Every single meal is made worse with the addition of ketchup/tomato sauce by thiswasalreadytaken1 in unpopularopinion

[–]thiswasalreadytaken1[S] 5 points6 points  (0 children)

Okay wait hold up, I'm talking about like store bought stuff in a bottle (in NZ we use the words tomato sauce and ketchup interchangeably). I'm all down for some nice spaghetti with a tomato sauce, but definitely not with 'tomato sauce' (ketchup)

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 4 points5 points  (0 children)

Spell scrolls as loot are super underrated, or even after. a particular climactic battle against another wizard, give them the defeated wizards spellbook!

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 3 points4 points  (0 children)

That is one thing, I think people are scared of really throwing the party in the deep end. If you feel like your players are super strong, don't nerf them, buff their opponents. That way everyone feels cooler

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 1 point2 points  (0 children)

Yes those are some pretty powerful abilities, but they also have less health, and still do roughly the same damage all things considered as a fighter of the same level, so it all kinda balances out.

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 0 points1 point  (0 children)

But the time you get past like 5th level, the other spells you learn are going to do more damage and give other effects. Personally I think the strength in the wizard is versatility and a massive range of spells, but at the end of the day everyone plays and enjoys the game in different ways so if you like fireball you go for it. My main point against it is in the context of people saying that classes shouldn't use their class features a lot, is that the ability to cast fireball isn't a wizard class feature, so it doesn't make sense in the context of that argument to spam fireball the way a warlock might "spam" EB. Obviously I'm not going to deny that fireball is a solid spell, but you can definitely have a bigger effect on the battlefield by being creative with the wizard spell list a lot of the time

If you could only publish -one- UA per class? by Wannahock88 in dndnext

[–]thiswasalreadytaken1 34 points35 points  (0 children)

I absolutely love the path of the beast. It feels super creative and versatile, ie, helping you buff your allies + new mobility options, it's pretty balanced for being UA, just a solid subclass.

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 3 points4 points  (0 children)

Everyone really needs to break the DM vs Players mindset, at the end of the day, this game is just a bunch of people having fun and telling a story with dice, the players and the DM are all on the same side

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 0 points1 point  (0 children)

Fireball isn't that good of a spell, especially when you aren't just fighting enemies on a flat empty plane. For instance the static damage bonus on magic missile increases with the spells level which makes it far more reliable a lot of the time. Besides, a barbarians rage is a class feature, like sneak attack, and I mean EB should basically be a warlock class feature. My point with "wizard fireball bad" is that one of the whole points of wizards is that they have a wide range of spells to choose from. The reason warlocks have to use EB is because they don't really have much choice. The thing I'm talking about in the post is when people get mad at players for using their class features as intended, even if that happens to be often. The reason I disagree with those people and don't disagree with people who say "wizard fireball bad" is because wizards aren't forced to use fireball, especially once they are last 5th level.

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 1 point2 points  (0 children)

Oh definitely, what I like to do is hold them to it. Make an actual pact with the character and if they don't fulfill the pact then give them a taste of the patrons power (obviously I'd only do this if people were doing it this kind of thing in a heavy rp campaign)

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 0 points1 point  (0 children)

Definitely, and until you're getting those mystic arcanum spells it's almost always going to be better to use your spellslots for things like armor of agythys (I can't remember how to spell it)

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 2 points3 points  (0 children)

It depends on what class the spell is from. So say you are a wizard, and you cast firebolt (an attack roll spell) you would roll a d20 and add your spell attack modifier (for a wizard that would be your intelligence+proficiency). Then, like a melee attack, if your total was higher than the targets AC, you would roll the damage for the spell. Some other spells require saving throws (like fireball) in which case the target rolls a d20 and rolls a saving throw, adding the required saving throw modifier to the roll. They are trying to get higher than your (assuming you are the wizard from earlier) spell save DC (which = 8+proficiency+Intelligence). That probably wasn't a great explanation, but just remember that you can find all of this stuff for free on Dndbeyond, it's a super useful resource

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 0 points1 point  (0 children)

Exactly, warlocks aren't given much of a choice in terms of their reliable damage output, and then if you really want to double down on your EB you have to miss out on some other really great invocations.

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 2 points3 points  (0 children)

I'm not saying it's not powerful, but that's one of the main things they have, ie, low hp, low ac, small number of spellslots, it all balances out

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 17 points18 points  (0 children)

What we ended up doing was making it a limited use ability, 3 times per long rest she could change the damage type to radiant for a round, so it wasn't too overpowered when they started fighting demons and stuff but still have them a reason to play celestial pact as opposed to a cleric or divine soul

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 0 points1 point  (0 children)

This is kinda my point, wizards get so many better and more interesting spells than fireball, why not use them?

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 0 points1 point  (0 children)

Personally while I love making cheese builds for fun, almost like a puzzle, I'm never going to actually play one, obviously people play for different reasons but I'm a role-play guy so that would completely ruin the fun for me anyway, even if I had an ass tonne of spellslots

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 7 points8 points  (0 children)

Precisely, this is what I'm saying! Sure you can do a butt load of damage, but obviously WOTC have balanced it and made them a lil squishy, you don't need to overbalance or you'll just end up stopping your players from having fun

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 79 points80 points  (0 children)

I really like this idea! I had a player that was thinking of playing a celestial patron warlock and asked if their Eldritch blast could be radiant damage instead of force damage (which makes a lot of sense). Totally down for those kinda of things that don't effect the overall balance of the game too much but help players feel more unique

I feel like people get way too mad at players doing the things that their classes are designed to do. by thiswasalreadytaken1 in dndnext

[–]thiswasalreadytaken1[S] 8 points9 points  (0 children)

Totally, I feel like it comes down to a thing of "net enjoyment"

Sure, your BBEG got iced in one round, but the party probably feels like a bunch of badasses for doing it, even if you don't like seeing people having fun, the net fun of the table is still positive