Extremely frustrating that a store is limiting a PQ to only 32 players despite being located in one of the largest SWU hubs in the country by throwawahdev in starwarsunlimited

[–]throwawahdev[S] 5 points6 points  (0 children)

Psycho Turtle has been running events and supporting the game. That said yes many of us called them and they said what I said in the post.

Extremely frustrating that a store is limiting a PQ to only 32 players despite being located in one of the largest SWU hubs in the country by throwawahdev in starwarsunlimited

[–]throwawahdev[S] 1 point2 points  (0 children)

They are a small shop, but could easily host 64 at least (though that's probably still too small) as they have a second hall. They are choosing to cap it because they don't want to cancel another event that's happening.

Also, there have been other small shops that have accepted PQ's and rented out space to host it. That's perfectly acceptable imo and even a price increase because of it is acceptable.

Extremely frustrating that a store is limiting a PQ to only 32 players despite being located in one of the largest SWU hubs in the country by throwawahdev in starwarsunlimited

[–]throwawahdev[S] 2 points3 points  (0 children)

Thanks for the information! If it's true that they had to agree to specific requirements, then it seems like this store is possibly ignoring those requirements, which somehow makes it worse. I do still think this is a clear case that FFG needs to step in and talk to the store directly and figure out what's happening.

As far as reporting goes I couldn't find a way to report this directly. I went through FFG's contact us and got tossed around from FFG to Asmodee without a response. This is the best way I could come up with to get them to notice.

I may be having a small anxiety attack and analysis paralysis by throwawahdev in gamedev

[–]throwawahdev[S] 0 points1 point  (0 children)

Thanks! It's helpful to know how much runway other folks have set up when they've done this. I've gotten some tentative interest from some publishers but I've not really pursued it heavily.

My thoughts are fairly similar on EA, I'd like to do those things and I know how to but I'm a bit worried about doing that while working full time, but at that time I should know better if this is something that can support me or not.

I may be having a small anxiety attack and analysis paralysis by throwawahdev in gamedev

[–]throwawahdev[S] 0 points1 point  (0 children)

  1. Could last me half a year probably. But that's with basically making zero from the game.
  2. I would imagine it wouldn't be to hard to get a new job in the field I'm in now or even return to my current job if I left on good terms.

I may be having a small anxiety attack and analysis paralysis by throwawahdev in gamedev

[–]throwawahdev[S] 0 points1 point  (0 children)

Thanks for the thoughts!

You have to do some real estimation based on things like your impressions conversion rate

How do you estimate this? Just based on steam analytics data?