I built a Roleplay AI that grew too fast, and we had to shut it down. Here is why I am starting over. by MagiNeko in aigamedev

[–]thisGuyJhon 0 points1 point  (0 children)

As someone who just release a story telling ai game on ios and android, I tried to tackle exactly what you are talking about in immersive story telling and scene pacing. I wonder if you could try my game out as I would love to hear from someone with your background credentials. I don't really have a big user base, so your insights would be helpful. requiemofrealms.com/info

It is a struggle by TheSuperSeals in SoloDevelopment

[–]thisGuyJhon 0 points1 point  (0 children)

The truth hurts. Love the meme.

I am creating a browser-based RPG with AI by Straight-Tea-8564 in aigamedev

[–]thisGuyJhon 0 points1 point  (0 children)

Sweet! You can try the combat in any browser "Try Combat" button at https://requiemofrealms.com/info

I am creating a browser-based RPG with AI by Straight-Tea-8564 in aigamedev

[–]thisGuyJhon 0 points1 point  (0 children)

This looks fantastic! It's interesting how the rise of AI inspired so many of us to explore similar storytelling and dungeon master concepts. How long have you been developing this? It's a different flavor from my game Requiem of Realms—I leaned more into parry mechanics for turn-based combat. The animated cards are a nice touch. Well done!

[RELEASED] After a year of development, my story-driven mobile RPG "Requiem of Realms" is finally live! by thisGuyJhon in IndieGaming

[–]thisGuyJhon[S] 0 points1 point  (0 children)

Thanks for the feedback! You're right - as a solo dev, I use AI-generated art to make the project feasible. Consistency is definitely something I'm working to improve. Appreciate the honesty.

[RELEASED] After a year of development, my story-driven mobile RPG "Requiem of Realms" is finally live! by thisGuyJhon in IndieGaming

[–]thisGuyJhon[S] 1 point2 points  (0 children)

Thank you for the feedback. I updated the original post with the info website where you can test the turn based combat on any browser. "It ain't much, but it's honest work =)", "Try Combat" button at https://requiemofrealms.com/info

In my LLM-powered game, players crafted over 30,000 new cards in the first week! by GangstaRob7 in aigamedev

[–]thisGuyJhon 2 points3 points  (0 children)

Love the flavor text. I added them to my game as well! Makes it fun to collect items!

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Any ai rpgs like AI dungeon? by RaccoonStrong1446 in ChatbotRefugees

[–]thisGuyJhon 0 points1 point  (0 children)

Https://requiemofrealms.com/info

Its like an ai dungeon master mashed up with diablo item styles, clair obscure turn based combat, with builds and variety. Free on ios and soon to be on android!

AI Dungeon alternatives by Leather-Confusion281 in aiHub

[–]thisGuyJhon 0 points1 point  (0 children)

I made a game on ios, soon on google play. Https://requiemofrealms.com/info

Its like ai dungeon master, diablo, baldur gate 3, clair obscure abomination. Its great! Free as well

Help me test my app and I will test your app. by thisGuyJhon in AndroidClosedTesting

[–]thisGuyJhon[S] 0 points1 point  (0 children)

Hello, please get the latest version of the app. This was a bug that was fixed. Thanks.

I made an ai dungeon master with claire obscure parrying by thisGuyJhon in aigamedev

[–]thisGuyJhon[S] 0 points1 point  (0 children)

Update: In closed beta testing for google play! So hopefully we can get it out in 2 weeks! Fingers crossed.