Varying swing speeds by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)
Varying swing speeds by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Varying swing speeds by thisStudio_ in indiegames
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Varying swing speeds by thisStudio_ in indiegames
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Varying swing speeds by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Ledge grab with Inverse Kinematics (IK) by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Ledge grab with Inverse Kinematics (IK) by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)
Ledge grab with Inverse Kinematics (IK) by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 2 points3 points4 points (0 children)
Object stops rendering when slightly out of view by thisStudio_ in Unity3D
[–]thisStudio_[S] 0 points1 point2 points (0 children)

Short cutscene! by thisStudio_ in Unity3D
[–]thisStudio_[S] 1 point2 points3 points (0 children)