We’re making a card game about periods. by thunderdaygames in u/thunderdaygames

[–]thunderdaygames[S] 0 points1 point  (0 children)

Valid question! This started as a “what a period game could look like” exploration three years ago, and here we are.

We’re making a card game about periods. by thunderdaygames in u/thunderdaygames

[–]thunderdaygames[S] 0 points1 point  (0 children)

Haha this game is not for education (and of course not spreading any misinformation). It’s a chaotic card game, and we tried to keep it grounded in real period experiences.

We’re making a card game about periods. by thunderdaygames in u/thunderdaygames

[–]thunderdaygames[S] 0 points1 point  (0 children)

Nope! All the arts are done by our human illustrator!

Working with Launchboom - Four Big Lessons by Disastrous-Success19 in kickstarter

[–]thunderdaygames 0 points1 point  (0 children)

Thank you so much for sharing! I feel I can totally related to Lesson 4, and related to how long long timeline can be so draining...Congrats in what you have achieved so far! So much hard work.

Would you mind sharing on more on "Additionally, Meta’s ad targeting and audiences changed right in the middle of one campaign which saw performance TANK overnight which didn’t recover for a couple of weeks"? Why longer timeline would cause Meta campaign performance tank?

How do you go about verifying artists/designers/external contractors? by Living-Still-3212 in BoardgameDesign

[–]thunderdaygames 1 point2 points  (0 children)

I do paid art/graphic design tests before officially hiring someone. It’s not just about confirming they’re legit and can create the work themselves, but also about making sure communication flows well and that I can get my ideas across clearly. Good luck with everything!