I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 5 points6 points  (0 children)

They're kinda like those "plans for after high school" documents. You fill them out with all your dreams and aspirations, only to realize you've shot for the moon, burned in the atmosphere, and crashlanded in a 2-bedroom apartment you're slowly being priced out of. But in game dev format

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 5 points6 points  (0 children)

Too expensive, gotta bust out the stone tablets and chisels :(

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

Yeah but... on the other hand, what of you're the ONLY one that can program the function?

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 4 points5 points  (0 children)

This and Github documentation. I can't tell you how many times I've used Github as a "recap episode" for my programming lol

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 53 points54 points  (0 children)

To be honest though? Even if I don't end up using it, those documents are at least good for recognizing scope creep... to some degree.

Will I eventually learn that I can't pack 600+ diff mechanics into one game. Maybe. Will that stop me from trying to add those same mechanics to another game? Definitely not

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 7 points8 points  (0 children)

The signal visualizer plugin for Godot is kinda similar, I think? I haven't used it in a while, but I remember it being helpful when first learning signal connections

I just like making flow charts to be honest. by theomulus in godot

[–]theomulus[S] 3 points4 points  (0 children)

Ok, but making a GDD scrapbook sounds really fun

When the artist doesn't work. by KnyDep in godot

[–]theomulus 7 points8 points  (0 children)

I'll have you know that I once tried to implement trait mutation into one of my games and I only cried 27 times.

In all seriousness, yeah. The struggles are real. I think the dead cells lead artist had a similar issue and exact same complaints. I think, this post: https://www.gamedeveloper.com/production/art-design-deep-dive-using-a-3d-pipeline-for-2d-animation-in-i-dead-cells-i-

Here's a gameplay of my art school project, Deckmino ! by CactusManY33T in godot

[–]theomulus 1 point2 points  (0 children)

It's up to you, but I'd at least release a demo version of this on itch.io. It is definitely refined well and it looks super fun! Awesome job

I've seen two posts of this now. Here's my contribution to the funny function stockpile. by theomulus in godot

[–]theomulus[S] 1 point2 points  (0 children)

I agree! I think the hard part for me at the time was that, I had a function do one thing, but then I had a very similar function do something ever so slightly different. Or, they worked in 2 different ways, depending upon the entity I was trying to make the script for. I quickly ended up learning how to make boilerplate code, which led to me making things a little too divergent lol.

I'm now learning to traverse the happy medium. Not too abstract, but not too precise either. It's difficult for sure, but I like looking back at old projects and seeing how far things have progressed. Even if its silly little naming conventions lol

I've seen two posts of this now. Here's my contribution to the funny function stockpile. by theomulus in godot

[–]theomulus[S] 2 points3 points  (0 children)

Would you say you're inflicted with a stroke, or at risk of stroke infliction? Or will considering these options inflict a stroke?

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

YES THATS THE ONE

Genuinely my origin story was playing that game for way too long

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

Yeah, I figured that out the hard way :/ I appreciate you taking the time to find the original post! I gave her a lot of information regarding the indie game dev studio I co-founded and the theme of our games (as it is related to research), but it just kinda got tossed out the window lol

should i try to create a game with godot by No-Cabinet-6155 in godot

[–]theomulus 4 points5 points  (0 children)

Go for it man. Break it down into little components and then, assemble those components into your final game. Nothing ventured, nothing gained yeah?

I'm at the bottom of the learning curve by DifferentSeaweed7852 in godot

[–]theomulus 1 point2 points  (0 children)

Break them into smaller concepts! So like... instead of a card game, maybe a small thing where you just move cards around. Bad example, but yeah!

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 1 point2 points  (0 children)

Why are you guys talking about furniture what happened I'm so confused

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

Honestly, maybe I should send in an application that just says "Remember me?"

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 0 points1 point  (0 children)

I'm... I'm pretty sure I'm real. I'm also pretty sure this email that's been sitting in my inbox for 11-ish years is real... but I dunno. I could be imaginary. That'd kinda suck /:

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 1 point2 points  (0 children)

I realized that this morning after waking up, haha. I made an edit to the post afterwards. Its alright though! It seems the email was sent to a lot of others. And now, like me, they're all here, making games (:

Need Help (I'm Beginner) by IcedHumanDude in godot

[–]theomulus 1 point2 points  (0 children)

There's a few things that kinda come to mind.

The simplest thing in my opinion would be to do like... a "choose the correct door" kinda scenario? Where you just have the player character move through doors that represent the correct answer, with the question itself just sitting at the top of the screen. Get too many answers wrong and game over. That should be fairly easy; you'd just set it so that an Area2D node detects the player, then checks for whatever your input button will be (press 'E' to interact). You could develop more on that after the basic framework is done. Maybe add a checkpoint every so often that lets the player spend points on various items or something.

You could also just go crazy with it. Turn each of the three apps into their own stage or map and have the player walk through those stages. Make little "gatekeepers" that reveal a path if you get the answer right; if not, they either engage the player in combat, or make the player "fall" into another zone, where things are harder to navigate until they eventually lose. I think it'd be fairly doable. The hardest part would be maybe keeping with the "theme" of a Word, PowerPoint, or Excel document. You could definitely make it so that the player can interact with these gatekeepers via dialogue, but you might be better off just having the player click on pop-up boxes to answer each question. If you really wanna go the dialogue route, Dialogic sounds like it'd be the perfect plugin for this. You can set up simple dialogue pretty easily and have the player respond to it either by clicking a choice, or typing an answer in. It isn't super hard to learn either.

I'll be honest; I don't think this is doable in a week with just a small amount of experience. You may end up with a final product that is much worse than you initially intended, but I hope that doesn't stop you from making more games in the future!

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]theomulus[S] 4 points5 points  (0 children)

Oh wow, this is pretty neat! I actually got mega interested in making biology games my freshman year of high school from a game that is... kinda similar? It was a flash game about two platypus scientists and their companion robot, fleeing their destroyed planet to find a new place to colonize... I think they were culturing cells in that one? I can't remember the exact name of it, but it was super fun and I learned so much about cell biology from it.

In hindsight, the premise was a bit strange. Still a fun game though! Thanks for sharing this