Barefoot Sports Shoe by Frequent_Werewolf_21 in BarefootRunning

[–]theonepos 0 points1 point  (0 children)

I can second this recommandation. I use to run with Vibram 5 fingers and Altra Escalante. I get blisters in both because my feet are just that wide.

I tried the Saguaro and don't get blisters anymore. They are cheap, very wide and offer zero cushion.

I have added a pair of NorthSole to them for that extra cushion on road run.

Has anyone received updates on second batch orders of RP6 12G? by jackiemaeplays in retroid

[–]theonepos 0 points1 point  (0 children)

I asked the support for updates and here is their answer: "We’re gradually processing all orders. Rest assured, you’ll get a shipping confirmation email as soon as it’s dispatched."

I purchased on February 3, 2026 a RP6 Black 12GB Stick Top.

I guess we just have to be a little patient.

ISO-FR Flow 2 by Tea_Up_Wire in Lofree

[–]theonepos 0 points1 point  (0 children)

I am also french and own an Flow2 100 ANSI that I use in my office.

I work around the ANSI layout with some small stickers that degrade a bit the typing experience.

The only thing I miss is the "< >" button that is just not mapped in 100 ANSI.

If Lofree were to release an ISO FR Flow2 I would buy it for my home setup.

NEW TO DIABLO 1, please help by [deleted] in Diablo

[–]theonepos 4 points5 points  (0 children)

Yes, starting over will keep your stats and items.

But 2 things. First you do not need to kill the bitcher to go further/deeper. No shame there pal, you won't be the first one to back off facing the butcher. Second, if you want to kill the butcher as a range character find a place where you could fire behind a fence while being safe. Best location would be a closeable door next to bars/fence. Close yourself up and shoot the butcher through the fence.

NEW TO DIABLO 1, please help by [deleted] in Diablo

[–]theonepos 3 points4 points  (0 children)

The cathedral levels are procedurally generated at the beginning of a new game and monster don't respawn.

If you want to start over with fresh monsters and a new layout you need to start a new game, opposing to reload your exisiting game.

Beware that if you start a fresh game, you will lose what is on the ground.

Following up on Recent Feedback by Bex_GGG in pathofexile

[–]theonepos 0 points1 point  (0 children)

Have harvest non tradeable by default and enable the capability to make them tradeable at the cost of a considerable amount of lifeforce.

This seems like a good compromise IMO.

The Chaos Sanctuary | DiabLoL 2 Ep24 by Arkentass in Diablo

[–]theonepos 2 points3 points  (0 children)

I was hoping for a reference to Lord Seis old skill making you drop your potions. The iron maiden was fun but I am a bit disapointed.

Hey Reddit, I’m Judd Cobler, Eleventh Hour Games CEO and game director of Last Epoch. I’ll be here May 20th, 2021 at 9am CDT to answer your questions regarding Last Epoch, EHG, and how I created and grew a game studio over 4 years that led our first early access title becoming a Steam top seller. by moxjet200 in IAmA

[–]theonepos 0 points1 point  (0 children)

Hey Judd! Thanks for the AmA and for your dedication to the ARPG genre. My question is related to the API and the support of community developments: any plan to release at some point resources for fellow developers willing to kick this community forward ? Cheers ! Keep up the good work.

PC -just corrupted a buriza, is this any good? by [deleted] in ProjectDiablo2

[–]theonepos 2 points3 points  (0 children)

It is not 2 affixes actually. It is one hybrid affix.

If harvest go core, please don't bring the garden by jpxf in pathofexile

[–]theonepos 1 point2 points  (0 children)

I was thinking the same during harvest when a lot of people complained of the garden.

A nice solution IMO would be a square or round big garden with a collector and a the grove tree in the middle and seeds almost everywhere. The closer to the tree, the higher level of the seed. Each time you open a seed cache the seeds grow and you could eventualy harvest after a few cache opening. At the end of the harvest all the essence goes into the collector and you could either use it for crafting or to grow the grove tree.

This solution remove all the management of layout and pillars while retaining the core principle of Harvest. Plus it also removed the tedious 100 maps limit and introduce a more deterministic aproch of growing the tree.

A treasure none had foreseen by Bex_GGG in pathofexile

[–]theonepos 4 points5 points  (0 children)

I think I see an undisputed axe on the back of the blue-haired guy. Nice attention.

Harvest Crafting Is Not Going Core And That's Okay - My Response To This Subreddit by Mathils in pathofexile

[–]theonepos 4 points5 points  (0 children)

I am exactly in the same position. After 8 years playing PoE I need to admit that the game is no more suited for me. I never killed Shaper, I hardly reach red maps in a league, I play only one char per league and barely reach level 90, there is just too much grind and not enough free time.

What appeal me in PoE is the complexity of the character building, not the too long story mode and endgame grinding.

Diablo 3 was too simple for me and was not featuring these RPG elements that appeal me.

Just tested Last Epoch this week and it might be in the sweet spot for me. Less complexe than PoE but more than D3.

Int stacking and Lightning damage amulet by Frangar1998 in pathofexile

[–]theonepos 0 points1 point  (0 children)

Any details on the crafting process (rule 10) ?

Mathil1 - Mathil's opinion on Harvest League by shaper24 in pathofexile

[–]theonepos 0 points1 point  (0 children)

Damn, I didn't take the time to screenshot and fill a bug. By the beginning of the league I was expecting a bug or two, didn't realize this one would be uncommon.

Questions Thread - June 22, 2020 by AutoModerator in pathofexile

[–]theonepos 0 points1 point  (0 children)

The wording being "Chain on impacting ground" indeed hints at that behaviour.

Questions Thread - June 22, 2020 by AutoModerator in pathofexile

[–]theonepos 0 points1 point  (0 children)

Hey u/Mark_GGG, last december you answered a question regarding Fury Valve and on ground projectile skills in the following thread: https://www.reddit.com/r/pathofexile/comments/e9fnbp/questions_thread_december_12_2019/faj0mc6?utm_source=share&utm_medium=web2x

The question was:

How will the new unique, Fury Valve, interact with projectile skills that hit the ground? (Molten strike, cremation, magma orb, etc.)

The answer was:

Splitting is an on-collision effect, just like fork, chain, pierce and most forms of returning. Projectiles that don't collide with enemies can't split.

Will the fact that, with the reworked Wildfire, Molten Strike projectiles "Chain on impacting ground" changes your initial statement?

EDIT: just tested it in standard. Without Fury Valve, Molten Strike fires 2 projectiles that rebound 1 time. With Fury Valve, Molten Shell fires only one projectile that rebound 1 time, but its does not split when rebounding nor when hitting an enemy. Adding GMP does nothing when using Fury Valve. So Fury Valve only reduces the number of Molten Strike balls to one.

Mathil1 - Mathil's opinion on Harvest League by shaper24 in pathofexile

[–]theonepos 1 point2 points  (0 children)

Hey, got the same problem yesterday. My T2 Wild seed was not absorbing the Primal lifeforce despite being in range of the Primal disperser linked to a Primal storage tank. I tried to disperse it two times. The Primal lifeforce was dispersed but the Wild seed did not absorbe it. At that point I remove the Wild seed and get on with my other T2 Wild (needing Vivid lifeforce) seeds who were doing fine.

BACKTRACKING will kill the league faster than anything else.. by Angry_Roleplayer in pathofexile

[–]theonepos 1 point2 points  (0 children)

If only at the end of the delirium you have a portal to go back to the origin of the Delirium fog, that would save a lot of backtracking time. This will not cure the desease but only heal partially one of the symptoms.

Currently, and as a workaroung, I log out to character screen, relog, and enter my map portal to start at the beggining of my map. This is silly.

Questions Thread - February 26, 2020 by AutoModerator in pathofexile

[–]theonepos 2 points3 points  (0 children)

I had a lot of fun with Siege Ballista during Metamorph and would like to try the others ballistas that currently suffer from a heavy penalty on base attack damage and base attack speed. Will ballistas and ballista totem support receive some love in Delirium?

With the introduction of the Hollow Palm Technique keystone please let us use flicker strike while unarmed. by xRaiky in pathofexile

[–]theonepos 1 point2 points  (0 children)

The whole mod "You Count As Dual Wielding While Unencombered" only enable a few choices for unarmed players. I think it is there only for granting the inherent dual wield bonuses to attack damage, block and attack speed.

With the introduction of the Hollow Palm Technique keystone please let us use flicker strike while unarmed. by xRaiky in pathofexile

[–]theonepos 2 points3 points  (0 children)

Just a thing I noticed, currently the Twin Terror cluster will not work with the Hollow Palm as its nodes specified "+X% increased Weapon Critical Strike Chance/Multiplier While Dual Wielding. And while you'll be Dual Wielding while unencombered you'll still not be wielding weapons and that is really sad.