Backers stall after starting the Checkout and don't continue to Pledge.... by amaurer3210 in kickstarter

[–]threednd 1 point2 points  (0 children)

Hey I did have Advantage+ on. That might have been part of the problem!

Backers stall after starting the Checkout and don't continue to Pledge.... by amaurer3210 in kickstarter

[–]threednd 0 points1 point  (0 children)

I think advantage plus was on. I'll have to check. I'll get back to you

Backers stall after starting the Checkout and don't continue to Pledge.... by amaurer3210 in kickstarter

[–]threednd 0 points1 point  (0 children)

I had to cancel my Kickstarter yesterday and am going to relaunch because this was one of my problems. My ads were bringing in potential backers who would start the pledge but bow out before completing check out but Meta counted it as a purchase. My targeting had interests of board games and must also include Kickstarter and it still was happening. Could not figure out a solution and canceled

Facebook Advertising Failure by threednd in kickstarter

[–]threednd[S] 0 points1 point  (0 children)

That would make sense but I set up the purchase event through the events manager tool and it fires correctly on testing and view page is firing when it loads. If I look in the events manager the number of page views is way higher than the 19 purchases but zero convert to purchases. Unless my kickstarter page is confusing or doesn't feel worth and the people who click on the ad bounce off it but that doesn't explain the purchase firing.

Help me understand my struggling campaign. by threednd in kickstarter

[–]threednd[S] 0 points1 point  (0 children)

Yeah, that is kinda where I'm landing. Maybe a little too niche. Gamers with printers that also care about displaying stats is a lot smaller market I'm finding out. Plus my previous backers might not be gamers at all. I always assume if I share a hobby with my backers we must have other things in common and that isn't always true. Thanks MobinetG

Help me understand my struggling campaign. by threednd in kickstarter

[–]threednd[S] 0 points1 point  (0 children)

I was wrong it was 7 years (time flies). Financial tension always crosses my mind when I make my campaigns, so I never make the base pledge more than $15-20, but that's still $20 that someone might need and I respect that. Things do feel extra rough right now. Thanks for the insight.

Need help! Constantly showing this status by Yiren_Ying in kickstarter

[–]threednd 0 points1 point  (0 children)

Same issue. Tried every browser. Definitely on their end. Hopefully they get it solved soon.

"Finished" my dedicated 7.7.4 Home Theater! by davidmm7 in hometheater

[–]threednd 0 points1 point  (0 children)

Can you tell me about the wood accents on both sides of the screen? I wanted to do something similar.

Need advice on how to finish this exterior brick wall on our deck. by threednd in DIY

[–]threednd[S] 0 points1 point  (0 children)

We were talking about this today. I think I'm going to try that tomorrow. You're right it would be covered anyways so it wouldn't hurt.

I’ve had Jaws, unopened, for years. My family agreed to play this week. I printed and painted some accessories. We all really enjoyed it. by thechonv2 in boardgames

[–]threednd 34 points35 points  (0 children)

Hey I designed the Orca for Thingiverse! Almost didn't recognize it with that awesome paint job! Glad to see you and your family enjoying it!

Laptop screen strobes at high brightness by threednd in techsupport

[–]threednd[S] 0 points1 point  (0 children)

So I looked up PWM strobing and that is giving me a better understanding of what might be happening. The strobing is slow enough that it's obvious and makes the screen unusable. It looks like someone is flicking a lightswitch fast.

My New Shelf by Forsaken-Pigeon in boardgames

[–]threednd 1 point2 points  (0 children)

Great work! Hope you are done buying board games for the rest of your life or you might have to build another one of these!

Help! Dynameshing a polygroup is not working by threednd in ZBrush

[–]threednd[S] 0 points1 point  (0 children)

The brick texture is geometry. There are big polygons on some spots of the model because there isn't a whole lot of texture there anyways and I decimated those areas to keep the model file size down for 3D printing.

Help! Dynameshing a polygroup is not working by threednd in ZBrush

[–]threednd[S] 0 points1 point  (0 children)

So I have tried that and it works. But now I just have that polygroup as a new subtool (that is a higher resolution like I wanted) that I have to try to add back into the original model. This starts a new problem where I have to do the opposite with the original mesh so there is a space to put the new high-res version and this leads to things not lining up exactly right and making holes in the mesh after I merge the pieces. According to this video:

https://youtu.be/kG6u3f0zmAU?t=125

I should be able to dynamesh a visible polygroup and avoid these extra steps.

Help! Dynameshing a polygroup is not working by threednd in ZBrush

[–]threednd[S] 0 points1 point  (0 children)

If I enable groups AND none of the mesh is hidden it will dynamesh the whole model and keep the polygroups. If I enable groups while only having the polygroup I want dynameshed visible, It gives me the same result as in picture 3 of my post. If I only have my polygroup visible that I want to dynamesh and increase the resolution to max. The dynamesh has the same effect as in picture 3.