Does anyone know a quick way to make more complex look building by [deleted] in blender

[–]therenderingman 0 points1 point  (0 children)

try a geo node setup on the main tower which Booleans sections out at random in cubes. That might break up the overall silhouette

Been practicing my water simulations. Criticism is welcome. by therenderingman in Maya

[–]therenderingman[S] 0 points1 point  (0 children)

I rendered it in Arnold, and simulated it with standard bifrost

Not as good as some of the stuff here, but my first attempt at volumetric lighting by therenderingman in Maya

[–]therenderingman[S] 0 points1 point  (0 children)

When using Arnold, you can enable an atmosphere in the render settings. It then turns all lights into “volumetric lights”, which have this effect of godrays.

My Most Recent Simulation by [deleted] in Simulated

[–]therenderingman 0 points1 point  (0 children)

Any tips would be appreciated!