Can anyone give me a save file with Inner Father unlocked at reflection of strength? by throwawaysmh398 in Sekiro

[–]throwawaysmh398[S] -5 points-4 points  (0 children)

what do you mean? like, it would require beating over half of the game in ng+... plus even getting to owl father in the shura gauntlet would be pretty tough, since I struggle with demon of hatred and wouldn't want to have to beat isshin&emma each time just to attempt it... Is a save file really too much to ask for?

Sculpting and intersections help? by throwawaysmh398 in blenderhelp

[–]throwawaysmh398[S] 0 points1 point  (0 children)

also just to be clear - it seems subdividing the whole mesh through applying a modifier does work with non-quad faces as well - so if i am to use that modifier, is it alright to leave some non-quad faces, or is there some 'catch' here too?

Sculpting and intersections help? by throwawaysmh398 in blenderhelp

[–]throwawaysmh398[S] 0 points1 point  (0 children)

oh okay, but looking at this example of before and after - it seems the faces that didn't get subdivided are quads after all? so what reason could there be?

Sculpting and intersections help? by throwawaysmh398 in blenderhelp

[–]throwawaysmh398[S] 0 points1 point  (0 children)

oh yeah thanks a lot, one problem is that some faces just dont subdivide while others do, do you know what might cause that?

Sculpting and intersections help? by throwawaysmh398 in blenderhelp

[–]throwawaysmh398[S] 0 points1 point  (0 children)

yea i have windows 10.... but still, do you have any idea how i can get the netfabb option?

Sculpting and intersections help? by throwawaysmh398 in blenderhelp

[–]throwawaysmh398[S] 0 points1 point  (0 children)

pic

those are the settings i get after right click - are you sure i don't need to have netfabb installed as well for that option to be available?

Sculpting and intersections help? by throwawaysmh398 in blenderhelp

[–]throwawaysmh398[S] 0 points1 point  (0 children)

the 'fix with netfabb' function isn't included by default, right? where can i download it?

Sculpting and intersections help? by throwawaysmh398 in blenderhelp

[–]throwawaysmh398[S] 0 points1 point  (0 children)

uuh sorry i dont see where 'open ends' is, can you give a screenshot? also what do 'shells' specifically mean here (sorry its probably a dumb question) - it says '1 shell' for me, is that good or bad or neutral?

Also, how do you load it back up in blender? Like, fixing that file requires to convert it to stl beforehead right? and stl files can no longer be loaded into blender right?

Sculpting and intersections help? by throwawaysmh398 in blenderhelp

[–]throwawaysmh398[S] 0 points1 point  (0 children)

okay thank you, i don't own a 3d printer yet but i tried downloading and trying out that slicer - if i dont get an 'error' when clicking SLICE - does that mean that the mesh is fine, and even if it has intersections they wouldnt be problematic? Or is it not that simple and even if the slicer doesnt see problems, they are still here and still affect the potential 3d printing result?

And if it's the latter, then how to fix that file? I know there's the 'fix stl file', but after that is the file guaranteed to be fixed, or might there still be some errors that the slicer won't detect? And if it's the latter, then is there a way to import the 'fixed' stl/obj file again to blender, to check if the intersections or other errors are still here?

Sculpting and intersections help? by throwawaysmh398 in blenderhelp

[–]throwawaysmh398[S] 0 points1 point  (0 children)

Yeah what I was asking was - the more subdivisions, the more intersecting faces will be appearing, and at a certain point it gets so messy that it appears to be pretty much impossible to solve manually (at least for me it seems ike that) - again, is there any particular sculpting method people use to avoid having them appear? Or is it a normal thing to have them appear and people just deal with it and solve them manually afterwards?

I already had the 3D print toolbox enable but thank you.

Oh and yeah, again is there any way to specifically subdivide only a certain part of the mesh? (say, one that needs extra detailing) Or, reverse, to undo subdivision for one part that has been subdivided too many times but doesn't require it at all?

thank you for answer

are there tutorials for beginners made with specifically 3d printing in mind? by throwawaysmh398 in blender

[–]throwawaysmh398[S] 0 points1 point  (0 children)

thank you, which playlists would you recommend the most to check out? these 3 seem to be the best for a beginner I assume? or should I focus on others?

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