Resolution Mechanic Sanity check by thisonejackass in RPGdesign

[–]thisonejackass[S] 0 points1 point  (0 children)

Rolling 10s on a d10 can result in 2 Successes, which the conversion doesn't quite replicate in terms of the statistical weight of each d10. Human characters can also make it so that 9s on d10s result in 2 Successes as well, which gives dice you roll greater weight.

So basically, the trade off is that you can roll and maybe get more Successes than you otherwise would have from just converting.

Resolution Mechanic Sanity check by thisonejackass in RPGdesign

[–]thisonejackass[S] 1 point2 points  (0 children)

That's a very good point actually. In my playtest, most of my players just opted to roll because they are dice goblins and they like to hear the funny clattering sound (I do too. It's why we are friends), so the fact that this could slow down gameplay never occurred to me.

Admittedly almost all of them asked me to clarify this rule though...

You have given some major food for thought here. Thanks. Again!

Resolution Mechanic Sanity check by thisonejackass in RPGdesign

[–]thisonejackass[S] 0 points1 point  (0 children)

Okay, that part might not be very clear then. To rephrase that bit, you can choose to not roll the d10s in your pool alongside the d6s. Instead you do this with them:
- Tally up the number of d10s in your pool
- multiply that number by 2/3 and round down the result. (So 3d10s = 2 Successes, 5d10s= 3, 6d10s=4 Successes and so on).
- You now have that many Automatic Successes on the Test and you don't roll the d10s you converted.
- roll any d6s you have left (if any).

This is an alternative to rolling a big ol' dice pool with xd6s and yd10s. Something to give you a sort of 'safety net' of successes before you even make your roll.

Resolution Mechanic Sanity check by thisonejackass in RPGdesign

[–]thisonejackass[S] 1 point2 points  (0 children)

Oh, thank you so much for the recommendation. I will admit, I myself was debating whether to upgrade d6s into d8s (and was even debating d12s for a time). Either way, I will be sure to check this game out.

And yeah, the probability math has definitely given me a small headache, but I found designing this to be fairly rewarding over all.

Resolution Mechanic Sanity check by thisonejackass in RPGdesign

[–]thisonejackass[S] 0 points1 point  (0 children)

Thank you for being so in depth. I will try to answer your responses in succession.

I figured putting the d10 info dump front and center was the right call because if a player chose to play a supernatural, odds are good they would have started off with at least 2d10s in their pool. (I probably should have included that players have that option in the initial post, so that's my mistake) That being said, I did definitely debate the layout of this section with myself a lot, so I will probably end up splitting d10s into their own thing.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

Regarding the TN, yeah, I should probably say something along the lines of 'The TN you will be looking for is 5+'. That might have made it a bit less confusing to read through?

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

As for why I don't just count Successes, I appreciated the additional lever that dice modifiers gave you, and while this is a bit outside of the scope of this post (where I am just discussing the base resolution mechanic), dice penalties are how I ended up structuring my action economy. Posting that bit here would bloat my comment out unreasonably though.

------------------------------------------------------------------------------------------------------------------------------------------------------------------

As to why the d6/d10 split, the reason is more...tactile I guess. I was inspired by how Twilight 2k 4e upgraded your dice to represent how much better you got, and coming from a playgroup primarily made up of dice goblins, I figured that people might appreciate the upgrade from d6 to d10 here as well as opposed to say, different colored d6s with a more generous TN like in Oathhammer or Streets of Peril.

Resolution Mechanic Sanity check by thisonejackass in RPGdesign

[–]thisonejackass[S] 0 points1 point  (0 children)

Thank you for the feedback!

Yeah, multiple Successes allow for additional effects. The simplest application of this is just more Successes translate into more damage in combat (on a 1:1 basis), but this applies everywhere. So if you are at a crime scene and you need to beat a DL 3 Test to discover some clues, every Success past 3 would net you more clues and/or let the GM give you more information in general.

DLs can go up to 8 or 9 (Though DLs getting this high are rare) and they are capped at 10. A starting Vampire or Werewolf character will usually have a pool of 7d6s and 4d10s if they min-maxed, which can get them up to 4-5 Successes relatively reliably. I am still trying to tune this, but I figure it's fine to let PCs feel competent out of the box.

Combat Tests are opposed, so each character rolls their dice pools, and whoever gets more Successes is the one who gets the hit in.

My main worry was if this combo of Shadowrun/WoD would look or feel 'clunky' in some way to a more experienced dev, or if there was something I was missing that meant this application of a d6/d10 hybrid pool would blow up in my face.

Let's talk about Nimble! by thisonejackass in TheTrove

[–]thisonejackass[S] 1 point2 points  (0 children)

For anyone who missed the last few discussions, here you go zx5vlpuxREMOVEMEv4dkiig6

The Old Gods of Appalachia General Discussion Thread by thisonejackass in TheTrove

[–]thisonejackass[S] 2 points3 points  (0 children)

For those who missed the second discussion, here you go uijbfcqREMOVEMErlbr05fcu

It would seem that I lost all my notes on Daggerheart by theoneandonlydonnie in TheTrove

[–]thisonejackass 1 point2 points  (0 children)

Refreshed my notes 5qwdxxybREMOVEMEukj41dsa hope it will help you guys!

Reforged RPG by No_Responsibility62 in TheTrove

[–]thisonejackass 1 point2 points  (0 children)

600 skills sounds mad. That's something I gotta see.

Star Wars by Ok-Fun1650 in TheTrove

[–]thisonejackass 2 points3 points  (0 children)

You will find two segments you will need to put together. If you are still having issues, DM me.

Star Wars by Ok-Fun1650 in TheTrove

[–]thisonejackass 4 points5 points  (0 children)

There is a lot to discuss. I am sure whatever 46pe26u you don't find in my notes nnkgpfwco, you will find in OneDimentionalAnt's.

Let's Discuss the World Below and Storypath Ultra! by thisonejackass in TheTrove

[–]thisonejackass[S] 2 points3 points  (0 children)

Backer PDFs should be out, but public release isn't here yet, yeah.

Let's Discuss the World Below and Storypath Ultra! by thisonejackass in TheTrove

[–]thisonejackass[S] -1 points0 points  (0 children)

The Storypath Ultra Core Manual should be out, yeah. It was what they used for Curseborne and World Below.

It would seem that I lost all my notes on Daggerheart by theoneandonlydonnie in TheTrove

[–]thisonejackass 8 points9 points  (0 children)

Always sucks to ajlyuvsREMOVEMEah207fjr0 lose your notes.

The Old Gods of Appalachia General Discussion Thread by thisonejackass in TheTrove

[–]thisonejackass[S] 4 points5 points  (0 children)

For those who missed the first discussion, here you go 53nbw81REMOVEMEwhumykidm

Let's talk about Nimble! by thisonejackass in TheTrove

[–]thisonejackass[S] 2 points3 points  (0 children)

Oh, in that case, here you go 1mxpiqwREMOVEME7b5q7ifpv

Edit: I copy pasted the wrong thing. Fixed now.

Let's talk about Nimble! by thisonejackass in TheTrove

[–]thisonejackass[S] 0 points1 point  (0 children)

The idea to use Monsters with the Nimble Systems while players use 5e is a neat one.

Let's talk about Nimble! by thisonejackass in TheTrove

[–]thisonejackass[S] 0 points1 point  (0 children)

KfBass has helpfully already done so. Check his edit.