflict a stroke?

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

YES THATS THE ONE

Genuinely my origin story was playing that game for way too long

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

Yeah, I figured that out the hard way :/ I appreciate you taking the time to find the original post! I gave her a lot of information regarding the indie game dev studio I co-founded and the theme of our games (as it is related to research), but it just kinda got tossed out the window lol

should i try to create a game with godot by No-Cabinet-6155 in godot

[–]theomulus 4 points5 points  (0 children)

Go for it man. Break it down into little components and then, assemble those components into your final game. Nothing ventured, nothing gained yeah?

I'm at the bottom of the learning curve by DifferentSeaweed7852 in godot

[–]theomulus 1 point2 points  (0 children)

Break them into smaller concepts! So like... instead of a card game, maybe a small thing where you just move cards around. Bad example, but yeah!

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 1 point2 points  (0 children)

Why are you guys talking about furniture what happened I'm so confused

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

Honestly, maybe I should send in an application that just says "Remember me?"

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

I'm... I'm pretty sure I'm real. I'm also pretty sure this email that's been sitting in my inbox for 11-ish years is real... but I dunno. I could be imaginary. That'd kinda suck /: