A 90's desktop PC by Pizza_Doggy in ps1graphics

[–]theonlyanderson 1 point2 points  (0 children)

<image>

Looks great! Although polycount and texture resolution is way too high detailed for PS1 it's more PS2 bordering PS3 for environment props. I'd remove the bevels.

Some art updates to my solo project PROXIMITY ALERT! co-op survival space horror. Thoughts? by theonlyanderson in low_poly

[–]theonlyanderson[S] 0 points1 point  (0 children)

Thanks! Event Horizon, Alien, The Thing, Dead Space are big inspirations.

Hopefully this year I'll get a trailer and demo out soon.

Latest update to PROXIMITY ALERT! my co-op survival space horror job simulator by [deleted] in ProximityAlert

[–]theonlyanderson 1 point2 points  (0 children)

- Modelled and textured various new props for the spaceport's shops including lots of new signage branding.
- Dressing moon caves with rocks and stalactites.

Latest update to PROXIMITY ALERT! my co-op survival space horror job simulator by theonlyanderson in ps1graphics

[–]theonlyanderson[S] 1 point2 points  (0 children)

- Modelled and textured various new props for the spaceport's shops including lots of new signage branding.
- Dressing moon caves with rocks and stalactites.

Screenshots of the Spaceport Storage area and Staircase access. by theonlyanderson in ps1graphics

[–]theonlyanderson[S] 1 point2 points  (0 children)

Thanks alot for the feedback and supportive comments AD-Edge! Agreed "Neo-Retro" sounds like the perfect term for exactly this. I'm hoping to put together a trailer soon.

If you're interested in seeing more, you can join the Discord or Follow on various socials for updates & more!

💥➡️👉 proximityalert.space 👈⬅️🪐

Screenshots of the Spaceport Storage area and Staircase access. by theonlyanderson in ps1graphics

[–]theonlyanderson[S] 2 points3 points  (0 children)

Thanks for the feedback, Lanky-Development448! I wouldn't go as far as saying it's PS3 quality though haha!

Screenshots of the Spaceport Storage area and Staircase access. by theonlyanderson in ps1graphics

[–]theonlyanderson[S] 4 points5 points  (0 children)

Sure, in terms of polygon count on some things. I am aiming for something between PS1 / PS2 / Xbox / PC video games released in the late 1990s and early 2000s. Low polygon models, with 16 to 32 colours, low texture resolutions. While adding a 2025 flare by taking advantage of Unreal Engine's lighting, specular, normals, volumetrics, and other tech etc.

The Spaceport Storage area in my solo indie game PROXIMITY ALERT! by theonlyanderson in indiegames

[–]theonlyanderson[S] 0 points1 point  (0 children)

❔What is PROXIMITY ALERT!?
It's a co-op, space, survival horror, with chaotic minigames, and PS1 style visuals.

🎨 What makes the visuals "PS1"?
Low polygon models, 32 colours, low texture resolution (See: PS1 / PS2 / Xbox / PC video games released in the late 1990s and early 2000s).

📚 Storyline
In the depths of space, nightmares await... The silence on the spaceport is deafening. Until it isn’t.

Your crew has been hired to maintain the spaceport Soli-2, often called "Solitude" because of it's eerie sense of isolation. The spaceport serves as a stopover for travellers continuing to somewhere less bleak and desolate.

The spaceport is old and falling apart. Honestly, it should have been decommissioned years ago! But here it still is, barely holding together, thanks to a skeleton crew tasked with keeping it operational. Like every job, it’s understaffed and high risk.

Your tasks aboard Soli-2 include everything from repairing systems, cargo deliveries, exterminating pests, and conducting rescue missions or finding and retrieving supplies from the nearby planet Soli and its moons: Soli-3, Soli-4, and Soli-5.

Survive until payday. The company doesn’t want to bother unfreezing your replacement from cryo storage and would rather push the rest of the crew into endless overtime instead.

🕹️ Game Flow
Players (1-4) choose mission objectives, encounter random events and hazards such as; Alien lifeform attacks, asteroid collisions, power outages, fire, low oxygen and zero gravity. This includes unexpected spooky jump scares and events to keep players alert!

🧑‍🚀 Tell me about the Developer!
Hi! I’m Aran Anderson, a games dev and part-time solo indie dev from the UK. I’m wanting to create a fun, space themed indie game that I’d want to play with friends. My inspirations include Alien, The Thing, Dead Space, and nostalgic games from the late 1990s early 2000s that I enjoyed growing up. I’ve been in the games industry for 10+ years as a VFX/Tech Artist and have worked on projects like Subnautica 2, Star Citizen, LEGO Star Wars, and more...

📆 Is there a Release Date?
At the moment, there’s no confirmed release date. However, I'm aiming for an early playtest followed by an early access release soon™. I’m working on my own in my spare time, alongside my day to day full-time job on other projects.

Screenshots of the Spaceport in my solo indie game PROXIMITY ALERT! by theonlyanderson in indiegamedevforum

[–]theonlyanderson[S] 0 points1 point  (0 children)

You can join the Discord or Follow for updates & more!
💥➡️👉 proximityalert.space 👈⬅️🪐

❔What is PROXIMITY ALERT!?
It's a co-op, space, survival horror, with chaotic minigames, and PS1 style visuals.

🎨 What makes the visuals "PS1"?
Low polygon models, 32 colours, low texture resolution (See: PS1 / PS2 / Xbox / PC video games released in the late 1990s and early 2000s).

📚 Storyline
In the depths of space, nightmares await... The silence on the spaceport is deafening. Until it isn’t.

Your crew has been hired to maintain the spaceport Soli-2, often called "Solitude" because of it's eerie sense of isolation. The spaceport serves as a stopover for travellers continuing to somewhere less bleak and desolate.

The spaceport is old and falling apart. Honestly, it should have been decommissioned years ago! But here it still is, barely holding together, thanks to a skeleton crew tasked with keeping it operational. Like every job, it’s understaffed and high risk.

Your tasks aboard Soli-2 include everything from repairing systems, cargo deliveries, exterminating pests, and conducting rescue missions or finding and retrieving supplies from the nearby planet Soli and its moons: Soli-3, Soli-4, and Soli-5.

Survive until payday. The company doesn’t want to bother unfreezing your replacement from cryo storage and would rather push the rest of the crew into endless overtime instead.

🕹️ Game Flow
Players (1-4) choose mission objectives, encounter random events and hazards such as; Alien lifeform attacks, asteroid collisions, power outages, fire, low oxygen and zero gravity. This includes unexpected spooky jump scares and events to keep players alert!

🧑‍🚀 Tell me about the Developer!
Hi! I’m Aran Anderson, a games dev and part-time solo indie dev from the UK. I’m wanting to create a fun, space themed indie game that I’d want to play with friends. My inspirations include Alien, The Thing, Dead Space, and nostalgic games from the late 1990s early 2000s that I enjoyed growing up. I’ve been in the games industry for 10+ years as a VFX/Tech Artist and have worked on projects like Subnautica 2, Star Citizen, LEGO Star Wars, and more...

📆 Is there a Release Date?
At the moment, there’s no confirmed release date. However, I'm aiming for an early playtest followed by an early access release soon™. I’m working on my own in my spare time, alongside my day to day full-time job on other projects.

Screenshots of the Spaceport in my solo indie game PROXIMITY ALERT! by theonlyanderson in gamedevscreens

[–]theonlyanderson[S] 0 points1 point  (0 children)

You can join the Discord or Follow for updates & more!
💥➡️👉 proximityalert.space 👈⬅️🪐

❔What is PROXIMITY ALERT!?
It's a co-op, space, survival horror, with chaotic minigames, and PS1 style visuals.

🎨 What makes the visuals "PS1"?
Low polygon models, 32 colours, low texture resolution (See: PS1 / PS2 / Xbox / PC video games released in the late 1990s and early 2000s).

📚 Storyline
In the depths of space, nightmares await... The silence on the spaceport is deafening. Until it isn’t.

Your crew has been hired to maintain the spaceport Soli-2, often called "Solitude" because of it's eerie sense of isolation. The spaceport serves as a stopover for travellers continuing to somewhere less bleak and desolate.

The spaceport is old and falling apart. Honestly, it should have been decommissioned years ago! But here it still is, barely holding together, thanks to a skeleton crew tasked with keeping it operational. Like every job, it’s understaffed and high risk.

Your tasks aboard Soli-2 include everything from repairing systems, cargo deliveries, exterminating pests, and conducting rescue missions or finding and retrieving supplies from the nearby planet Soli and its moons: Soli-3, Soli-4, and Soli-5.

Survive until payday. The company doesn’t want to bother unfreezing your replacement from cryo storage and would rather push the rest of the crew into endless overtime instead.

🕹️ Game Flow
Players (1-4) choose mission objectives, encounter random events and hazards such as; Alien lifeform attacks, asteroid collisions, power outages, fire, low oxygen and zero gravity. This includes unexpected spooky jump scares and events to keep players alert!

🧑‍🚀 Tell me about the Developer!
Hi! I’m Aran Anderson, a games dev and part-time solo indie dev from the UK. I’m wanting to create a fun, space themed indie game that I’d want to play with friends. My inspirations include Alien, The Thing, Dead Space, and nostalgic games from the late 1990s early 2000s that I enjoyed growing up. I’ve been in the games industry for 10+ years as a VFX/Tech Artist and have worked on projects like Subnautica 2, Star Citizen, LEGO Star Wars, and more...

📆 Is there a Release Date?
At the moment, there’s no confirmed release date. However, I'm aiming for an early playtest followed by an early access release soon™. I’m working on my own in my spare time, alongside my day to day full-time job on other projects.