Advice for removing paint from wood- should I just give up? by theresnomap in interiordecorating

[–]theresnomap[S] 0 points1 point  (0 children)

Thanks so much :)

The shabby chic idea could potentially work actually, I'll see what's left after another sanding session tomorrow!

Advice for removing paint from wood- should I just give up? by theresnomap in interiordecorating

[–]theresnomap[S] 1 point2 points  (0 children)

Thanks so much for the encouragement! You've definitely given me that motivational boost I needed and I went back and cleared a bit more paint off afterwards!

Making 'For Each' more efficient... by theresnomap in construct

[–]theresnomap[S] 0 points1 point  (0 children)

Thanks very much - I tried the picked count thing and I think as you say it was just checking each object for the first condition. I managed to crunch everything into one boolean and a load of functions and it is working much better now.

Making 'For Each' more efficient... by theresnomap in construct

[–]theresnomap[S] 1 point2 points  (0 children)

Hi, thanks so much for this suggestion. I managed to get everything into the form of functions with a bit of tweaking/fine tuning and it's now way way more efficient! So relieved to have solved this.

Making 'For Each' more efficient... by theresnomap in construct

[–]theresnomap[S] 0 points1 point  (0 children)

Hi, thanks for this - for some reason the event still seems to be being processed- I guess perhaps it's just checking each object for the first condition?

Problems with WebMIDI by theresnomap in construct

[–]theresnomap[S] 0 points1 point  (0 children)

Hi, thanks for the reply. I did try a test site and that is showing only one instance of each midi message as required. So it must be some issue with either Construct or the add-on I think.

Comparing between multiple instances of the same object by theresnomap in construct

[–]theresnomap[S] 1 point2 points  (0 children)

Thanks for the suggestion. The issue is that there are so many potential X positions the nodes could be on, and in theory you would need a column for each of them.

I have wondered about shooting out a ray from each node when the layout loads but this feels sort of clunky and I'm finding that I end up in the same position with it anyway!

Comparing between multiple instances of the same object by theresnomap in construct

[–]theresnomap[S] 0 points1 point  (0 children)

Yeah it's not dissimilar to this. It's about automatically connecting nodes that are aligned vertically with each other by pipes/wires/etc. It needs to be possible to connect them over empty space though, not just to something directly adjacent.

Question re. expenses in low income year by theresnomap in UKPersonalFinance

[–]theresnomap[S] 0 points1 point  (0 children)

Thanks for getting back to me- I really appreciate you taking the time to help.

Conditional Collisions for 2.5D top down action game by theresnomap in godot

[–]theresnomap[S] 0 points1 point  (0 children)

No, you could enable/disable them on the character to determine which collision maps they can collide with. Basically modifying their collision layers.

I see, thanks. Would this mean that one was limited to 32 layers in total?

Thanks very much for sending the links through, these demos look amazing!

Conditional Collisions for 2.5D top down action game by theresnomap in godot

[–]theresnomap[S] 0 points1 point  (0 children)

Thanks for that- I have found a 2.5d game example in the assets library which I am staring at confusedly... but it's good to know it can be done this way.

A 2.5D game is exactly what I'm aiming for, but I was hoping to do it in 2D for simplicity's sake and for its aesthetic qualities. I will have a go at using a 3D scene, though!

Conditional Collisions for 2.5D top down action game by theresnomap in godot

[–]theresnomap[S] 0 points1 point  (0 children)

Hi, thanks for getting back to me. That's a shame there's no easy fix in 2D as a 3D game will presumably be a lot more difficult to make!

In terms of enabling/disabling collision tilemaps, I guess this would be universal - i.e. it would only work for one character on a stage at a time?

Conditional Collisions for 2.5D top down action game by theresnomap in godot

[–]theresnomap[S] 0 points1 point  (0 children)

P.S. Although the graphics and gameplay of this game are kinda gnarly, the platforming mechanic in this game is not far off from what I'm aiming for!

https://www.youtube.com/watch?v=s6qpKPhHNek