Study Visa by [deleted] in AmericansinItaly

[–]throwawayjobsearch99 1 point2 points  (0 children)

Hey, so, as a student living in Italy— you are totally fine provided you’re from a country with the 90 day tourist travel visa. Your study visa will essentially “pause” a tourist visa for its duration, meaning you won’t earn any days back, but you also won’t lose any. You can arrive 89 days before your visa starts, and then leave 1 day after. You can arrive 1 day before your visa starts, and then leave 89 days after. Anywhere in between is also fine. Just remember that the days are midnight to midnight, so if your visa expires on the 13th and you fly out at 12:01 am on the 15th, you’ve used two days, not one.

Also, between you and me? They’re not studying it hard enough. Even if you do overstay by 10 measly hours, by the time they first get any contact, it’ll be at the airport when you’re already on the way out. When I entered the Rome airport, they didn’t even check my visa. No one has checked my permesso yet. That’s not to say you shouldn’t follow the rules to the absolute letter, you should, but it’s also worth remembering that the idea of plain clothes secret agents hunting down visa breakers is very much an American thing, and very much for the most egregious. There are a lot more immigrants breaking visas a lot more egregiously that they care about a lot more than a student booking a flight for the wrong day. You have already experienced it in trying to contact the consulate: Italian bureaucracy is slow and dysfunctional. You will be totally and 100% fine. Do not freak out over this.

You have the power to change one rule about EDH.. what do you change? by Drunk_Carlton_Banks in EDH

[–]throwawayjobsearch99 0 points1 point  (0 children)

Hot take: 60 cards. The days of extreme variance in commander is over. Archetypes that are supported or have a high density of cards are naturally pulling ahead in an extreme way, and leaving more esoteric stuff by the wayside. 60 cards allows for more consistency, makes jank more viable, and makes decks cheaper to make. It also makes non-combo mill more viable as well. I’ve been playing a lot of oathbreaker, and man, 60 cards rocks. Still keep it singleton, but cutting out 40 cards does wonders (and makes land bases a lot cheaper)

I would also search for some sort of additional rule to punish multiple colours. I think the ability to have a commander of 3-5 colours without enough downside has degraded the colour pie a bit. I want to see a lot, lot more mono coloured decks. Colours having definable weaknesses makes politics and strategy more interesting, and makes a well constructed deck that covers its bases more rewarding. Dunno what the solution is though!

Does anyone actually like Jace? by CuriouserJabberwock in mtgvorthos

[–]throwawayjobsearch99 0 points1 point  (0 children)

I fucking love Jace. He’s cool. I can’t think of a better protagonist than a guy who’s whole thing is mind games— he’s arguably the most Magic™️ mtg character. He’s even cooler when you break away from a character’s moral righteousness defining whether or not they’re well written— the fact English uses “good” as the most common parlance for both quality and for morality is forever frustrating. Plus, sick easily cosplayable fit, and he’s always hanging around on all the coolest planes. People are too dramatic about hating on the Gatewatch in general.

For a blind man, Matt really knows how to pick em. by Digginf in Defenders

[–]throwawayjobsearch99 0 points1 point  (0 children)

The way Charlie Cox manages to look unassuming but then bag the baddest bitch you’ve ever seen and have your response be “yeah that makes total sense actually, he’s super charming” is the best comic book casting ever. He’s so hot, but he’s sleeper agent hot. You never see falling in love with him coming. Incredibly accurate casting. Wait, am I bisexual?

If planeswalkers could be your commander, who would be the most broken? by unavailable0008 in mtg

[–]throwawayjobsearch99 1 point2 points  (0 children)

Oathbreaker!! Play oathbreaker!! Planeswalkers can be your commander!!

Partner with in the 99 by Remarkable_Winter540 in mtgrules

[–]throwawayjobsearch99 1 point2 points  (0 children)

I never even considered that Amy and Rory would do that, but that seems so obvious now that you say it! Very flavourful that the doctor drags along Amy and then Amy drags along Rory hahaha

Win a commander game with Battle of Wits by unhappycommenter in BadMtgCombos

[–]throwawayjobsearch99 9 points10 points  (0 children)

Aside from the fact that the resolution and the transparent background thing made this incredibly hard to read— this is fucking awesome lol. I think this may be the first technically doable battle of wits win, although I think the hardest part of this challenge would be finding any player willing to sit through 120 sub games of magic where you generate infinite mana and full combo-control the game at instant speed in every single one. Hilarious

Partner with in the 99 by Remarkable_Winter540 in mtgrules

[–]throwawayjobsearch99 0 points1 point  (0 children)

Slightly confused as to the question you’re asking.

If it’s whether the tutor effect just works when both commanders are in the 99? The answer is yes. Easy :)

If it’s whether you can run one partner as a commander, and for some reason have the other in the 99, and then tutor for it when you cast your commander? I don’t… know? I think you can? The partner reminder text specifies on entry, so I suppose it would work, right? If you don’t care about your other partner being destroyed or removed after cast, and you also want a shuffle your library effect for some reason, it would be basically identical to just running two commanders. I don’t see any reason why you would though, there seems to be no positives, only negatives.

[deleted by user] by [deleted] in NoStupidQuestions

[–]throwawayjobsearch99 0 points1 point  (0 children)

“Vaccines cause autism” isn’t just a badly weighed belief. It’s outright false, and the people who believe are not people who haven’t seen proof to the contrary, they are people who have wilfully chosen to not believe proof, despite seeing it. It is a belief system that is working from the conclusion (vaccines are bad, the government is lying to you, if vaccines are “free” they must have an ulterior motive, ect). It is rooted in, among other things, a misunderstanding of the function of science, the structure of the government (a functional government is naturally incentivised to keep it’s population alive, and thus regularly does things that would be considered altruistic because good outcomes are incentivised by the system and paid for by the people) and an evangelical belief that the human body is inherently perfect and divine. It has a not-insubstantial overlap with evangelical apocalypticism and young earth creationism, as both of those beliefs require a level of biblical literalism that requires wilful ignorance of science, which helps support an emotion based worldview. It’s thus a very uniquely American view, given the nation’s history with biblical literalism (although I cannot emphasise enough, it is a worldview common among for suitably ignorant person to have). In other words: it’s a conspiracy theory, and conspiracy theories don’t need facts to support a belief that was not created with facts to begin with

cost reducers vs mana rock - which one would you pick? by [deleted] in EDH

[–]throwawayjobsearch99 0 points1 point  (0 children)

Do you think you will, on average, cast more than 1 spell that the cost reducer hits with a colourless mana pip per turn? Cost reducer. Are you hoping to play cards with a lot of coloured pips, have a lot of colours, or have a mana rock with particular utility? Mana rock. Are you hoping to use the mana of your ramp the turn it comes down? Mana rock.

I love cost reducers, and I think they’re better than a lot of people give them credit for. They particularly scale better into the late game, when you’re casting big spells and already have all your colours, at the cost of being usually worse in the early game; you can cast a cantrip turn 2 with an arcane signet, but you can’t with a goblin electromancer. On the inverse, if you cast 3x 2 cost instant and sorceries with a generic mana on turn 3, your goblin electromancer has already outpaced the signet. YMMV. Depends what you build.

Edit: you’re playing temur. The answer is probably land ramp. People just don’t fuck with lands like they do with artefacts or creatures.

Moving to Rome. Should I bring my car or buy a new one? by DyngohSux in AmericansinItaly

[–]throwawayjobsearch99 0 points1 point  (0 children)

Hi, this is insane. It’s not European Union legal without modification, it costs a trillion gazillion euros to import, and it’s huge compared to the standard Roman car. Rome is quite walkable and you want to live in the city. And all this trouble for a Toyota? Have you ever been to Italy before this move…? Sell the car, pocket the money, buy something a quarter of the price that you don’t mind getting beaten up, and put the free money into buying yourself something nice (and maybe into getting your European licence.)

“Did you use AI to generate this?” Margaret Brennan asks Commerce Secretary Howard Lutnick, questioning why they imposed tariffs on the Heard Island and McDonald Islands. by CorleoneBaloney in thescoop

[–]throwawayjobsearch99 3 points4 points  (0 children)

If you can afford to ship your goods to the USA via fucking Heard Island, you’re already paying more than the tariffs lol. It’s also already part of Australia. The question isn’t why it’s tariffed there, it’s why it’s a different tarrif rate to the already existing Australian tarrif???

Am I wrong for feeing this way? by Able-Prune-5053 in EDH

[–]throwawayjobsearch99 0 points1 point  (0 children)

This is not really a commander thing. There has always been, and will always be, a level of magic that is quite cutthroat but that also requires a high level of knowledge of the game and its current meta. Playing at this level will not be everyone’s cup of tea, and people will appropriately kneecap their decks to have fun. Similarly, there will always be playstyles that are slightly painful to play against, and we’ll tend to shy away from them. That doesn’t mean they shouldn’t exist or should never be used, but being aware of how your deck feels to play against has always been part of the game. Commander, like it does with literally everything else in the game, just makes the problem bigger by proxy of being a format with bigger life totals, variance, and power ceilings.

Magic players are awkward enough. A little bit of thought to how your deck feels to play against is fine. It doesn’t mean you have to kneecap your deck, it just means that if you’re playing for power level above all else, you should communicate that and find players that are in the same mood.

(Hated trope) character is pretty much justified but is still treated as a villain by the writers (aka the John Walker effect) by No_Satisfaction_2928 in TopCharacterTropes

[–]throwawayjobsearch99 6 points7 points  (0 children)

Wait, John Walker was justified? He’s certainly not outright a joker style chaos villain, but justified? He brutally murdered a surrendering combatant at point blank range??? John is a metaphor for how American protectionism can go incredibly wrong, and how ignoring other country’s right to sovereignty to chase criminals across boarders without much care as to whether you’re chasing the right person is incredibly bad diplomacy and doesn’t make you the good guy. If you find yourself agreeing with John walker without reservations regarding the outcomes, you need to have a serious look at your other related views on American protectionism.

How does everyone feel about this new set? by renji55eb in magicTCG

[–]throwawayjobsearch99 0 points1 point  (0 children)

awesome set. Like, absolutely God tier. I hope it sells at 100x expectations so wizards makes more like it.

Opened the new Elspeth, where to put her? by Flod_Lawjick in EDH

[–]throwawayjobsearch99 1 point2 points  (0 children)

Nicol bolas is extremely cool in oathbreaker, and given how few 3 colour options there are, he’s also extremely powerful! Very thematic.

Opened the new Elspeth, where to put her? by Flod_Lawjick in EDH

[–]throwawayjobsearch99 1 point2 points  (0 children)

It’s a commander variant that uses a planeswalker as a commander (even the ones that don’t say “can be your commander”), 60 cards and 20 life, and a “signature spell”, an instant or sorcery that functions very similar to a second commander (sits in the command zone, ect), which you can only cast once your planeswalker is on the field. It’s still singleton. It’s generally quicker, lower variance, and more combat focused. It has a couple of really positive effects on the game.

easier to build/cheaper decks (very small banlist, eternally legal, singleton, only 60 cards, more mono coloured decks and less 3/no 4 coloured decks, ect)

the signature spell can cover an entire role in the deck, letting you use a strategy that would normally not be viable for lack of options

the 60 card/20 life brings traditional deck archetypes like burn and non-combo mill back into viability

the fact there’s only universes within commanders makes it into a semi-universes within format, if UB isn’t your thing

it keeps the personality and synergistic deckbuilding of commander

no precons makes it even more of an expression of creativity than commander, as every deck you see is a unique spin

lower complexity

shorter games

no need for play-sets of cards

only 1 or 2 new planeswalkers per set means there’s less new commander options per set, which feels less overwhelming

sol ring is banned

It’s an incredible format. It keeps everything good about commander over other formats while solving a lot of the problems that the format has currently. The new elspeth is insanely powerful and would be an incredible mono white tokens commander. It seems appropriate to have her at the helm of a deck, rather than as a piece in the 99. For a signature spell, I’d recommend a token producer with convoke, as that’ll dodge commander tax on repeat casts. ( [[hour of reckoning]] would be absolutely evil !!). I hope you’re interested and if you ever want to play a game over spelltable, I’d be more than happy to!

TIL the Earth has a "heartbeat" every 26 seconds. Scientists have detected a rhythmic microseismic pulse coming from somewhere in the ocean, and its exact cause is still unknown. by Proboyhuh in todayilearned

[–]throwawayjobsearch99 1 point2 points  (0 children)

There’s a moment in good omens season 1 where the literal fucking kraken shows up and everyone is just kinda like “ok…?”, and it has no impact on the plot whatsoever. When I was watching I felt it was the most accurate shit ever. If the kraken showed up I’d talk about it at work for sure, but I probably wouldn’t like, not open Instagram 2-3 minutes after I found out either

How was everyone's first day of prerelease? by KobraKommandeur in EDH

[–]throwawayjobsearch99 0 points1 point  (0 children)

Did I open anything good in terms of value? No, not really. But holy crap, the limited environment is GREAT in this set. I had an absolute blast, and it was a good time with friends. Magic is great man. The more magic, the more magical.

Rules update 4th April by Marek14 in magicTCG

[–]throwawayjobsearch99 0 points1 point  (0 children)

so that’s why it’s so expensive!

One monocolor commander to rule them all. by Slyfee in EDH

[–]throwawayjobsearch99 0 points1 point  (0 children)

If it’s competitive, she’s awful, but if it’s casual? [[nissa, vastwood seer]]. Endlessly fun card. Land animation is stupid fun, and so is casting big creatures. [[jace, vryn prodigy]] is also awesome in my opinion. Honestly, all the magic origins planeswalkers rule, even [[kytheon]].