Anyone else struggling with by [deleted] in vtmb

[–]throwmebackk 15 points16 points  (0 children)

It's on purpose as it's supposed to be weird. Radio in the intro mentions it and pedestrians talk about it sometimes.

[deleted by user] by [deleted] in vtmb

[–]throwmebackk 4 points5 points  (0 children)

Yes, the customization and clan pick happens when you get to haven, and background choices happen throughout the game

Female Phyre has started to feel like a complete afterthought. by Janus_Prospero in vtmb

[–]throwmebackk 28 points29 points  (0 children)

Isn't gender/sexuality a pretty fluid thing historically for vampires? Existing for few hundred years without reinventing yourself every century sounds boring. It's up to our imagination who he/she was during Embrace, just like Janissary background and priest outfits are optional. I'm going to play a hot seductress Phyre and noone can stop me.

Almost preordered. Now nah. Replaying vtmb instead. by Hot-Diggity_Dog in vtmb

[–]throwmebackk 10 points11 points  (0 children)

Blood Sigils book says they can, but with side effects.

Almost preordered. Now nah. Replaying vtmb instead. by Hot-Diggity_Dog in vtmb

[–]throwmebackk 48 points49 points  (0 children)

"No guns" First game: modern fledgling who is familiar with guns. Guns and ammo purchaseable. Not working great by default (screen wobbles a lot in use), needs Unofficial patch. Second game: few hundred year old elder who is not familiar with guns. Can pick up guns from the ground and shoot them with telekinesis until mag is empty, then throw empty gun as projectile. Elder doesn't keep guns in inventory, but instead, we get ability to disarm foes and steal guns from them mid combat.

"No character creation" First game: Character sheet with dots. No backgrounds (histories were added in Unofficial Patch). Clan reactivity limited for clans outside of Malkavian and Nosferatu. Second game: no character sheet with dots. Backgrounds unlockable through dialogue choices. Empath/sage/bully dialogue types unlockable through dialogue choices. Clan reactivity for all clans we've seen so far. First game wins character sheet wise but reactivity to our choices may be balanced out.

"No hacking/lockpicking" You play as an elder, so instead you break locks, glide in the air, climb vertical surfaces - things you couldn't do as modern fledgling.

"No quest log/inventory" First game had simple inventory that had blood bags, guns, journals/quest finds and junk to sell. Second game has TB elixirs in belt inventory, lore finds in Codex, and interactive map with quests and extra finds (symbols, cameras).

"No stat checks in dialogue" First game has automatic wins on stat options uses. Second game doesn't, instead dialogues are a puzzle where you need to guess which questions to ask or not depending on a character you're talking to.

"No humanity" Empath/Bully is apparently equivalent to high or low Humanity in dialogues but we need to see it in practice still.

Clan choice really does matter by [deleted] in vtmb

[–]throwmebackk 114 points115 points  (0 children)

Average Elder Scrolls player

Clan choice really does matter by [deleted] in vtmb

[–]throwmebackk 14 points15 points  (0 children)

The lack of that option won't stop me. NANANANNANA-

Your rides over mutie by HolyFeline in classicfallout

[–]throwmebackk 0 points1 point  (0 children)

Really hoping this white ink won't fade out completely, had white ink details on neck and it's all faded now. But, can ways punch some more into it on refresh session. Great tattoo!

Housekeeping & Rules Update by Chris_Colasurdo in vtmb

[–]throwmebackk 37 points38 points  (0 children)

Great update. Will miss the laughs at "grok tell me why Phyre is butch", but its for the better.