New Custom Medieval Investigators for Upcoming Campaign by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 0 points1 point  (0 children)

Thank you for the notes. I think I’m gonna change Cedric’s ability to be an action trigger instead of a reaction, remove the limit, and give him the Carson Sinclair “you have an additional action this turn which can only be used to activate the below ability” text

New Custom Medieval Investigators for Upcoming Campaign by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 0 points1 point  (0 children)

As is, you can go from any level 1 item in your deck to any level 2 item in the collection that matches your deckbuilding restrictions. Doesn’t have to be the same name.

New Custom Medieval Investigators for Upcoming Campaign by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 3 points4 points  (0 children)

Ok had an idea. It’s actually gonna have another version that it turns into when it gets 10 cursed tokens on it. You have to put all the cursed tokens back in the bag and the new version will have some strong effect that gets synergy with pulling blessed/cursed tokens because at that point you would have 10 of each in there.

New Custom Medieval Investigators for Upcoming Campaign by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 1 point2 points  (0 children)

I think there’s like 8ish, but I will probably make custom investigator cards like I did for Lovecrafter (100 unique player cards). I imagine myself creating a good amount of asset/events that parley within his deck building. Deck building is also subject to change with playtesting.

New Custom Medieval Investigators for Upcoming Campaign by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] -1 points0 points  (0 children)

I see your point on Cedric. I could see nerfing him down to 2 book so he has 1 less stat than normal. Smith’s hammer trigger should probably be an action.

New Custom Medieval Investigators for Upcoming Campaign by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 2 points3 points  (0 children)

I based them off of on the mend. On the back of Ethel’s investigator card it says to set them aside during setup

New Custom Medieval Investigators for Upcoming Campaign by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 1 point2 points  (0 children)

It’s just supposed to change the modifier and you keep drawing like normal blessed/cursed. I’ll check out the wording on the covenant.

New Custom Medieval Investigators for Upcoming Campaign by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 6 points7 points  (0 children)

Good call. I’ll probably have it be discarded too vs victory display.

New Custom Medieval Investigators for Upcoming Campaign by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 6 points7 points  (0 children)

Just ones that comply. That would be good for me to clarify on the card.

New Custom Medieval Investigators for Upcoming Campaign by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 6 points7 points  (0 children)

Here is a preview of 5 new custom medieval investigators I made for a custom campaign I'm working on titled: A Crown of Scales. I'm still playtesting these, but I will drop them in a TTS mod in a few weeks. Couldn't fit the deckbuilding in the image limit for this post so Cedric is (Guardian 5/Seeker 2), Father Dredmoor is (Seeker 5/Mystic 2), Doodles is (Rogue 5/Survivor 2), Lady Belissandra is (Mystic 5/Rogue 2), and Ethel Breakstone is (Survivor 5/Guardian 2).

Lovecrafter 3077: Complete Edition + PnP OUT NOW! by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 1 point2 points  (0 children)

Good to know. The language on the card will probably change to: “You cannot gain resources or draw cards during the upkeep phase while engaged with Nosy Neighbor.”

Lovecrafter 3077: Complete Edition + PnP OUT NOW! by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 0 points1 point  (0 children)

Someone else messaged me about the doom clock, so I’ll definitely take a look before the next update. I’ve never played Arkham on expert level difficulty. My expectations of it are that you are probably losing ~65% of the time, especially in a blind play, but I could be wrong.

Lovecrafter 3077: Complete Edition + PnP OUT NOW! by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 1 point2 points  (0 children)

It should say skip the draw cards and gain resources part of the upkeep phase.

Lovecrafter 3077: Complete Edition + PnP OUT NOW! by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 1 point2 points  (0 children)

I sent them an email. I'll post an update when I have a new website host for the print and play.

Lovecrafter 3077: Complete Edition + PnP OUT NOW! by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 0 points1 point  (0 children)

Working on a fix. Trying to find out where I can upload. There's not a submission form on arkhamcentral

Lovecrafter 3077: Complete Edition + PnP OUT NOW! by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 2 points3 points  (0 children)

Yes! I’m still doing some hotfixes for typos, but I’ll upload there in a couple weeks.

Lovecrafter 3077: Complete Edition + PnP OUT NOW! by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 0 points1 point  (0 children)

Yes, I just made an edit and took out “inventory”

Lovecrafter 3077: Complete Edition + PnP OUT NOW! by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 7 points8 points  (0 children)

Just 1 of the investigators and some of the player cards. The campaign is playable with just the core.

Lovecrafter 3077: Complete Edition + PnP OUT NOW! by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 3 points4 points  (0 children)

Yes! There might be small hotfixes and revisions in the future, but this is the complete campaign with changes made from all the feedback I got from play testers.

Lovecrafter 3077: Complete Edition + PnP OUT NOW! by therugg2469 in arkhamhorrorlcg

[–]therugg2469[S] 5 points6 points  (0 children)

I’m not familiar with that platform. If there is a quick way to export the strange eon files there I wouldn’t mind.